My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram P.E.K.K.A Royal Ghost Bandit Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Royal Ghost Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Battle Ram P.E.K.K.A Royal Ghost Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Royal Ghost Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Bandit
Giant Snowball
Battle Ram
Zap
Battle Ram Bandit
Barbarian Barrel
Electro Spirit Battle Ram Royal Ghost Bandit
The Log
Electro Spirit Battle Ram Bandit
Earthquake
Arrows
Electro Spirit
Royal Delivery
Electro Spirit Battle Ram P.E.K.K.A Royal Ghost Bandit Mother Witch
Fireball
Battle Ram Bandit Mother Witch
Poison
Mother Witch
Lightning
Battle Ram Bandit Mother Witch
Rocket

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Battle Ram Rage P.E.K.K.A Royal Ghost Mother Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Rage Void Royal Ghost Bandit Battle Ram Mother Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit Rage Void Royal Ghost

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Battle Ram P.E.K.K.A Bandit Mother Witch
Battle Ram
Bandit Electro Spirit P.E.K.K.A Royal Ghost Mother Witch
Rage
Mother Witch
Void
P.E.K.K.A
Electro Spirit Battle Ram Mother Witch
Royal Ghost
Battle Ram Bandit Mother Witch
Bandit
Battle Ram Electro Spirit Royal Ghost
Mother Witch
Electro Spirit Battle Ram Rage P.E.K.K.A Royal Ghost

Defense Synergies 0 1

Electro Spirit
Battle Ram
Rage
Void
P.E.K.K.A
Royal Ghost
Mother Witch
Bandit
Mother Witch
Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Void
P.E.K.K.A Bandit
P.E.K.K.A Void Bandit
P.E.K.K.A Bandit
P.E.K.K.A
Electro Spirit Royal Ghost Bandit Mother Witch
Electro Spirit Void
Electro Spirit Void P.E.K.K.A Bandit
P.E.K.K.A
Royal Ghost Bandit
Mother Witch Electro Spirit Royal Ghost Bandit
P.E.K.K.A Bandit
Electro Spirit P.E.K.K.A Royal Ghost
P.E.K.K.A Bandit
P.E.K.K.A Bandit
P.E.K.K.A
Electro Spirit Royal Ghost Bandit
Electro Spirit Royal Ghost Bandit Mother Witch
P.E.K.K.A
Royal Ghost Electro Spirit P.E.K.K.A Bandit Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Void P.E.K.K.A Royal Ghost Bandit
Void Bandit Royal Ghost
P.E.K.K.A Bandit
P.E.K.K.A Bandit
P.E.K.K.A Bandit
Mother Witch Electro Spirit
P.E.K.K.A Void Bandit
P.E.K.K.A
Void P.E.K.K.A Electro Spirit Bandit
P.E.K.K.A
P.E.K.K.A
P.E.K.K.A Void
P.E.K.K.A Bandit
Electro Spirit P.E.K.K.A
Electro Spirit P.E.K.K.A Royal Ghost Mother Witch
Electro Spirit Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Royal Ghost Bandit
Void Royal Ghost Bandit
Void Bandit
Void
Mother Witch Electro Spirit
Void Bandit
Void
Void Bandit
Void
Void Bandit
Void Bandit
Bandit
Bandit
Void Bandit
Void Mother Witch
Void
Void
Void
Void
Mother Witch Electro Spirit
Void Royal Ghost Bandit
Void Bandit
Void Bandit
Void Mother Witch
Electro Spirit Void
Void
Void Bandit
Void Electro Spirit
P.E.K.K.A
Electro Spirit Void Bandit
Void
Void
P.E.K.K.A
Electro Spirit
Void
Void Royal Ghost Bandit
P.E.K.K.A
Void
Void

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