My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Princess Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

P.E.K.K.A Princess Inferno Dragon Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit P.E.K.K.A Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Inferno Dragon
Giant Snowball
Skeleton Army Princess Inferno Dragon
Zap
Skeleton Army Princess Inferno Dragon
Barbarian Barrel
Electro Spirit Skeleton Army Princess
The Log
Electro Spirit Skeleton Army Princess
Earthquake
Skeleton Army
Arrows
Electro Spirit Skeleton Army Princess
Royal Delivery
Electro Spirit Skeleton Army P.E.K.K.A Princess Inferno Dragon
Fireball
Skeleton Army Princess Inferno Dragon
Poison
Skeleton Army Princess
Lightning
Inferno Dragon Monk
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Princess

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Rage Skeleton Army P.E.K.K.A Princess Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army Princess

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Rage The Log Skeleton Army Princess Inferno Dragon Monk P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Electro Spirit Rage The Log Skeleton Army

Attack Synergies 0 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
P.E.K.K.A
Rage
Skeleton Army
P.E.K.K.A
Electro Spirit The Log Princess
The Log
P.E.K.K.A Princess
Princess
P.E.K.K.A The Log
Inferno Dragon
Monk

Defense Synergies 1 7

Electro Spirit
The Log
Rage
Skeleton Army
The Log Princess Inferno Dragon
P.E.K.K.A
The Log Princess
The Log
P.E.K.K.A Electro Spirit Skeleton Army Princess Inferno Dragon
Princess
Skeleton Army P.E.K.K.A The Log
Inferno Dragon
Skeleton Army The Log
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log
Skeleton Army P.E.K.K.A Inferno Dragon The Log Monk
Skeleton Army P.E.K.K.A Inferno Dragon
Skeleton Army P.E.K.K.A Inferno Dragon Monk
Skeleton Army P.E.K.K.A The Log Princess Monk
Skeleton Army The Log Electro Spirit
Inferno Dragon Electro Spirit Princess
Electro Spirit P.E.K.K.A The Log Monk
P.E.K.K.A Inferno Dragon Skeleton Army Princess
Skeleton Army
Skeleton Army Electro Spirit The Log Princess
Inferno Dragon Princess
Skeleton Army P.E.K.K.A The Log
Skeleton Army Electro Spirit P.E.K.K.A The Log Princess
Skeleton Army P.E.K.K.A Inferno Dragon
Skeleton Army Monk P.E.K.K.A The Log Inferno Dragon
Skeleton Army P.E.K.K.A
Electro Spirit Skeleton Army The Log
The Log Electro Spirit Princess Inferno Dragon
P.E.K.K.A Inferno Dragon
Skeleton Army Electro Spirit P.E.K.K.A The Log
P.E.K.K.A Skeleton Army Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army P.E.K.K.A
The Log Inferno Dragon Monk
Skeleton Army P.E.K.K.A The Log
Skeleton Army P.E.K.K.A The Log Monk
P.E.K.K.A Skeleton Army Inferno Dragon
Electro Spirit Princess Monk
Skeleton Army P.E.K.K.A
P.E.K.K.A Skeleton Army Inferno Dragon
P.E.K.K.A Electro Spirit Skeleton Army The Log Inferno Dragon Monk
P.E.K.K.A Skeleton Army Inferno Dragon
P.E.K.K.A Inferno Dragon
Skeleton Army P.E.K.K.A Monk The Log
Skeleton Army P.E.K.K.A
Skeleton Army Princess
Skeleton Army Electro Spirit P.E.K.K.A The Log Inferno Dragon Monk
Electro Spirit P.E.K.K.A The Log Princess Inferno Dragon
Electro Spirit

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess The Log Monk
Monk The Log Princess
The Log
The Log
The Log
Electro Spirit Princess Monk
The Log Princess
The Log Princess
The Log Monk
Monk The Log Princess
Monk Princess
The Log Princess
Princess Monk
Princess The Log
The Log Princess
The Log Princess
Monk
The Log Princess Monk
The Log Princess Monk
The Log Monk
Princess
The Log Monk
The Log Monk
The Log Electro Spirit Princess
Inferno Dragon
The Log Princess Monk
The Log Princess Monk
The Log
Princess
Electro Spirit
The Log
Electro Spirit Princess Monk
P.E.K.K.A
The Log Princess Monk
Electro Spirit Skeleton Army Princess
Princess Monk
The Log
Princess
The Log Princess
Monk
P.E.K.K.A
Electro Spirit The Log Princess
Princess
The Log Princess Monk
P.E.K.K.A Inferno Dragon
Monk

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