My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon Executioner Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Collector Electro Dragon Executioner P.E.K.K.A Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Tornado

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Night Witch
Giant Snowball
Electro Dragon Night Witch
Zap
Night Witch
Barbarian Barrel
Electro Spirit Executioner Night Witch
The Log
Electro Spirit
Earthquake
Elixir Collector
Arrows
Electro Spirit Night Witch
Royal Delivery
Electro Spirit Electro Dragon Executioner P.E.K.K.A Night Witch
Fireball
Elixir Collector Electro Dragon Executioner Night Witch
Poison
Elixir Collector Electro Dragon Executioner Night Witch
Lightning
Elixir Collector Electro Dragon Executioner Night Witch
Rocket
Elixir Collector Electro Dragon Executioner Night Witch

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Tornado Electro Dragon Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Tornado Electro Dragon Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Elixir Collector Rage Tornado Executioner P.E.K.K.A Night Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Rage Tornado Night Witch Electro Dragon Executioner Elixir Collector P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Electro Spirit Rage Tornado Night Witch

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
P.E.K.K.A
Elixir Collector
Rage
Electro Dragon Night Witch
Tornado
Executioner P.E.K.K.A Electro Dragon Night Witch
Electro Dragon
Rage Tornado Executioner P.E.K.K.A
Executioner
Tornado Electro Dragon P.E.K.K.A
P.E.K.K.A
Tornado Electro Spirit Electro Dragon Executioner Night Witch
Night Witch
Rage Tornado P.E.K.K.A

Defense Synergies 2 1

Electro Spirit
Elixir Collector
Rage
Tornado
Executioner P.E.K.K.A Electro Dragon
Electro Dragon
Tornado
Executioner
Tornado
P.E.K.K.A
Tornado
Night Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Electro Dragon Executioner
P.E.K.K.A Electro Dragon Executioner Night Witch
Tornado P.E.K.K.A Electro Dragon Executioner Night Witch
P.E.K.K.A Night Witch Electro Dragon
Tornado P.E.K.K.A
Tornado Electro Spirit Electro Dragon Executioner Night Witch
Tornado Electro Spirit Electro Dragon Executioner Night Witch
Electro Spirit Electro Dragon P.E.K.K.A
P.E.K.K.A Tornado Night Witch
Tornado Night Witch
Executioner Electro Spirit Tornado Electro Dragon Night Witch
Executioner Tornado Electro Dragon Night Witch
P.E.K.K.A Night Witch Electro Dragon
Executioner Electro Spirit Tornado Electro Dragon P.E.K.K.A Night Witch
P.E.K.K.A
Tornado P.E.K.K.A
Tornado Electro Dragon Executioner P.E.K.K.A Night Witch
Electro Spirit Tornado Electro Dragon Executioner Night Witch
Tornado Executioner Electro Spirit Electro Dragon
P.E.K.K.A Tornado
Electro Spirit Electro Dragon Executioner P.E.K.K.A Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

P.E.K.K.A
Electro Dragon Executioner
P.E.K.K.A Electro Dragon
P.E.K.K.A Tornado Night Witch
P.E.K.K.A Executioner Night Witch
Executioner Electro Spirit Tornado Electro Dragon
P.E.K.K.A Night Witch
P.E.K.K.A
Electro Dragon P.E.K.K.A Electro Spirit Tornado
P.E.K.K.A
P.E.K.K.A Electro Dragon
P.E.K.K.A Tornado
P.E.K.K.A Executioner Night Witch
Electro Dragon Executioner
Electro Dragon Electro Spirit Tornado Executioner P.E.K.K.A Night Witch
Executioner Electro Spirit Electro Dragon P.E.K.K.A
Electro Spirit

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Electro Dragon
Tornado Electro Dragon Executioner
Electro Dragon
Executioner
Executioner Electro Spirit Tornado Electro Dragon
Tornado Executioner
Tornado Electro Dragon Executioner
Tornado Electro Dragon
Tornado Electro Dragon Night Witch
Tornado Electro Dragon
Tornado Electro Dragon Executioner
Executioner
Electro Dragon
Electro Dragon Executioner
Electro Dragon Executioner
Tornado
Night Witch
Electro Dragon Executioner
Tornado Electro Dragon
Night Witch
Tornado
Tornado
Electro Dragon
Tornado Electro Spirit Electro Dragon Executioner
Tornado Electro Dragon Executioner
Tornado Electro Dragon
Tornado
Tornado Electro Dragon Executioner Night Witch
Electro Dragon Electro Spirit
Night Witch
Electro Dragon Night Witch
Electro Spirit Electro Dragon
P.E.K.K.A
Electro Spirit Electro Dragon Night Witch
Tornado Electro Dragon Executioner
Electro Dragon Executioner
Electro Dragon Executioner
Tornado
Electro Dragon Executioner P.E.K.K.A
Electro Dragon Electro Spirit Tornado
Tornado Electro Dragon Executioner
Electro Dragon Tornado Executioner
P.E.K.K.A
Electro Dragon

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