My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
RIP

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Bowler Ice Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Goblin Curse Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Miner Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Royal Recruits Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Goblin Curse Miner
Giant Snowball
Royal Recruits Goblin Curse Miner
Zap
Goblin Curse
Barbarian Barrel
Electro Spirit Royal Recruits Goblin Curse Ice Wizard
The Log
Electro Spirit Royal Recruits Goblin Curse
Earthquake
Arrows
Electro Spirit Royal Recruits Goblin Curse
Royal Delivery
Electro Spirit Royal Recruits Bowler Miner Ice Wizard
Fireball
Bowler Ice Wizard
Poison
Royal Recruits Goblin Curse Ice Wizard
Lightning
Bowler Ice Wizard
Rocket
Bowler

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Freeze Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Freeze Bowler Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Royal Recruits Goblin Curse Freeze Bowler Miner Ice Wizard Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Goblin Curse Miner Ice Wizard Freeze Bowler Royal Recruits Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit Goblin Curse Miner Ice Wizard

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Goblin Curse Bowler Miner
Royal Recruits
Goblin Curse
Electro Spirit Bowler
Freeze
Bowler
Electro Spirit Goblin Curse Miner Ice Wizard
Miner
Electro Spirit Bowler Mega Knight
Ice Wizard
Bowler
Mega Knight
Miner

Defense Synergies 0 5

Electro Spirit
Royal Recruits
Ice Wizard
Goblin Curse
Freeze
Mega Knight
Bowler
Ice Wizard
Miner
Mega Knight
Ice Wizard
Royal Recruits Bowler Mega Knight
Mega Knight
Freeze Miner Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Royal Recruits
Royal Recruits Goblin Curse Ice Wizard Mega Knight
Bowler Mega Knight Royal Recruits Goblin Curse Freeze Ice Wizard
Royal Recruits Goblin Curse Bowler Ice Wizard Mega Knight
Royal Recruits Bowler Mega Knight
Freeze Bowler Electro Spirit Ice Wizard Mega Knight
Electro Spirit Goblin Curse Freeze Ice Wizard
Bowler Electro Spirit Royal Recruits Mega Knight
Royal Recruits Goblin Curse Ice Wizard
Royal Recruits Bowler Miner Ice Wizard Mega Knight
Goblin Curse Ice Wizard Electro Spirit Royal Recruits Freeze Bowler Mega Knight
Goblin Curse Ice Wizard
Royal Recruits Bowler Mega Knight Goblin Curse Freeze Ice Wizard
Bowler Mega Knight Electro Spirit Royal Recruits Goblin Curse Freeze
Royal Recruits Goblin Curse Mega Knight
Royal Recruits Goblin Curse Freeze Bowler Mega Knight
Mega Knight Royal Recruits Bowler
Mega Knight Electro Spirit Royal Recruits Bowler Ice Wizard
Freeze Electro Spirit Royal Recruits Goblin Curse Bowler Ice Wizard Mega Knight
Royal Recruits Goblin Curse
Royal Recruits Bowler Mega Knight Electro Spirit Goblin Curse

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Mega Knight Bowler
Bowler Miner Mega Knight
Royal Recruits Mega Knight Bowler
Royal Recruits Bowler Mega Knight
Royal Recruits Goblin Curse Bowler Mega Knight
Electro Spirit Goblin Curse Freeze Ice Wizard
Royal Recruits Bowler Ice Wizard
Mega Knight Royal Recruits Goblin Curse
Royal Recruits Freeze Mega Knight Electro Spirit
Royal Recruits Goblin Curse
Mega Knight Royal Recruits Bowler
Royal Recruits Mega Knight Bowler
Royal Recruits Bowler Mega Knight Goblin Curse
Royal Recruits Goblin Curse Bowler Mega Knight
Royal Recruits Electro Spirit Freeze Bowler
Bowler Mega Knight Electro Spirit Royal Recruits Goblin Curse Freeze Ice Wizard
Electro Spirit Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Recruits Freeze
Goblin Curse Bowler Miner Ice Wizard
Miner
Royal Recruits Freeze
Goblin Curse Bowler Mega Knight
Electro Spirit Goblin Curse Freeze Ice Wizard
Bowler
Goblin Curse Freeze Bowler Ice Wizard
Miner
Bowler
Miner Royal Recruits Bowler
Goblin Curse
Bowler Miner
Freeze
Bowler
Royal Recruits Bowler Mega Knight
Freeze
Bowler Mega Knight
Goblin Curse Bowler Miner Mega Knight
Bowler Mega Knight
Bowler
Royal Recruits
Goblin Curse Freeze Electro Spirit Bowler Ice Wizard Mega Knight
Miner Bowler Ice Wizard
Bowler Miner Mega Knight
Miner Goblin Curse
Goblin Curse Ice Wizard
Electro Spirit Freeze
Bowler
Miner Mega Knight
Electro Spirit Freeze
Mega Knight
Goblin Curse Bowler
Electro Spirit Royal Recruits Freeze
Goblin Curse Ice Wizard
Freeze
Miner Bowler Mega Knight
Bowler
Royal Recruits Mega Knight
Electro Spirit Royal Recruits Freeze Bowler
Royal Recruits Freeze Bowler Miner Mega Knight
Bowler Mega Knight

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