My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Baby Dragon Ice Wizard Royal Ghost Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Battle Ram Baby Dragon Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Sparky
Giant Snowball
Battle Ram Baby Dragon
Zap
Battle Ram Sparky
Barbarian Barrel
Electro Spirit Battle Ram Ice Wizard Royal Ghost Sparky
The Log
Electro Spirit Battle Ram Sparky
Earthquake
Arrows
Electro Spirit
Royal Delivery
Electro Spirit Battle Ram Baby Dragon Ice Wizard Royal Ghost Sparky
Fireball
Battle Ram Baby Dragon Ice Wizard Sparky
Poison
Ice Wizard Sparky
Lightning
Battle Ram Baby Dragon Ice Wizard Sparky
Rocket
Sparky

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Baby Dragon Poison Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Baby Dragon Poison The Log Ice Wizard Royal Ghost Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Battle Ram Baby Dragon Poison Ice Wizard Royal Ghost Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit The Log Ice Wizard Royal Ghost Battle Ram Baby Dragon Poison Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit The Log Ice Wizard Royal Ghost

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Battle Ram Sparky
Battle Ram
Poison The Log Electro Spirit Baby Dragon Royal Ghost
Baby Dragon
Battle Ram Poison Ice Wizard Sparky
Poison
Battle Ram Baby Dragon The Log Royal Ghost
The Log
Battle Ram Poison Sparky
Ice Wizard
Baby Dragon
Royal Ghost
Battle Ram Poison
Sparky
Electro Spirit Baby Dragon The Log

Defense Synergies 1 9

Electro Spirit
Baby Dragon The Log
Battle Ram
Baby Dragon
Ice Wizard Electro Spirit The Log
Poison
The Log Ice Wizard Sparky
The Log
Electro Spirit Baby Dragon Poison Ice Wizard Royal Ghost Sparky
Ice Wizard
Baby Dragon Poison The Log
Royal Ghost
The Log
Sparky
Poison The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Baby Dragon The Log Sparky
Sparky The Log Ice Wizard
Sparky Ice Wizard
Sparky Ice Wizard
Poison The Log Sparky
The Log Electro Spirit Baby Dragon Ice Wizard Royal Ghost
Electro Spirit Baby Dragon Poison Ice Wizard
Electro Spirit Baby Dragon Poison The Log Sparky
Sparky Ice Wizard
Ice Wizard Royal Ghost Sparky
Poison Ice Wizard Electro Spirit Baby Dragon The Log Royal Ghost
Baby Dragon Poison Ice Wizard
Sparky The Log Ice Wizard
Sparky Electro Spirit Baby Dragon Poison The Log Royal Ghost
Sparky
The Log Sparky
Sparky Poison
Electro Spirit Baby Dragon The Log Ice Wizard Royal Ghost
Baby Dragon Poison The Log Electro Spirit Ice Wizard Royal Ghost
Sparky
Royal Ghost Electro Spirit Baby Dragon Poison The Log Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Ghost Sparky
Poison Baby Dragon The Log Royal Ghost
The Log Sparky
The Log Sparky
Sparky
Poison Electro Spirit Baby Dragon Ice Wizard
Sparky Ice Wizard
Sparky
Electro Spirit Baby Dragon Poison The Log Sparky
Sparky
Sparky
Poison The Log
Sparky
Baby Dragon Sparky
Sparky Electro Spirit Baby Dragon Poison The Log
Poison Electro Spirit Baby Dragon The Log Ice Wizard Royal Ghost Sparky
Electro Spirit Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Baby Dragon The Log Royal Ghost Sparky
Poison Baby Dragon The Log Ice Wizard Royal Ghost
Baby Dragon Poison The Log Sparky
Poison The Log Sparky
Poison Baby Dragon The Log Sparky
Poison Electro Spirit Baby Dragon Ice Wizard
Baby Dragon Poison The Log Sparky
Poison The Log Baby Dragon Ice Wizard
Poison The Log
Poison Sparky
Poison The Log Sparky
Poison Baby Dragon
Poison Baby Dragon The Log Sparky
Baby Dragon Poison
Baby Dragon Poison The Log Sparky
Baby Dragon Poison The Log Sparky
Baby Dragon Poison The Log Sparky
Poison Sparky
Sparky
Baby Dragon Poison The Log Sparky
Baby Dragon Poison The Log
Baby Dragon Poison The Log Sparky
Poison
The Log Sparky
Baby Dragon Poison The Log
Poison The Log Electro Spirit Baby Dragon Ice Wizard Sparky
Poison The Log Baby Dragon Ice Wizard Royal Ghost Sparky
Baby Dragon Poison The Log Sparky
Poison Baby Dragon The Log Sparky
Poison Baby Dragon Ice Wizard Sparky
Electro Spirit Poison
Sparky
Poison The Log Sparky
Electro Spirit Poison Sparky
Sparky
Poison The Log Sparky
Electro Spirit
Poison Baby Dragon Ice Wizard
The Log
Poison Baby Dragon Sparky
The Log Baby Dragon Poison
Poison Sparky
Sparky
Electro Spirit Baby Dragon Poison The Log Sparky
Poison
Poison Baby Dragon The Log Royal Ghost Sparky
Sparky
Sparky

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