My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Great!
Versatility
Good
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Valkyrie Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Royal Giant Elite Barbarians Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Elite Barbarians Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Elite Barbarians Hog Rider
Giant Snowball
Hog Rider
Zap
Royal Giant
Barbarian Barrel
Electro Spirit Elite Barbarians Valkyrie Wizard
The Log
Electro Spirit Royal Giant Elite Barbarians Hog Rider
Earthquake
Hog Rider
Arrows
Electro Spirit
Royal Delivery
Electro Spirit Elite Barbarians Valkyrie Hog Rider Wizard
Fireball
Elite Barbarians Hog Rider Wizard
Poison
Wizard
Lightning
Elite Barbarians Valkyrie Wizard
Rocket
Elite Barbarians Valkyrie Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Valkyrie Wizard Tornado The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Valkyrie Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit The Log Tornado Valkyrie Hog Rider Wizard Royal Giant Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Electro Spirit The Log Tornado Valkyrie

Attack Synergies 4 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Royal Giant Elite Barbarians Hog Rider
Royal Giant
Electro Spirit Elite Barbarians Hog Rider Wizard Tornado The Log
Elite Barbarians
Valkyrie Electro Spirit Royal Giant Hog Rider Wizard The Log
Valkyrie
Elite Barbarians Hog Rider Wizard Tornado
Hog Rider
Valkyrie The Log Electro Spirit Royal Giant Elite Barbarians Wizard Tornado
Wizard
Tornado Royal Giant Elite Barbarians Valkyrie Hog Rider
Tornado
Wizard Royal Giant Valkyrie Hog Rider The Log
The Log
Hog Rider Royal Giant Elite Barbarians Tornado

Defense Synergies 2 8

Electro Spirit
The Log
Royal Giant
Elite Barbarians
Valkyrie Wizard The Log
Valkyrie
Elite Barbarians Wizard Tornado The Log
Hog Rider
Wizard
Tornado Elite Barbarians Valkyrie The Log
Tornado
Wizard Valkyrie The Log
The Log
Electro Spirit Elite Barbarians Valkyrie Wizard Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard The Log
Elite Barbarians Valkyrie The Log
Tornado Elite Barbarians Valkyrie
Elite Barbarians Valkyrie
Elite Barbarians Valkyrie Tornado The Log
Tornado The Log Electro Spirit Valkyrie
Tornado Electro Spirit Wizard
Electro Spirit Valkyrie The Log
Elite Barbarians Tornado
Elite Barbarians Tornado Valkyrie
Valkyrie Electro Spirit Wizard Tornado The Log
Wizard Tornado
Elite Barbarians Valkyrie Wizard The Log
Valkyrie Wizard Electro Spirit Tornado The Log
Elite Barbarians
Tornado Elite Barbarians The Log
Wizard Elite Barbarians Valkyrie Tornado
Valkyrie Electro Spirit Elite Barbarians Wizard Tornado The Log
Valkyrie Wizard Tornado The Log Electro Spirit
Elite Barbarians Tornado
Valkyrie Wizard Electro Spirit Elite Barbarians The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Elite Barbarians
Elite Barbarians Valkyrie Wizard The Log
Elite Barbarians Valkyrie The Log
Valkyrie Elite Barbarians Tornado The Log
Elite Barbarians Valkyrie
Wizard Electro Spirit Tornado
Elite Barbarians Valkyrie
Elite Barbarians Valkyrie
Electro Spirit Elite Barbarians Valkyrie Tornado The Log
Elite Barbarians Valkyrie
Elite Barbarians Valkyrie Tornado The Log
Elite Barbarians Valkyrie Wizard
Wizard Valkyrie
Elite Barbarians Electro Spirit Valkyrie Tornado The Log
Valkyrie Electro Spirit Elite Barbarians Wizard The Log
Electro Spirit

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie The Log
Tornado The Log
The Log
Valkyrie The Log
Wizard Valkyrie The Log
Wizard Electro Spirit Tornado
Wizard Tornado The Log
The Log Wizard Tornado
The Log Wizard Tornado
Elite Barbarians Tornado
Valkyrie Wizard Tornado The Log
Wizard Tornado
Elite Barbarians The Log
Elite Barbarians The Log
Wizard The Log
Wizard The Log
Tornado
Wizard The Log
Valkyrie Wizard Tornado The Log
The Log
Wizard Tornado
Tornado The Log
The Log
Tornado The Log Electro Spirit Valkyrie Wizard
The Log Wizard Tornado
Wizard Tornado The Log
Tornado The Log
Elite Barbarians Wizard Tornado
Electro Spirit Wizard
Elite Barbarians
Wizard The Log
Electro Spirit
Wizard The Log
Electro Spirit
Wizard Tornado
The Log
Valkyrie Wizard
The Log Wizard
Tornado
Elite Barbarians
Electro Spirit Elite Barbarians Tornado The Log
Tornado
Tornado The Log
Wizard

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