My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Bad
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Musketeer Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Royal Giant Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Giant
Giant Snowball
Minions Cannon Musketeer
Zap
Minions Cannon Royal Giant
Barbarian Barrel
Electro Spirit Cannon Musketeer Royal Ghost
The Log
Electro Spirit Cannon Royal Giant Musketeer
Earthquake
Cannon
Arrows
Electro Spirit Minions
Royal Delivery
Electro Spirit Minions Musketeer Royal Ghost
Fireball
Minions Cannon Musketeer
Poison
Minions Cannon Musketeer
Lightning
Cannon Musketeer
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Giant Snowball Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Giant Snowball Freeze Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Freeze Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Giant Snowball Minions Cannon Royal Ghost Musketeer Freeze Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit Giant Snowball Minions Cannon

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Giant Snowball Royal Giant
Giant Snowball
Electro Spirit Royal Giant Musketeer Royal Ghost
Minions
Royal Giant
Cannon
Royal Giant
Minions Electro Spirit Giant Snowball Musketeer Royal Ghost
Musketeer
Giant Snowball Royal Giant Royal Ghost
Freeze
Royal Ghost
Giant Snowball Royal Giant Musketeer

Defense Synergies 1 10

Electro Spirit
Giant Snowball
Giant Snowball
Electro Spirit Minions Cannon Musketeer Royal Ghost
Minions
Giant Snowball Cannon Musketeer Freeze
Cannon
Musketeer Giant Snowball Minions Royal Ghost
Royal Giant
Musketeer
Cannon Giant Snowball Minions Royal Ghost
Freeze
Minions
Royal Ghost
Giant Snowball Cannon Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Cannon Musketeer
Minions Cannon Musketeer
Cannon Giant Snowball Minions Musketeer Freeze
Cannon Minions Musketeer
Freeze Electro Spirit Giant Snowball Minions Cannon Musketeer Royal Ghost
Giant Snowball Minions Musketeer Electro Spirit Cannon Freeze
Electro Spirit Cannon Musketeer
Cannon Minions Musketeer
Giant Snowball Cannon Musketeer Royal Ghost
Minions Electro Spirit Giant Snowball Cannon Musketeer Freeze Royal Ghost
Minions Musketeer Giant Snowball
Cannon Giant Snowball Minions Musketeer Freeze
Electro Spirit Giant Snowball Minions Cannon Freeze Royal Ghost
Cannon
Giant Snowball Cannon Freeze
Minions Cannon Musketeer
Cannon Electro Spirit Giant Snowball Minions Musketeer Royal Ghost
Giant Snowball Freeze Electro Spirit Minions Cannon Musketeer Royal Ghost
Cannon Musketeer
Royal Ghost Electro Spirit Giant Snowball Minions Cannon Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Giant Snowball Royal Ghost
Giant Snowball Musketeer Royal Ghost
Minions Musketeer
Musketeer
Cannon Musketeer
Electro Spirit Giant Snowball Minions Musketeer Freeze
Minions Musketeer
Freeze Electro Spirit Giant Snowball Minions
Cannon Musketeer
Minions Musketeer
Giant Snowball
Cannon
Cannon Musketeer
Electro Spirit Minions Musketeer Freeze
Minions Electro Spirit Giant Snowball Cannon Musketeer Freeze Royal Ghost
Electro Spirit Giant Snowball Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Freeze Royal Ghost
Giant Snowball Musketeer Royal Ghost
Musketeer Freeze
Giant Snowball
Electro Spirit Giant Snowball Minions Musketeer Freeze
Musketeer
Giant Snowball Freeze
Giant Snowball
Giant Snowball Minions Musketeer
Musketeer
Giant Snowball Musketeer
Giant Snowball Musketeer
Minions Musketeer Freeze
Giant Snowball Musketeer
Giant Snowball Musketeer
Musketeer
Giant Snowball Freeze
Minions
Giant Snowball Musketeer
Giant Snowball
Minions Musketeer
Giant Snowball
Musketeer
Giant Snowball Musketeer
Giant Snowball Freeze Electro Spirit
Giant Snowball Musketeer Royal Ghost
Giant Snowball Musketeer
Musketeer
Giant Snowball Musketeer
Electro Spirit Giant Snowball Minions Musketeer Freeze
Giant Snowball
Giant Snowball Musketeer
Electro Spirit Giant Snowball Freeze
Giant Snowball
Electro Spirit Minions Musketeer Freeze
Giant Snowball Musketeer
Freeze
Musketeer
Giant Snowball Musketeer
Giant Snowball
Musketeer
Electro Spirit Giant Snowball Minions Musketeer Freeze
Giant Snowball Musketeer
Giant Snowball Musketeer Freeze Royal Ghost

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