My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
RIP

3 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Princess Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Suspicious Bush Furnace Princess Mother Witch Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Royal Recruits Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Goblin Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits
Giant Snowball
Royal Recruits Furnace Princess
Zap
Furnace Princess
Barbarian Barrel
Electro Spirit Royal Recruits Furnace Princess
The Log
Electro Spirit Royal Recruits Suspicious Bush Furnace Princess
Earthquake
Furnace
Arrows
Electro Spirit Royal Recruits Suspicious Bush Furnace Princess
Royal Delivery
Electro Spirit Royal Recruits Princess Mother Witch
Fireball
Suspicious Bush Furnace Princess Mother Witch
Poison
Royal Recruits Suspicious Bush Furnace Princess Mother Witch
Lightning
Furnace Mother Witch Goblinstein
Rocket
Furnace

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Furnace Princess Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Furnace Princess Goblin Machine

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Royal Recruits Suspicious Bush Princess Mother Witch Goblin Machine

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Suspicious Bush Princess Furnace Mother Witch Goblin Machine Goblinstein Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Electro Spirit Suspicious Bush Princess Furnace

Attack Synergies 0 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Mother Witch
Royal Recruits
Furnace Princess
Suspicious Bush
Furnace
Royal Recruits Princess
Princess
Royal Recruits Furnace Mother Witch
Mother Witch
Electro Spirit Princess
Goblin Machine
Goblinstein

Defense Synergies 0 2

Electro Spirit
Royal Recruits
Princess
Suspicious Bush
Furnace
Princess
Royal Recruits Mother Witch
Mother Witch
Princess
Goblin Machine
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits
Royal Recruits Furnace
Furnace Royal Recruits
Royal Recruits Furnace
Royal Recruits Princess
Electro Spirit Furnace Mother Witch
Furnace Electro Spirit Princess
Electro Spirit Royal Recruits
Royal Recruits Furnace Princess
Royal Recruits
Mother Witch Electro Spirit Royal Recruits Furnace Princess
Furnace Princess
Royal Recruits Furnace
Electro Spirit Royal Recruits Furnace Princess
Royal Recruits Furnace
Royal Recruits Furnace
Royal Recruits Furnace
Electro Spirit Royal Recruits Furnace
Furnace Electro Spirit Royal Recruits Princess Mother Witch
Royal Recruits
Royal Recruits Electro Spirit Furnace Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Furnace
Royal Recruits Furnace
Royal Recruits
Royal Recruits
Furnace Mother Witch Electro Spirit Princess
Royal Recruits Furnace
Royal Recruits
Royal Recruits Electro Spirit
Royal Recruits
Royal Recruits
Royal Recruits
Royal Recruits
Royal Recruits Furnace Princess
Royal Recruits Electro Spirit Furnace
Electro Spirit Royal Recruits Princess Mother Witch
Electro Spirit Furnace

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Royal Recruits
Princess
Royal Recruits
Furnace
Mother Witch Electro Spirit Furnace Princess Goblin Machine
Furnace Princess
Princess
Royal Recruits Princess Goblin Machine
Princess
Princess
Princess
Princess Furnace
Furnace Princess
Royal Recruits Furnace Princess
Princess Goblin Machine
Princess Mother Witch Goblin Machine
Princess
Royal Recruits
Mother Witch Electro Spirit Furnace Princess Goblin Machine
Princess
Princess
Furnace Princess Mother Witch
Electro Spirit
Electro Spirit Princess
Princess
Electro Spirit Royal Recruits Princess
Princess
Princess
Princess
Royal Recruits
Electro Spirit Royal Recruits Princess
Princess
Royal Recruits Princess

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