My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Goblin Cage Hunter Fisherman Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Royal Hogs Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Skeleton Barrel Royal Hogs Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Skeleton Barrel Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Royal Hogs Fisherman
Giant Snowball
Skeleton Barrel Royal Hogs Fisherman
Zap
Skeleton Barrel Royal Hogs Fisherman
Barbarian Barrel
Electro Spirit Skeleton Barrel Goblin Cage Royal Hogs Hunter
The Log
Electro Spirit Skeleton Barrel Goblin Cage Royal Hogs Hunter Fisherman
Earthquake
Goblin Cage Royal Hogs
Arrows
Electro Spirit Skeleton Barrel Royal Hogs
Royal Delivery
Electro Spirit Skeleton Barrel Goblin Cage Royal Hogs Hunter Fisherman
Fireball
Skeleton Barrel Goblin Cage Royal Hogs Hunter Fisherman
Poison
Skeleton Barrel Goblin Cage Royal Hogs Hunter Fisherman
Lightning
Goblin Cage Hunter Fisherman
Rocket
Royal Hogs Hunter

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Hunter Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Skeleton Barrel Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Skeleton Barrel Void Fisherman Goblin Cage Hunter Royal Hogs Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Electro Spirit Skeleton Barrel Void Fisherman

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Skeleton Barrel
Goblin Cage Royal Hogs Fisherman Mega Knight
Goblin Cage
Skeleton Barrel Royal Hogs Hunter
Royal Hogs
Skeleton Barrel Goblin Cage Fisherman Mega Knight
Void
Hunter
Fisherman Goblin Cage Mega Knight
Fisherman
Hunter Skeleton Barrel Royal Hogs Mega Knight
Mega Knight
Skeleton Barrel Royal Hogs Hunter Fisherman

Defense Synergies 1 6

Electro Spirit
Hunter Fisherman
Skeleton Barrel
Mega Knight
Goblin Cage
Hunter
Royal Hogs
Void
Hunter
Fisherman Electro Spirit Goblin Cage Mega Knight
Fisherman
Hunter Electro Spirit Mega Knight
Mega Knight
Skeleton Barrel Hunter Fisherman

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Goblin Cage Void
Hunter Goblin Cage Fisherman Mega Knight
Goblin Cage Hunter Fisherman Mega Knight Void
Goblin Cage Hunter Fisherman Mega Knight
Goblin Cage Mega Knight
Electro Spirit Hunter Mega Knight
Hunter Electro Spirit Goblin Cage Void
Electro Spirit Skeleton Barrel Goblin Cage Void Mega Knight
Hunter Goblin Cage Fisherman
Hunter Fisherman Mega Knight
Electro Spirit Hunter Fisherman Mega Knight
Hunter
Goblin Cage Hunter Mega Knight
Mega Knight Electro Spirit Goblin Cage Hunter
Goblin Cage Hunter Mega Knight
Goblin Cage Hunter Fisherman Mega Knight
Mega Knight Goblin Cage Hunter Fisherman
Goblin Cage Mega Knight Electro Spirit Hunter Fisherman
Goblin Cage Hunter Electro Spirit Fisherman Mega Knight
Goblin Cage Hunter Fisherman
Mega Knight Electro Spirit Hunter Fisherman
Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Goblin Cage Void Fisherman
Void Skeleton Barrel Hunter Fisherman Mega Knight
Mega Knight Goblin Cage Hunter Fisherman
Hunter Mega Knight Goblin Cage Fisherman
Goblin Cage Hunter Fisherman Mega Knight
Electro Spirit Skeleton Barrel Hunter
Goblin Cage Void Hunter
Mega Knight Goblin Cage Hunter Fisherman
Goblin Cage Void Mega Knight Electro Spirit
Goblin Cage
Mega Knight Goblin Cage Hunter
Mega Knight Goblin Cage Void
Mega Knight Goblin Cage Hunter
Goblin Cage Mega Knight
Electro Spirit Goblin Cage Hunter Fisherman
Mega Knight Electro Spirit Goblin Cage Hunter
Electro Spirit Goblin Cage Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Void
Void Skeleton Barrel Fisherman
Skeleton Barrel Void
Skeleton Barrel Void
Mega Knight
Electro Spirit Skeleton Barrel Hunter
Skeleton Barrel Hunter
Void Skeleton Barrel Fisherman
Void Fisherman
Void Skeleton Barrel Fisherman
Void
Skeleton Barrel Void Hunter Fisherman
Skeleton Barrel Void Fisherman
Skeleton Barrel Fisherman
Skeleton Barrel Hunter
Skeleton Barrel Mega Knight
Fisherman
Void Skeleton Barrel Hunter Fisherman Mega Knight
Skeleton Barrel Void Mega Knight
Void Mega Knight
Void
Void Fisherman
Skeleton Barrel Void
Electro Spirit Hunter Mega Knight
Fisherman
Void Skeleton Barrel Hunter Fisherman
Void Skeleton Barrel Fisherman Mega Knight
Void Skeleton Barrel Fisherman
Void Hunter
Electro Spirit Skeleton Barrel Void
Void
Void Hunter Mega Knight
Void Electro Spirit
Mega Knight
Skeleton Barrel Electro Spirit Void
Hunter
Void Hunter Mega Knight
Skeleton Barrel
Void
Mega Knight
Electro Spirit
Void
Void Skeleton Barrel Mega Knight
Void Mega Knight
Void

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