My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
Mediocre

3 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Bowler Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Valkyrie Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Valkyrie Royal Hogs Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs Miner
Giant Snowball
Royal Hogs Miner
Zap
Royal Hogs
Barbarian Barrel
Electro Spirit Valkyrie Royal Hogs Ice Wizard
The Log
Electro Spirit Royal Hogs
Earthquake
Royal Hogs
Arrows
Electro Spirit Royal Hogs
Royal Delivery
Electro Spirit Valkyrie Royal Hogs Bowler Miner Ice Wizard
Fireball
Royal Hogs Bowler Ice Wizard
Poison
Royal Hogs Ice Wizard
Lightning
Valkyrie Bowler Ice Wizard
Rocket
Valkyrie Royal Hogs Bowler

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Giant Snowball Poison Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Giant Snowball Valkyrie Poison Bowler Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Valkyrie Poison Bowler Miner Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Giant Snowball Miner Ice Wizard Valkyrie Poison Royal Hogs Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit Giant Snowball Miner Ice Wizard

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Giant Snowball Bowler Miner
Giant Snowball
Royal Hogs Electro Spirit Valkyrie Poison Bowler Miner
Valkyrie
Giant Snowball Royal Hogs
Royal Hogs
Giant Snowball Valkyrie Poison Bowler
Poison
Miner Giant Snowball Royal Hogs Bowler
Bowler
Electro Spirit Giant Snowball Royal Hogs Poison Miner Ice Wizard
Miner
Poison Electro Spirit Giant Snowball Bowler
Ice Wizard
Bowler

Defense Synergies 0 10

Electro Spirit
Giant Snowball
Giant Snowball
Electro Spirit Valkyrie Poison Bowler Miner Ice Wizard
Valkyrie
Giant Snowball Bowler Ice Wizard
Royal Hogs
Poison
Giant Snowball Ice Wizard
Bowler
Giant Snowball Valkyrie Ice Wizard
Miner
Giant Snowball
Ice Wizard
Giant Snowball Valkyrie Poison Bowler

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Valkyrie
Valkyrie Ice Wizard
Bowler Giant Snowball Valkyrie Ice Wizard
Valkyrie Bowler Ice Wizard
Valkyrie Poison Bowler
Bowler Electro Spirit Giant Snowball Valkyrie Ice Wizard
Giant Snowball Electro Spirit Poison Ice Wizard
Bowler Electro Spirit Valkyrie Poison
Ice Wizard
Giant Snowball Valkyrie Bowler Miner Ice Wizard
Valkyrie Poison Ice Wizard Electro Spirit Giant Snowball Bowler
Giant Snowball Poison Ice Wizard
Bowler Giant Snowball Valkyrie Ice Wizard
Valkyrie Bowler Electro Spirit Giant Snowball Poison
Giant Snowball Bowler
Valkyrie Poison Bowler
Electro Spirit Giant Snowball Valkyrie Bowler Ice Wizard
Giant Snowball Valkyrie Poison Electro Spirit Bowler Ice Wizard
Valkyrie Bowler Electro Spirit Giant Snowball Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Giant Snowball Bowler
Poison Giant Snowball Valkyrie Bowler Miner
Valkyrie Bowler
Valkyrie Bowler
Valkyrie Bowler
Poison Electro Spirit Giant Snowball Ice Wizard
Valkyrie Bowler Ice Wizard
Valkyrie
Electro Spirit Giant Snowball Valkyrie Poison
Valkyrie Bowler
Giant Snowball Valkyrie Poison Bowler
Bowler Valkyrie
Valkyrie Bowler
Electro Spirit Valkyrie Poison Bowler
Valkyrie Poison Bowler Electro Spirit Giant Snowball Ice Wizard
Electro Spirit Giant Snowball Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Valkyrie
Poison Giant Snowball Bowler Miner Ice Wizard
Poison Miner
Valkyrie Poison
Poison Giant Snowball Valkyrie Bowler
Poison Electro Spirit Giant Snowball Ice Wizard
Poison Bowler
Poison Giant Snowball Bowler Ice Wizard
Poison Miner Giant Snowball
Giant Snowball Poison Bowler
Poison Miner Valkyrie Bowler
Poison Giant Snowball
Poison Giant Snowball Bowler Miner
Poison
Giant Snowball Poison
Giant Snowball Poison Bowler
Poison Bowler
Giant Snowball Poison
Giant Snowball Poison Bowler
Giant Snowball Valkyrie Poison Bowler Miner
Poison Bowler
Giant Snowball Poison
Bowler
Giant Snowball Poison
Giant Snowball Poison Electro Spirit Valkyrie Bowler Ice Wizard
Poison Miner Giant Snowball Bowler Ice Wizard
Giant Snowball Poison Bowler Miner
Poison Miner
Poison Giant Snowball Ice Wizard
Electro Spirit Giant Snowball Poison
Giant Snowball Bowler
Poison Giant Snowball Miner
Electro Spirit Giant Snowball Poison
Giant Snowball Poison Bowler
Electro Spirit
Poison Giant Snowball Ice Wizard
Poison Miner Valkyrie Bowler
Giant Snowball Poison Bowler
Giant Snowball Poison
Electro Spirit Giant Snowball Poison Bowler
Giant Snowball Poison
Poison Giant Snowball Bowler Miner
Bowler

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