My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Ice Golem Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Musketeer Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Ice Golem Hog Rider Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Hog Rider Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider Giant Skeleton
Giant Snowball
Minions Cannon Musketeer Hog Rider
Zap
Minions Cannon
Barbarian Barrel
Electro Spirit Cannon Musketeer Giant Skeleton
The Log
Electro Spirit Cannon Musketeer Hog Rider Giant Skeleton
Earthquake
Cannon Hog Rider
Arrows
Electro Spirit Minions
Royal Delivery
Electro Spirit Minions Musketeer Hog Rider Giant Skeleton
Fireball
Minions Cannon Musketeer Hog Rider
Poison
Minions Cannon Musketeer
Lightning
Cannon Ice Golem Musketeer
Rocket
Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Ice Golem Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Ice Golem Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Ice Golem Freeze Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Ice Golem Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Ice Golem Minions Cannon Musketeer Hog Rider Freeze Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit Ice Golem Minions Cannon

Attack Synergies 5 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Hog Rider Giant Skeleton
Minions
Hog Rider Ice Golem Giant Skeleton
Cannon
Ice Golem
Musketeer Hog Rider Minions
Musketeer
Ice Golem Hog Rider Giant Skeleton
Hog Rider
Minions Ice Golem Musketeer Freeze Electro Spirit Giant Skeleton
Freeze
Hog Rider
Giant Skeleton
Electro Spirit Minions Musketeer Hog Rider

Defense Synergies 4 6

Electro Spirit
Minions
Ice Golem Cannon Musketeer Freeze Giant Skeleton
Cannon
Ice Golem Musketeer Minions
Ice Golem
Minions Cannon Musketeer Giant Skeleton
Musketeer
Cannon Ice Golem Minions Giant Skeleton
Hog Rider
Freeze
Minions
Giant Skeleton
Minions Ice Golem Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Cannon Ice Golem Musketeer
Minions Cannon Musketeer
Cannon Minions Musketeer Freeze Giant Skeleton
Cannon Minions Musketeer
Giant Skeleton
Freeze Electro Spirit Minions Cannon Musketeer
Minions Musketeer Electro Spirit Cannon Freeze
Electro Spirit Cannon Ice Golem Musketeer Giant Skeleton
Cannon Minions Musketeer
Cannon Ice Golem Musketeer Giant Skeleton
Minions Electro Spirit Cannon Ice Golem Musketeer Freeze Giant Skeleton
Minions Musketeer
Cannon Minions Musketeer Freeze Giant Skeleton
Electro Spirit Minions Cannon Freeze
Cannon
Cannon Freeze
Minions Cannon Musketeer
Cannon Electro Spirit Minions Musketeer
Freeze Electro Spirit Minions Cannon Ice Golem Musketeer Giant Skeleton
Cannon Musketeer
Electro Spirit Minions Cannon Musketeer Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Ice Golem Giant Skeleton
Ice Golem Musketeer
Giant Skeleton Minions Ice Golem Musketeer
Giant Skeleton Ice Golem Musketeer
Giant Skeleton Cannon Musketeer
Electro Spirit Minions Ice Golem Musketeer Freeze
Minions Ice Golem Musketeer Giant Skeleton
Giant Skeleton
Freeze Giant Skeleton Electro Spirit Minions Ice Golem
Cannon Musketeer
Minions Musketeer Giant Skeleton
Giant Skeleton
Giant Skeleton Cannon Ice Golem
Cannon Musketeer
Electro Spirit Minions Ice Golem Musketeer Freeze Giant Skeleton
Minions Electro Spirit Cannon Ice Golem Musketeer Freeze Giant Skeleton
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem Musketeer Freeze Giant Skeleton
Musketeer
Giant Skeleton
Ice Golem Musketeer Freeze Giant Skeleton
Electro Spirit Minions Ice Golem Musketeer Freeze
Musketeer
Ice Golem Freeze
Minions Musketeer
Musketeer
Musketeer
Ice Golem Musketeer
Minions Musketeer Freeze
Ice Golem Musketeer
Musketeer
Musketeer
Freeze
Minions
Musketeer
Minions Musketeer Giant Skeleton
Musketeer
Musketeer
Ice Golem Freeze Electro Spirit
Musketeer
Musketeer
Musketeer
Ice Golem Musketeer
Electro Spirit Minions Musketeer Freeze
Musketeer
Electro Spirit Freeze
Giant Skeleton
Electro Spirit Minions Musketeer Freeze
Musketeer
Freeze
Musketeer
Ice Golem Musketeer
Giant Skeleton
Musketeer
Electro Spirit Minions Musketeer Freeze Giant Skeleton
Musketeer
Musketeer Freeze Giant Skeleton

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