My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Electro Wizard Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Royal Hogs Miner Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Mini P.E.K.K.A Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Mini P.E.K.K.A Royal Hogs Miner Electro Wizard Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs Miner
Giant Snowball
Royal Hogs Witch Miner
Zap
Royal Hogs Witch
Barbarian Barrel
Electro Spirit Royal Hogs Witch Electro Wizard
The Log
Electro Spirit Mini P.E.K.K.A Royal Hogs Witch
Earthquake
Royal Hogs Witch
Arrows
Electro Spirit Royal Hogs Witch
Royal Delivery
Electro Spirit Mini P.E.K.K.A Royal Hogs Witch Miner Electro Wizard
Fireball
Royal Hogs Witch Electro Wizard
Poison
Royal Hogs Witch Electro Wizard
Lightning
Mini P.E.K.K.A Witch Electro Wizard
Rocket
Royal Hogs Witch

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Witch

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Mini P.E.K.K.A Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Void Miner Mini P.E.K.K.A Electro Wizard Golden Knight Royal Hogs Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Electro Spirit Void Miner Mini P.E.K.K.A

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Miner
Mini P.E.K.K.A
Royal Hogs Electro Wizard
Royal Hogs
Mini P.E.K.K.A Electro Wizard
Void
Witch
Miner
Miner
Electro Spirit Witch Electro Wizard Golden Knight
Electro Wizard
Mini P.E.K.K.A Royal Hogs Miner
Golden Knight
Miner

Defense Synergies 1 4

Electro Spirit
Electro Wizard Golden Knight
Mini P.E.K.K.A
Electro Wizard Witch
Royal Hogs
Void
Witch
Mini P.E.K.K.A Electro Wizard
Miner
Electro Wizard
Mini P.E.K.K.A Electro Spirit Witch
Golden Knight
Electro Spirit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Void Electro Wizard Golden Knight
Mini P.E.K.K.A Witch Electro Wizard
Mini P.E.K.K.A Witch Void Electro Wizard
Mini P.E.K.K.A Witch Electro Wizard
Mini P.E.K.K.A
Electro Spirit Electro Wizard
Electro Wizard Electro Spirit Void Witch
Electro Spirit Void Electro Wizard Golden Knight
Mini P.E.K.K.A Witch
Mini P.E.K.K.A Miner Electro Wizard
Witch Electro Wizard Electro Spirit
Witch Electro Wizard
Mini P.E.K.K.A Witch Electro Wizard
Electro Spirit Mini P.E.K.K.A Witch Electro Wizard Golden Knight
Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Witch Electro Wizard
Electro Spirit Witch Electro Wizard Golden Knight
Witch Electro Spirit Electro Wizard
Mini P.E.K.K.A Electro Wizard
Electro Spirit Mini P.E.K.K.A Witch Electro Wizard
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Void Witch Electro Wizard
Void Electro Wizard Mini P.E.K.K.A Miner
Mini P.E.K.K.A Witch Electro Wizard Golden Knight
Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Witch
Electro Spirit Witch Electro Wizard
Mini P.E.K.K.A Void Witch Electro Wizard
Mini P.E.K.K.A
Void Electro Wizard Electro Spirit Mini P.E.K.K.A Witch
Witch
Mini P.E.K.K.A Witch Golden Knight
Void Electro Wizard
Mini P.E.K.K.A Witch Golden Knight
Witch
Witch Electro Wizard Electro Spirit Mini P.E.K.K.A Golden Knight
Electro Spirit Mini P.E.K.K.A Witch Electro Wizard Golden Knight
Electro Spirit Void Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Golden Knight
Void Miner Electro Wizard Golden Knight
Void Miner
Void
Electro Spirit Witch
Witch
Void Miner Golden Knight
Mini P.E.K.K.A Void Electro Wizard
Void Miner Electro Wizard Golden Knight
Void
Void Miner Golden Knight
Void
Witch Golden Knight
Mini P.E.K.K.A
Void Mini P.E.K.K.A Electro Wizard
Void Witch Miner Golden Knight
Void
Void
Void
Void
Electro Spirit Witch
Witch
Void Miner Witch Electro Wizard Golden Knight
Void Witch Miner Golden Knight
Void Miner Golden Knight
Void Witch Electro Wizard
Electro Wizard Electro Spirit Void Witch
Mini P.E.K.K.A Void
Void Miner
Void Electro Spirit Electro Wizard
Electro Wizard Electro Spirit Void Witch
Witch Electro Wizard
Void Miner Mini P.E.K.K.A Electro Wizard
Void
Electro Spirit Witch Electro Wizard Golden Knight
Void Witch Electro Wizard
Void Witch Miner Electro Wizard Golden Knight
Void
Void

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