My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Mediocre
Synergy
Great!
Versatility
RIP
F2P score
Good

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Missing

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Skeleton Barrel Royal Giant Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Royal Giant Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Royal Giant Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Knight Skeleton Barrel Royal Giant Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Skeleton Barrel Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Royal Giant Royal Hogs Guards Fisherman
Giant Snowball
Skeleton Barrel Royal Hogs Guards Fisherman
Zap
Skeleton Barrel Royal Giant Royal Hogs Guards Fisherman
Barbarian Barrel
Electro Spirit Knight Skeleton Barrel Royal Hogs Guards
The Log
Electro Spirit Skeleton Barrel Royal Giant Royal Hogs Guards Fisherman
Earthquake
Royal Hogs Guards
Arrows
Electro Spirit Skeleton Barrel Royal Hogs Guards
Royal Delivery
Electro Spirit Knight Skeleton Barrel Royal Hogs Guards Fisherman
Fireball
Skeleton Barrel Royal Hogs Fisherman
Poison
Skeleton Barrel Royal Hogs Guards Fisherman
Lightning
Knight Fisherman
Rocket
Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Knight Skeleton Barrel Rage Guards

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Rage Knight Skeleton Barrel Guards Fisherman Royal Hogs Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit Rage Knight Skeleton Barrel

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Royal Giant
Knight
Skeleton Barrel Royal Hogs
Skeleton Barrel
Knight Royal Giant Royal Hogs Guards Fisherman
Royal Giant
Skeleton Barrel Fisherman Electro Spirit Guards
Royal Hogs
Knight Skeleton Barrel Guards Fisherman
Rage
Guards
Skeleton Barrel Royal Giant Royal Hogs
Fisherman
Royal Giant Skeleton Barrel Royal Hogs

Defense Synergies 1 2

Electro Spirit
Fisherman
Knight
Fisherman
Skeleton Barrel
Royal Giant
Royal Hogs
Rage
Guards
Fisherman
Fisherman
Guards Electro Spirit Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Skeleton Barrel
Knight Fisherman
Fisherman Knight
Knight Guards Fisherman
Electro Spirit Guards
Electro Spirit
Electro Spirit Skeleton Barrel
Fisherman
Knight Guards Fisherman
Guards Electro Spirit Knight Fisherman
Knight Guards
Electro Spirit Guards
Knight
Fisherman
Knight Fisherman
Electro Spirit Knight Guards Fisherman
Electro Spirit Knight Guards Fisherman
Fisherman
Electro Spirit Knight Guards Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards Fisherman
Knight Skeleton Barrel Fisherman
Guards Knight Fisherman
Guards Knight Fisherman
Knight Guards Fisherman
Electro Spirit Skeleton Barrel
Guards Knight
Knight Fisherman
Electro Spirit Knight
Guards
Knight Guards
Guards
Knight Guards
Guards Electro Spirit Knight Fisherman
Electro Spirit
Electro Spirit

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Knight Guards
Skeleton Barrel Fisherman
Skeleton Barrel
Knight Skeleton Barrel Guards
Electro Spirit Skeleton Barrel
Skeleton Barrel
Skeleton Barrel Fisherman
Guards Fisherman
Knight Skeleton Barrel Fisherman
Knight Skeleton Barrel Fisherman
Skeleton Barrel Fisherman
Skeleton Barrel Fisherman
Skeleton Barrel
Skeleton Barrel
Fisherman
Skeleton Barrel Fisherman
Skeleton Barrel
Fisherman
Skeleton Barrel
Electro Spirit
Fisherman
Skeleton Barrel Fisherman
Skeleton Barrel Fisherman
Skeleton Barrel Fisherman
Electro Spirit Skeleton Barrel Guards
Electro Spirit
Skeleton Barrel Electro Spirit Guards
Knight
Skeleton Barrel
Electro Spirit Guards
Skeleton Barrel

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