My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Tombstone Musketeer Fisherman Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Royal Giant Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Fisherman Skeleton King
Giant Snowball
Tombstone Musketeer Fisherman Skeleton King
Zap
Royal Giant Tombstone Fisherman Skeleton King
Barbarian Barrel
Electro Spirit Tombstone Musketeer Skeleton King
The Log
Electro Spirit Royal Giant Tombstone Musketeer Fisherman Skeleton King
Earthquake
Tombstone Skeleton King
Arrows
Electro Spirit Tombstone Skeleton King
Royal Delivery
Electro Spirit Musketeer Fisherman Skeleton King
Fireball
Tombstone Musketeer Fisherman Skeleton King
Poison
Tombstone Musketeer Fisherman Skeleton King
Lightning
Tombstone Musketeer Fisherman Skeleton King
Rocket
Musketeer Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Fireball The Log Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Tombstone

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit The Log Tombstone Fisherman Fireball Musketeer Skeleton King Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit The Log Tombstone Fisherman

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Royal Giant Fireball
Royal Giant
Fireball Fisherman Electro Spirit Musketeer The Log Skeleton King
Tombstone
Fireball
Royal Giant Electro Spirit The Log Skeleton King
Musketeer
Royal Giant The Log Fisherman
The Log
Royal Giant Fireball Musketeer Fisherman
Fisherman
Royal Giant Musketeer The Log
Skeleton King
Royal Giant Fireball

Defense Synergies 4 8

Electro Spirit
The Log Fisherman
Royal Giant
Tombstone
Musketeer Skeleton King Fireball
Fireball
The Log Tombstone Musketeer
Musketeer
Tombstone The Log Fireball Fisherman Skeleton King
The Log
Fireball Musketeer Electro Spirit Fisherman
Fisherman
Electro Spirit Musketeer The Log Skeleton King
Skeleton King
Tombstone Musketeer Fisherman

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tombstone Fireball Musketeer The Log
Tombstone Musketeer The Log Fisherman
Fisherman Tombstone Musketeer
Tombstone Musketeer Fisherman Skeleton King
Tombstone Fireball The Log
Fireball The Log Electro Spirit Musketeer
Musketeer Electro Spirit Tombstone Fireball
Electro Spirit Fireball Musketeer The Log
Tombstone Musketeer Fisherman Skeleton King
Musketeer Fisherman
Electro Spirit Tombstone Fireball Musketeer The Log Fisherman Skeleton King
Musketeer Fireball
Tombstone Fireball Musketeer The Log
Fireball Electro Spirit Tombstone The Log Skeleton King
Tombstone Skeleton King
Fireball The Log Fisherman
Tombstone Fireball Musketeer Fisherman
Tombstone Fireball Electro Spirit Musketeer The Log Fisherman
The Log Electro Spirit Tombstone Fireball Musketeer Fisherman
Musketeer Fisherman
Electro Spirit Fireball Musketeer The Log Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tombstone Fireball Fisherman
Fireball Musketeer The Log Fisherman
Tombstone Musketeer The Log Fisherman
Fireball Musketeer The Log Fisherman
Tombstone Musketeer Fisherman
Fireball Electro Spirit Musketeer
Tombstone Fireball Musketeer
Fisherman
Electro Spirit Tombstone Fireball The Log
Tombstone Musketeer
Tombstone Musketeer
Fireball The Log
Tombstone Fireball Skeleton King
Fireball Musketeer
Tombstone Electro Spirit Fireball Musketeer The Log Fisherman Skeleton King
Electro Spirit Fireball Musketeer The Log Skeleton King
Electro Spirit Tombstone Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer The Log
Fireball Musketeer The Log Fisherman
Fireball The Log
Fireball Musketeer The Log
Fireball The Log
Fireball Electro Spirit Musketeer
Musketeer The Log
Fireball The Log
Fireball The Log Fisherman
Fireball Musketeer Fisherman
Fireball Musketeer The Log Fisherman
Fireball Musketeer
Fireball Musketeer The Log Fisherman
Fireball Musketeer Fisherman
Fireball Musketeer The Log Fisherman
Fireball Musketeer The Log
Fireball Musketeer The Log
Fireball
Fisherman
Fireball Musketeer The Log Fisherman
Fireball The Log
Fireball Musketeer The Log
Fireball
Musketeer The Log Fisherman
Fireball Musketeer The Log
The Log Electro Spirit Fireball
Fisherman
Fireball The Log Musketeer Fisherman
Fireball Musketeer The Log Fisherman
Fireball Musketeer The Log Fisherman
Fireball Musketeer
Electro Spirit Fireball Musketeer
Fireball
Fireball Musketeer The Log
Electro Spirit Fireball
Fireball The Log
Electro Spirit Tombstone Fireball Musketeer
Fireball Musketeer
The Log Fireball
Fireball Musketeer
The Log Fireball Musketeer Skeleton King
Fireball
Musketeer
Electro Spirit Fireball Musketeer The Log Skeleton King
Fireball Musketeer
Fireball Musketeer The Log
Fireball

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