My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Mediocre
Versatility
Mediocre
F2P score
Mediocre

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rune Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Rune Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Dart Goblin Rune Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel
Giant Snowball
Dart Goblin Goblin Barrel
Zap
Dart Goblin Goblin Barrel
Barbarian Barrel
Electro Spirit Dart Goblin Goblin Barrel
The Log
Electro Spirit Dart Goblin Goblin Barrel
Earthquake
Goblin Barrel
Arrows
Electro Spirit Dart Goblin Goblin Barrel
Royal Delivery
Electro Spirit Dart Goblin Goblin Barrel
Fireball
Dart Goblin Goblin Barrel
Poison
Dart Goblin
Lightning
Rocket

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Giant Snowball

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Giant Snowball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Rune Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Electro Spirit Giant Snowball Berserker The Log Dart Goblin Goblin Barrel Rune Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

5 Mirror Electro Spirit Giant Snowball Berserker

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Giant Snowball
Giant Snowball
Electro Spirit Dart Goblin Mirror Goblin Barrel The Log
Berserker
Dart Goblin
Goblin Barrel Giant Snowball Mirror Rune Giant The Log
Mirror
Goblin Barrel The Log Giant Snowball Dart Goblin
Goblin Barrel
Dart Goblin Mirror Giant Snowball
Rune Giant
Dart Goblin
The Log
Mirror Giant Snowball Dart Goblin

Defense Synergies 1 7

Electro Spirit
Giant Snowball The Log
Giant Snowball
Mirror Electro Spirit Dart Goblin The Log
Berserker
Dart Goblin
Giant Snowball Mirror The Log
Mirror
Giant Snowball Dart Goblin The Log
Goblin Barrel
Rune Giant
The Log
Electro Spirit Giant Snowball Dart Goblin Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin The Log
Dart Goblin The Log
Giant Snowball Dart Goblin
Dart Goblin
The Log
The Log Electro Spirit Giant Snowball Dart Goblin
Giant Snowball Dart Goblin Electro Spirit
Electro Spirit Dart Goblin The Log
Giant Snowball Dart Goblin
Dart Goblin Electro Spirit Giant Snowball The Log
Giant Snowball Dart Goblin
Giant Snowball The Log
Electro Spirit Giant Snowball Dart Goblin The Log
Giant Snowball The Log
Electro Spirit Giant Snowball Dart Goblin The Log
Giant Snowball The Log Electro Spirit Dart Goblin
Dart Goblin
Electro Spirit Giant Snowball Dart Goblin The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Giant Snowball
Giant Snowball The Log
The Log
The Log
Electro Spirit Giant Snowball Dart Goblin
Dart Goblin
Electro Spirit Giant Snowball The Log
Dart Goblin
Dart Goblin
Giant Snowball The Log
Dart Goblin
Electro Spirit Dart Goblin The Log
Electro Spirit Giant Snowball Dart Goblin The Log
Electro Spirit Giant Snowball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin The Log
Giant Snowball Dart Goblin The Log
Dart Goblin The Log
Dart Goblin The Log
Giant Snowball The Log
Electro Spirit Giant Snowball Dart Goblin
Dart Goblin The Log
The Log Giant Snowball Dart Goblin
The Log Giant Snowball Dart Goblin
Giant Snowball
Dart Goblin The Log
Giant Snowball Dart Goblin
Giant Snowball Dart Goblin The Log
Dart Goblin
Giant Snowball Dart Goblin The Log
Giant Snowball Dart Goblin The Log
Dart Goblin The Log
Giant Snowball
Giant Snowball Dart Goblin The Log
Giant Snowball Dart Goblin The Log
The Log
Giant Snowball
The Log
Giant Snowball The Log
Giant Snowball The Log Electro Spirit
The Log Giant Snowball Dart Goblin
Giant Snowball The Log
Dart Goblin The Log
Giant Snowball Dart Goblin
Electro Spirit Giant Snowball Dart Goblin
Giant Snowball
Giant Snowball Dart Goblin The Log
Electro Spirit Giant Snowball
Giant Snowball The Log
Electro Spirit Dart Goblin
Giant Snowball Dart Goblin
The Log
Dart Goblin
The Log Giant Snowball Dart Goblin
Giant Snowball
Dart Goblin
Electro Spirit Giant Snowball Dart Goblin The Log
Giant Snowball Dart Goblin
Giant Snowball Dart Goblin The Log
Dart Goblin

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