My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals Furnace Magic Archer Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Battle Ram Furnace Royal Ghost Fisherman Magic Archer Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Rascals Battle Ram Royal Ghost Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Royal Ghost Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Fisherman
Giant Snowball
Battle Ram Furnace Fisherman Little Prince
Zap
Battle Ram Furnace Fisherman Little Prince
Barbarian Barrel
Electro Spirit Rascals Battle Ram Furnace Royal Ghost Magic Archer Little Prince
The Log
Electro Spirit Rascals Battle Ram Furnace Fisherman Little Prince
Earthquake
Furnace
Arrows
Electro Spirit Rascals Furnace Little Prince
Royal Delivery
Electro Spirit Rascals Battle Ram Royal Ghost Fisherman Magic Archer Little Prince
Fireball
Rascals Battle Ram Furnace Fisherman Magic Archer Little Prince
Poison
Rascals Furnace Fisherman Magic Archer Little Prince
Lightning
Battle Ram Furnace Fisherman Magic Archer Little Prince
Rocket
Rascals Furnace Magic Archer Little Prince

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Furnace Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Furnace Royal Ghost Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Battle Ram Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Royal Ghost Fisherman Little Prince Battle Ram Furnace Magic Archer Rascals

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Electro Spirit Royal Ghost Fisherman Little Prince

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Battle Ram
Rascals
Battle Ram Magic Archer
Battle Ram
Magic Archer Electro Spirit Rascals Furnace Royal Ghost
Furnace
Battle Ram Royal Ghost
Royal Ghost
Battle Ram Furnace Fisherman Magic Archer Little Prince
Fisherman
Royal Ghost
Magic Archer
Battle Ram Rascals Royal Ghost
Little Prince
Royal Ghost

Defense Synergies 0 7

Electro Spirit
Fisherman Little Prince
Rascals
Battle Ram
Furnace
Royal Ghost Fisherman Magic Archer
Royal Ghost
Furnace Little Prince
Fisherman
Electro Spirit Furnace Magic Archer
Magic Archer
Furnace Fisherman
Little Prince
Electro Spirit Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Magic Archer
Rascals Furnace Fisherman
Furnace Fisherman Rascals
Rascals Furnace Fisherman
Electro Spirit Rascals Furnace Royal Ghost Magic Archer
Furnace Electro Spirit Rascals Magic Archer Little Prince
Electro Spirit Rascals Magic Archer
Rascals Furnace Fisherman
Rascals Royal Ghost Fisherman Little Prince
Electro Spirit Rascals Furnace Royal Ghost Fisherman Magic Archer
Rascals Furnace Magic Archer
Furnace Rascals
Electro Spirit Rascals Furnace Royal Ghost Magic Archer
Rascals Furnace
Rascals Furnace Fisherman
Rascals Furnace Fisherman
Electro Spirit Rascals Furnace Royal Ghost Fisherman Magic Archer Little Prince
Furnace Electro Spirit Rascals Royal Ghost Fisherman Magic Archer Little Prince
Fisherman
Rascals Royal Ghost Electro Spirit Furnace Fisherman Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Furnace Royal Ghost Fisherman
Royal Ghost Fisherman Magic Archer
Rascals Furnace Fisherman
Rascals Fisherman
Rascals Fisherman
Furnace Electro Spirit Rascals Magic Archer
Rascals Furnace
Rascals Fisherman
Electro Spirit Magic Archer
Rascals
Rascals
Rascals Furnace Magic Archer
Rascals Electro Spirit Furnace Fisherman Magic Archer Little Prince
Electro Spirit Rascals Royal Ghost Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Rascals Royal Ghost
Royal Ghost Fisherman Magic Archer
Magic Archer
Rascals
Furnace Magic Archer
Electro Spirit Furnace Magic Archer
Furnace Magic Archer
Magic Archer
Fisherman
Fisherman
Fisherman Magic Archer
Magic Archer
Fisherman Magic Archer
Fisherman Magic Archer
Furnace Fisherman Magic Archer
Furnace Magic Archer
Magic Archer Furnace
Fisherman
Fisherman Magic Archer
Magic Archer Little Prince
Magic Archer
Fisherman
Electro Spirit Furnace Magic Archer Little Prince
Fisherman
Royal Ghost Fisherman Magic Archer
Fisherman Magic Archer
Fisherman Magic Archer
Furnace Magic Archer Little Prince
Electro Spirit
Magic Archer
Electro Spirit Magic Archer
Magic Archer
Electro Spirit Magic Archer
Magic Archer
Rascals Magic Archer
Magic Archer
Electro Spirit Rascals Magic Archer
Magic Archer
Royal Ghost Magic Archer Little Prince

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