My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

3 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant P.E.K.K.A Fisherman Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Royal Giant P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Guards Fisherman
Giant Snowball
Guards Fisherman
Zap
Royal Giant Guards Fisherman
Barbarian Barrel
Electro Spirit Guards
The Log
Electro Spirit Royal Giant Guards Fisherman
Earthquake
Guards
Arrows
Electro Spirit Guards
Royal Delivery
Electro Spirit Guards P.E.K.K.A Fisherman Mother Witch
Fireball
Fisherman Mother Witch
Poison
Guards Fisherman Mother Witch
Lightning
Fisherman Mother Witch
Rocket

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Rage Guards P.E.K.K.A Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Rage Guards Void Fisherman Mother Witch Royal Giant P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit Rage Guards Void

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Royal Giant P.E.K.K.A Mother Witch
Royal Giant
Fisherman Mother Witch Electro Spirit Guards Void
Rage
Mother Witch
Guards
Royal Giant
Void
Royal Giant
P.E.K.K.A
Electro Spirit Fisherman Mother Witch
Fisherman
Royal Giant P.E.K.K.A
Mother Witch
Royal Giant Electro Spirit Rage P.E.K.K.A

Defense Synergies 1 4

Electro Spirit
Fisherman
Royal Giant
Rage
Guards
Fisherman Mother Witch
Void
P.E.K.K.A
Fisherman
Fisherman
Guards Electro Spirit P.E.K.K.A Mother Witch
Mother Witch
Guards Fisherman

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Void
P.E.K.K.A Fisherman
P.E.K.K.A Fisherman Void
P.E.K.K.A Guards Fisherman
P.E.K.K.A
Electro Spirit Guards Mother Witch
Electro Spirit Void
Electro Spirit Void P.E.K.K.A
P.E.K.K.A Fisherman
Guards Fisherman
Guards Mother Witch Electro Spirit Fisherman
P.E.K.K.A Guards
Electro Spirit Guards P.E.K.K.A
P.E.K.K.A
P.E.K.K.A Fisherman
P.E.K.K.A Fisherman
Electro Spirit Guards Fisherman
Electro Spirit Guards Fisherman Mother Witch
P.E.K.K.A Fisherman
Electro Spirit Guards P.E.K.K.A Fisherman Mother Witch
P.E.K.K.A Guards Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Void P.E.K.K.A Fisherman
Void Fisherman
Guards P.E.K.K.A Fisherman
Guards P.E.K.K.A Fisherman
P.E.K.K.A Guards Fisherman
Mother Witch Electro Spirit
Guards P.E.K.K.A Void
P.E.K.K.A Fisherman
Void P.E.K.K.A Electro Spirit
P.E.K.K.A Guards
P.E.K.K.A Guards
P.E.K.K.A Guards Void
P.E.K.K.A Guards
Guards Electro Spirit P.E.K.K.A Fisherman
Electro Spirit P.E.K.K.A Mother Witch
Electro Spirit Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Guards
Void Fisherman
Void
Guards Void
Mother Witch Electro Spirit
Void Fisherman
Guards Void Fisherman
Void Fisherman
Void
Void Fisherman
Void Fisherman
Fisherman
Fisherman
Void Fisherman
Void Mother Witch
Void
Void
Void Fisherman
Void
Mother Witch Electro Spirit
Fisherman
Void Fisherman
Void Fisherman
Void Fisherman
Void Mother Witch
Electro Spirit Guards Void
Void
Void
Void Electro Spirit
P.E.K.K.A
Electro Spirit Guards Void
Void
Void
P.E.K.K.A
Electro Spirit Guards
Void
Void
P.E.K.K.A
Void
Void Fisherman

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