My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Musketeer Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Royal Giant Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Elite Barbarians Skeleton Army Inferno Dragon
Giant Snowball
Musketeer Skeleton Army Inferno Dragon
Zap
Royal Giant Skeleton Army Inferno Dragon
Barbarian Barrel
Electro Spirit Elite Barbarians Musketeer Skeleton Army
The Log
Electro Spirit Royal Giant Elite Barbarians Musketeer Skeleton Army
Earthquake
Skeleton Army
Arrows
Electro Spirit Skeleton Army
Royal Delivery
Electro Spirit Elite Barbarians Musketeer Skeleton Army Inferno Dragon
Fireball
Elite Barbarians Musketeer Skeleton Army Inferno Dragon
Poison
Musketeer Skeleton Army
Lightning
Elite Barbarians Musketeer Inferno Dragon
Rocket
Elite Barbarians Musketeer Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Rage Skeleton Army Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Rage Skeleton Army Fireball Musketeer Inferno Dragon Royal Giant Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Electro Spirit Rage Skeleton Army Fireball

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Royal Giant Elite Barbarians Fireball
Royal Giant
Fireball Electro Spirit Elite Barbarians Musketeer
Elite Barbarians
Rage Electro Spirit Royal Giant Fireball
Fireball
Royal Giant Electro Spirit Elite Barbarians
Musketeer
Royal Giant
Rage
Elite Barbarians
Skeleton Army
Inferno Dragon

Defense Synergies 0 3

Electro Spirit
Royal Giant
Elite Barbarians
Fireball
Musketeer
Musketeer
Fireball Skeleton Army
Rage
Skeleton Army
Musketeer Inferno Dragon
Inferno Dragon
Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Musketeer
Elite Barbarians Skeleton Army Inferno Dragon Musketeer
Skeleton Army Elite Barbarians Musketeer Inferno Dragon
Elite Barbarians Skeleton Army Inferno Dragon Musketeer
Elite Barbarians Fireball Skeleton Army
Fireball Skeleton Army Electro Spirit Musketeer
Musketeer Inferno Dragon Electro Spirit Fireball
Electro Spirit Fireball Musketeer
Inferno Dragon Elite Barbarians Musketeer Skeleton Army
Elite Barbarians Skeleton Army Musketeer
Skeleton Army Electro Spirit Fireball Musketeer
Musketeer Inferno Dragon Fireball
Skeleton Army Elite Barbarians Fireball Musketeer
Fireball Skeleton Army Electro Spirit
Elite Barbarians Skeleton Army Inferno Dragon
Skeleton Army Elite Barbarians Fireball Inferno Dragon
Elite Barbarians Fireball Musketeer Skeleton Army
Fireball Electro Spirit Elite Barbarians Musketeer Skeleton Army
Electro Spirit Fireball Musketeer Inferno Dragon
Elite Barbarians Musketeer Inferno Dragon
Skeleton Army Electro Spirit Elite Barbarians Fireball Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Elite Barbarians Fireball
Fireball Elite Barbarians Musketeer Inferno Dragon
Skeleton Army Elite Barbarians Musketeer
Skeleton Army Elite Barbarians Fireball Musketeer
Elite Barbarians Musketeer Skeleton Army Inferno Dragon
Fireball Electro Spirit Musketeer
Skeleton Army Elite Barbarians Fireball Musketeer
Elite Barbarians Skeleton Army Inferno Dragon
Electro Spirit Elite Barbarians Fireball Skeleton Army Inferno Dragon
Musketeer Skeleton Army Inferno Dragon
Inferno Dragon Elite Barbarians Musketeer
Skeleton Army Elite Barbarians Fireball
Elite Barbarians Skeleton Army Fireball
Fireball Musketeer Skeleton Army
Elite Barbarians Skeleton Army Electro Spirit Fireball Musketeer Inferno Dragon
Electro Spirit Elite Barbarians Fireball Musketeer Inferno Dragon
Electro Spirit Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer
Fireball Musketeer
Fireball
Fireball Musketeer
Fireball
Fireball Electro Spirit Musketeer
Musketeer
Fireball
Fireball
Elite Barbarians Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Elite Barbarians Fireball Musketeer
Fireball Musketeer
Elite Barbarians Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball
Fireball Musketeer
Fireball
Fireball Musketeer
Fireball
Musketeer
Fireball Musketeer
Electro Spirit Fireball
Inferno Dragon
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Elite Barbarians Fireball Musketeer
Electro Spirit Fireball Musketeer
Elite Barbarians Fireball
Fireball Musketeer
Electro Spirit Fireball
Fireball
Electro Spirit Fireball Musketeer Skeleton Army
Fireball Musketeer
Fireball
Fireball Musketeer
Fireball Musketeer
Fireball
Elite Barbarians Musketeer
Electro Spirit Elite Barbarians Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Inferno Dragon
Fireball

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