My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard P.E.K.K.A Mega Knight Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Royal Delivery The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Wall Breakers P.E.K.K.A Mega Knight Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers
Giant Snowball
Wall Breakers
Zap
Wall Breakers
Barbarian Barrel
Electro Spirit Wizard Wall Breakers
The Log
Electro Spirit Wall Breakers
Earthquake
Arrows
Electro Spirit Wall Breakers
Royal Delivery
Electro Spirit Wizard Wall Breakers P.E.K.K.A
Fireball
Wizard Wall Breakers
Poison
Wizard
Lightning
Wizard Archer Queen
Rocket
Wizard Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Royal Delivery Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Royal Delivery Wizard The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Royal Delivery P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Wall Breakers The Log Royal Delivery Wizard Archer Queen P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Electro Spirit Wall Breakers The Log Royal Delivery

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Wall Breakers P.E.K.K.A
Royal Delivery
Wizard
P.E.K.K.A Mega Knight
Wall Breakers
Electro Spirit The Log Mega Knight
P.E.K.K.A
Electro Spirit Wizard The Log Archer Queen
The Log
Wall Breakers P.E.K.K.A Mega Knight
Mega Knight
Wizard Wall Breakers The Log Archer Queen
Archer Queen
P.E.K.K.A Mega Knight

Defense Synergies 3 10

Electro Spirit
The Log Archer Queen
Royal Delivery
Archer Queen Wizard P.E.K.K.A The Log Mega Knight
Wizard
Royal Delivery P.E.K.K.A The Log Mega Knight
Wall Breakers
P.E.K.K.A
The Log Royal Delivery Wizard
The Log
P.E.K.K.A Archer Queen Electro Spirit Royal Delivery Wizard Mega Knight
Mega Knight
Royal Delivery Wizard The Log
Archer Queen
Royal Delivery The Log Electro Spirit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard The Log
P.E.K.K.A Royal Delivery The Log Mega Knight
P.E.K.K.A Mega Knight Royal Delivery
P.E.K.K.A Mega Knight
Royal Delivery P.E.K.K.A The Log Mega Knight
Royal Delivery The Log Electro Spirit Mega Knight
Electro Spirit Royal Delivery Wizard
Electro Spirit P.E.K.K.A The Log Mega Knight
P.E.K.K.A Archer Queen
Royal Delivery Mega Knight
Electro Spirit Royal Delivery Wizard The Log Mega Knight
Royal Delivery Wizard
P.E.K.K.A Mega Knight Royal Delivery Wizard The Log
Wizard Mega Knight Electro Spirit Royal Delivery P.E.K.K.A The Log
P.E.K.K.A Mega Knight
Royal Delivery P.E.K.K.A The Log Mega Knight
Wizard Mega Knight Royal Delivery P.E.K.K.A
Royal Delivery Mega Knight Electro Spirit Wizard The Log
Royal Delivery Wizard The Log Electro Spirit Mega Knight
P.E.K.K.A
Wizard Mega Knight Electro Spirit Royal Delivery P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Royal Delivery P.E.K.K.A
Royal Delivery Wizard The Log Mega Knight
Royal Delivery P.E.K.K.A Mega Knight The Log
P.E.K.K.A Mega Knight Royal Delivery The Log
P.E.K.K.A Royal Delivery Mega Knight
Royal Delivery Wizard Electro Spirit
Royal Delivery P.E.K.K.A
P.E.K.K.A Mega Knight Royal Delivery
Royal Delivery P.E.K.K.A Mega Knight Electro Spirit The Log
P.E.K.K.A Royal Delivery
P.E.K.K.A Mega Knight
P.E.K.K.A Mega Knight Royal Delivery The Log Archer Queen
Royal Delivery P.E.K.K.A Mega Knight Wizard
Wizard Mega Knight
Electro Spirit Royal Delivery P.E.K.K.A The Log Archer Queen
Mega Knight Electro Spirit Royal Delivery Wizard P.E.K.K.A The Log Archer Queen
Electro Spirit Royal Delivery

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
The Log
The Log
The Log
Wizard The Log Mega Knight
Wizard Electro Spirit
Wizard The Log
The Log Wizard
The Log Wizard
Wizard The Log
Wizard Archer Queen
The Log
The Log
Wizard The Log
Wizard The Log Mega Knight
Wizard The Log Mega Knight
Wizard The Log Mega Knight
The Log Mega Knight
Wizard
The Log
The Log
The Log Electro Spirit Wizard Mega Knight
The Log Wizard
Wizard The Log Mega Knight
The Log
Wizard
Electro Spirit Wizard
Wizard The Log Mega Knight
Electro Spirit
P.E.K.K.A Mega Knight
Wizard The Log
Electro Spirit
Wizard Archer Queen
The Log
Wizard Mega Knight
The Log Wizard
Archer Queen
P.E.K.K.A Mega Knight Archer Queen
Electro Spirit The Log Archer Queen
Archer Queen
The Log Mega Knight Archer Queen
P.E.K.K.A
Wizard Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: