My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Wizard Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Mortar

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Miner Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Miner
Giant Snowball
Mega Minion Guards Miner
Zap
Mortar Guards
Barbarian Barrel
Electro Spirit Mortar Wizard Guards
The Log
Electro Spirit Guards
Earthquake
Mortar Guards
Arrows
Electro Spirit Guards
Royal Delivery
Electro Spirit Mega Minion Wizard Guards Miner
Fireball
Mortar Mega Minion Wizard
Poison
Mortar Mega Minion Wizard Guards
Lightning
Mortar Mega Minion Wizard Monk
Rocket
Mortar Wizard

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Mortar Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Mega Minion Guards Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit The Log Mega Minion Guards Miner Mortar Wizard Monk

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit The Log Mega Minion Guards

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Mega Minion Miner
Mortar
Miner Mega Minion The Log
Mega Minion
Electro Spirit Mortar Miner
Wizard
Miner
Guards
Miner The Log
The Log
Mortar Guards Miner
Miner
Mortar Guards Electro Spirit Mega Minion Wizard The Log
Monk

Defense Synergies 1 13

Electro Spirit
Mega Minion The Log
Mortar
Mega Minion Wizard Guards The Log
Mega Minion
Electro Spirit Mortar Wizard Guards The Log Miner
Wizard
Mortar Mega Minion Guards The Log
Guards
Mortar Mega Minion Wizard The Log
The Log
Electro Spirit Mortar Mega Minion Wizard Guards Miner
Miner
Mega Minion The Log
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Mega Minion Wizard The Log
Mortar Mega Minion The Log Monk
Mortar Mega Minion
Mortar Mega Minion Guards Monk
The Log Monk
The Log Electro Spirit Mega Minion Guards
Mega Minion Electro Spirit Mortar Wizard
Electro Spirit The Log Monk
Mortar
Guards Miner
Guards Electro Spirit Mega Minion Wizard The Log
Mega Minion Wizard
Mortar Wizard Guards The Log
Wizard Electro Spirit Mortar Mega Minion Guards The Log
Mortar
Monk Mortar The Log
Wizard Mortar
Mortar Electro Spirit Mega Minion Wizard Guards The Log
Mortar Wizard The Log Electro Spirit Mega Minion Guards
Mortar
Wizard Electro Spirit Guards The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards
Mortar Mega Minion Wizard The Log Miner Monk
Guards The Log
Guards The Log Monk
Guards
Wizard Electro Spirit Monk
Guards Mega Minion
Electro Spirit Mortar Mega Minion The Log Monk
Mega Minion Guards
Mega Minion Guards
Monk Guards The Log
Wizard Guards
Wizard
Guards Electro Spirit Mortar Mega Minion The Log Monk
Electro Spirit Mega Minion Wizard The Log
Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar Guards The Log Monk
Mortar Monk The Log Miner
The Log Miner
Guards The Log
Wizard Mortar The Log
Wizard Electro Spirit Mega Minion Monk
Mortar Wizard The Log
The Log Wizard
The Log Miner Monk Mortar Wizard
Guards
Miner Monk Mortar Wizard The Log
Monk Wizard
Mortar The Log Miner
Mortar Monk
Mortar The Log
Mortar Wizard The Log
Mortar Wizard The Log
Monk Mortar
Mortar Mega Minion Wizard The Log Monk
Mortar Wizard The Log Miner Monk
The Log Monk
Wizard
The Log Monk
Mortar The Log Monk
The Log Electro Spirit Mortar Wizard
Mega Minion
Mortar The Log Miner Wizard Monk
Mortar Wizard The Log Miner Monk
Miner Mortar The Log
Wizard
Electro Spirit Mega Minion Wizard Guards
Mega Minion
Mortar Wizard The Log Miner
Electro Spirit Monk
Wizard The Log Monk
Electro Spirit Guards
Mega Minion Wizard Monk
The Log
Miner Mega Minion Wizard
The Log Mortar Wizard
Monk
Mega Minion
Electro Spirit Guards The Log
Mortar The Log Miner Monk

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