My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Mega Minion Dark Prince Fisherman Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Royal Giant Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Dark Prince Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Dark Prince Fisherman
Giant Snowball
Mega Minion Fisherman
Zap
Royal Giant Dark Prince Fisherman
Barbarian Barrel
Electro Spirit Dark Prince Electro Wizard
The Log
Electro Spirit Royal Giant Dark Prince Fisherman
Earthquake
Arrows
Electro Spirit
Royal Delivery
Electro Spirit Mega Minion Dark Prince Fisherman Electro Wizard
Fireball
Mega Minion Fisherman Electro Wizard
Poison
Mega Minion Fisherman Electro Wizard
Lightning
Mega Minion Dark Prince Fisherman Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Dark Prince The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Mega Minion Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit The Log Mega Minion Fisherman Dark Prince Electro Wizard Royal Giant Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit The Log Mega Minion Fisherman

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Mega Minion Royal Giant
Royal Giant
Lightning Fisherman Electro Spirit Mega Minion Dark Prince The Log Electro Wizard
Mega Minion
Electro Spirit Royal Giant
Dark Prince
Royal Giant Lightning Fisherman Electro Wizard
Lightning
Royal Giant Dark Prince
The Log
Royal Giant Fisherman
Fisherman
Royal Giant Dark Prince The Log
Electro Wizard
Royal Giant Dark Prince

Defense Synergies 1 13

Electro Spirit
Mega Minion Dark Prince The Log Fisherman Electro Wizard
Royal Giant
Mega Minion
Electro Spirit Dark Prince The Log Fisherman Electro Wizard
Dark Prince
Electro Spirit Mega Minion The Log Electro Wizard
Lightning
The Log
The Log
Electro Spirit Mega Minion Dark Prince Lightning Fisherman Electro Wizard
Fisherman
Electro Spirit Mega Minion The Log
Electro Wizard
Electro Spirit Mega Minion Dark Prince The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Mega Minion The Log Electro Wizard
Mega Minion Dark Prince The Log Fisherman Electro Wizard
Fisherman Mega Minion Dark Prince Lightning Electro Wizard
Mega Minion Dark Prince Fisherman Electro Wizard
Lightning Dark Prince The Log
The Log Electro Spirit Mega Minion Dark Prince Electro Wizard
Mega Minion Lightning Electro Wizard Electro Spirit
Lightning Electro Spirit The Log Electro Wizard
Fisherman
Dark Prince Fisherman Electro Wizard
Electro Wizard Electro Spirit Mega Minion Dark Prince The Log Fisherman
Mega Minion Electro Wizard
Dark Prince Lightning The Log Electro Wizard
Electro Spirit Mega Minion Dark Prince The Log Electro Wizard
Electro Wizard
Lightning The Log Fisherman Electro Wizard
Dark Prince Fisherman Electro Wizard
Electro Spirit Mega Minion Dark Prince The Log Fisherman Electro Wizard
The Log Electro Spirit Mega Minion Dark Prince Fisherman Electro Wizard
Fisherman Electro Wizard
Dark Prince Electro Spirit The Log Fisherman Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Dark Prince Fisherman Electro Wizard
Electro Wizard Mega Minion Lightning The Log Fisherman
Dark Prince Lightning The Log Fisherman Electro Wizard
Dark Prince Lightning The Log Fisherman Electro Wizard
Dark Prince Fisherman
Electro Spirit Electro Wizard
Dark Prince Mega Minion Lightning Electro Wizard
Dark Prince Fisherman
Lightning Electro Wizard Electro Spirit Mega Minion Dark Prince The Log
Mega Minion
Mega Minion Dark Prince
Lightning Dark Prince The Log Electro Wizard
Dark Prince Lightning
Electro Wizard Electro Spirit Mega Minion Dark Prince Lightning The Log Fisherman
Electro Spirit Mega Minion Dark Prince The Log Electro Wizard
Electro Spirit Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning The Log
The Log Fisherman Electro Wizard
Lightning The Log
Lightning Dark Prince The Log
Dark Prince The Log
Electro Spirit Mega Minion
The Log
The Log Lightning
The Log Lightning Fisherman
Lightning Fisherman Electro Wizard
Lightning Dark Prince The Log Fisherman Electro Wizard
Lightning
Lightning The Log Fisherman
Lightning Fisherman
Lightning The Log Fisherman
Lightning The Log
Lightning The Log
Lightning
Lightning Fisherman
Lightning Mega Minion Dark Prince The Log Fisherman Electro Wizard
Lightning The Log
Lightning The Log
Lightning
Lightning The Log Fisherman
Lightning The Log
The Log Electro Spirit Dark Prince
Mega Minion Fisherman
The Log Lightning Fisherman Electro Wizard
Lightning The Log Fisherman
Lightning The Log Fisherman
Lightning Electro Wizard
Lightning Electro Wizard Electro Spirit Mega Minion
Lightning Mega Minion
Lightning The Log
Lightning Electro Spirit Electro Wizard
Lightning The Log
Lightning Electro Wizard Electro Spirit Dark Prince
Lightning Mega Minion Electro Wizard
The Log
Lightning Mega Minion Dark Prince Electro Wizard
The Log Lightning
Lightning
Mega Minion Dark Prince
Electro Spirit Lightning The Log Electro Wizard
Lightning Electro Wizard
Lightning Dark Prince The Log Electro Wizard
Lightning

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