My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
RIP

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Princess Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Goblin Curse

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Princess Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Goblin Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Curse Clone Sparky
Giant Snowball
Goblin Curse Clone Princess
Zap
Goblin Curse Clone Princess Sparky
Barbarian Barrel
Electro Spirit Goblin Curse Clone Princess Sparky
The Log
Electro Spirit Goblin Curse Clone Princess Sparky
Earthquake
Clone
Arrows
Electro Spirit Goblin Curse Clone Princess
Royal Delivery
Electro Spirit Clone Princess Sparky
Fireball
Clone Princess Sparky
Poison
Goblin Curse Clone Princess Sparky
Lightning
Sparky
Rocket
Sparky

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Princess Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Princess Goblin Machine Sparky Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Goblin Curse Clone Princess Goblin Machine Sparky Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Electro Spirit Goblin Curse Clone Princess Goblin Machine Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Mirror Electro Spirit Goblin Curse Clone

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Goblin Curse Sparky
Mirror
Princess Sparky
Goblin Curse
Goblin Machine Electro Spirit
Clone
Sparky
Princess
Mirror Sparky Mega Knight
Goblin Machine
Goblin Curse
Sparky
Electro Spirit Mirror Clone Princess
Mega Knight
Princess

Defense Synergies 0 5

Electro Spirit
Mirror
Princess Sparky Mega Knight
Goblin Curse
Goblin Machine
Clone
Princess
Mirror Mega Knight
Goblin Machine
Goblin Curse
Sparky
Mirror
Mega Knight
Mirror Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Sparky
Sparky Goblin Curse Mega Knight
Sparky Mega Knight Goblin Curse
Sparky Goblin Curse Mega Knight
Princess Sparky Mega Knight
Electro Spirit Mega Knight
Electro Spirit Goblin Curse Princess
Electro Spirit Sparky Mega Knight
Sparky Goblin Curse Princess
Sparky Mega Knight
Goblin Curse Electro Spirit Princess Mega Knight
Goblin Curse Princess
Sparky Mega Knight Goblin Curse
Sparky Mega Knight Electro Spirit Goblin Curse Princess
Sparky Goblin Curse Mega Knight
Goblin Curse Sparky Mega Knight
Sparky Mega Knight
Mega Knight Electro Spirit
Electro Spirit Goblin Curse Princess Mega Knight
Sparky Goblin Curse
Mega Knight Electro Spirit Goblin Curse Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Sparky
Mega Knight
Mega Knight Sparky
Mega Knight Sparky
Goblin Curse Sparky Mega Knight
Electro Spirit Goblin Curse Princess
Sparky
Mega Knight Goblin Curse Sparky
Mega Knight Electro Spirit Sparky
Goblin Curse Sparky
Mega Knight Sparky
Mega Knight
Mega Knight Goblin Curse Sparky
Goblin Curse Princess Sparky Mega Knight
Sparky Electro Spirit
Mega Knight Electro Spirit Goblin Curse Princess Sparky
Electro Spirit

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Sparky
Goblin Curse Princess
Sparky
Sparky
Goblin Curse Sparky Mega Knight
Electro Spirit Goblin Curse Princess Goblin Machine
Princess Sparky
Goblin Curse Princess
Sparky
Princess Goblin Machine Sparky
Goblin Curse Princess
Princess Sparky
Princess
Princess Sparky
Princess Sparky
Princess Sparky Mega Knight
Sparky
Sparky
Princess Goblin Machine Sparky Mega Knight
Goblin Curse Princess Goblin Machine Mega Knight
Sparky Mega Knight
Princess
Sparky
Goblin Curse Electro Spirit Princess Goblin Machine Sparky Mega Knight
Princess Sparky
Princess Sparky Mega Knight
Goblin Curse Sparky
Goblin Curse Princess Sparky
Electro Spirit
Sparky
Sparky Mega Knight
Electro Spirit Princess Sparky
Sparky Mega Knight
Goblin Curse Princess Sparky
Electro Spirit Princess
Goblin Curse Princess
Princess Sparky Mega Knight
Princess
Sparky
Sparky Mega Knight
Electro Spirit Princess Sparky
Princess
Princess Sparky Mega Knight
Sparky
Sparky Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: