My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

3 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Ghost Bandit Ram Rider Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost Bandit Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Royal Ghost Bandit Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Royal Ghost Bandit Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bandit Ram Rider
Giant Snowball
Ram Rider
Zap
Bandit Ram Rider
Barbarian Barrel
Electro Spirit Royal Ghost Bandit
The Log
Electro Spirit Bandit Ram Rider
Earthquake
Arrows
Electro Spirit
Royal Delivery
Electro Spirit Royal Ghost Bandit Ram Rider
Fireball
Bandit Ram Rider
Poison
Lightning
Bandit Ram Rider Goblinstein
Rocket
Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Giant Snowball

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Giant Snowball Royal Ghost Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Royal Ghost Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Giant Snowball Royal Ghost Bandit Ram Rider Goblinstein Lightning Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit Giant Snowball Royal Ghost Bandit

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Giant Snowball Bandit Ram Rider
Giant Snowball
Ram Rider Electro Spirit Royal Ghost Bandit Mega Knight
Lightning
Ram Rider
Royal Ghost
Giant Snowball Bandit Ram Rider Mega Knight
Bandit
Electro Spirit Giant Snowball Royal Ghost Ram Rider Mega Knight
Ram Rider
Giant Snowball Lightning Electro Spirit Royal Ghost Bandit Mega Knight
Mega Knight
Giant Snowball Royal Ghost Bandit Ram Rider
Goblinstein

Defense Synergies 2 6

Electro Spirit
Giant Snowball
Giant Snowball
Ram Rider Mega Knight Electro Spirit Royal Ghost Bandit
Lightning
Royal Ghost
Giant Snowball Mega Knight
Bandit
Giant Snowball Ram Rider Mega Knight
Ram Rider
Giant Snowball Bandit
Mega Knight
Giant Snowball Royal Ghost Bandit
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Ram Rider
Bandit Ram Rider Mega Knight
Ram Rider Mega Knight Giant Snowball Lightning Bandit
Bandit Ram Rider Mega Knight
Lightning Mega Knight
Electro Spirit Giant Snowball Royal Ghost Bandit Mega Knight
Giant Snowball Lightning Ram Rider Electro Spirit
Lightning Electro Spirit Bandit Ram Rider Mega Knight
Giant Snowball Royal Ghost Bandit Mega Knight
Electro Spirit Giant Snowball Royal Ghost Bandit Ram Rider Mega Knight
Giant Snowball Ram Rider
Mega Knight Giant Snowball Lightning Bandit Ram Rider
Mega Knight Electro Spirit Giant Snowball Royal Ghost
Bandit Ram Rider Mega Knight
Giant Snowball Lightning Bandit Ram Rider Mega Knight
Mega Knight
Mega Knight Electro Spirit Giant Snowball Royal Ghost Bandit Ram Rider
Giant Snowball Electro Spirit Royal Ghost Bandit Ram Rider Mega Knight
Ram Rider
Royal Ghost Mega Knight Electro Spirit Giant Snowball Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Giant Snowball Royal Ghost Bandit
Bandit Giant Snowball Lightning Royal Ghost Mega Knight
Bandit Mega Knight Lightning Ram Rider
Lightning Mega Knight Bandit Ram Rider
Bandit Ram Rider Mega Knight
Electro Spirit Giant Snowball Ram Rider
Lightning Bandit Ram Rider
Mega Knight
Lightning Mega Knight Electro Spirit Giant Snowball Bandit
Mega Knight
Lightning Mega Knight Giant Snowball
Lightning Mega Knight Bandit Ram Rider
Mega Knight
Electro Spirit Lightning
Mega Knight Electro Spirit Giant Snowball Royal Ghost
Electro Spirit Giant Snowball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Royal Ghost Bandit
Giant Snowball Royal Ghost Bandit Ram Rider
Lightning Bandit
Lightning
Giant Snowball Mega Knight
Electro Spirit Giant Snowball Ram Rider
Giant Snowball Lightning Ram Rider
Giant Snowball Lightning Bandit Ram Rider
Lightning Giant Snowball
Lightning Bandit Ram Rider
Lightning Giant Snowball
Lightning Giant Snowball Bandit
Lightning Bandit
Lightning Giant Snowball
Lightning Giant Snowball Bandit
Lightning Bandit Mega Knight
Lightning Giant Snowball
Lightning
Lightning Giant Snowball Bandit Mega Knight
Lightning Giant Snowball Mega Knight
Lightning Mega Knight
Lightning Giant Snowball
Lightning
Lightning Giant Snowball
Giant Snowball Electro Spirit Mega Knight
Giant Snowball Lightning Royal Ghost Bandit Ram Rider
Lightning Giant Snowball Bandit Ram Rider Mega Knight
Lightning Bandit
Lightning Giant Snowball
Lightning Electro Spirit Giant Snowball
Lightning Giant Snowball
Lightning Giant Snowball Bandit Mega Knight
Lightning Electro Spirit Giant Snowball
Mega Knight
Giant Snowball Lightning
Lightning Electro Spirit Bandit
Lightning Giant Snowball Ram Rider
Lightning Mega Knight
Giant Snowball Lightning
Lightning Giant Snowball
Mega Knight
Electro Spirit Giant Snowball Lightning
Giant Snowball Lightning
Lightning Giant Snowball Royal Ghost Bandit Mega Knight
Lightning Mega Knight

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