My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Godly!

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Archers Minions

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Archers Royal Giant Bowler

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Spear Goblins Royal Giant Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Archers Minions Royal Giant
Giant Snowball
Spear Goblins Archers Minions
Zap
Spear Goblins Archers Minions Royal Giant
Barbarian Barrel
Electro Spirit Spear Goblins Archers Bomb Tower
The Log
Electro Spirit Spear Goblins Archers Royal Giant Mini P.E.K.K.A
Earthquake
Spear Goblins Archers Bomb Tower
Arrows
Electro Spirit Spear Goblins Archers Minions
Royal Delivery
Electro Spirit Spear Goblins Archers Minions Mini P.E.K.K.A Bowler
Fireball
Archers Minions Bomb Tower Bowler
Poison
Spear Goblins Archers Minions Bomb Tower
Lightning
Mini P.E.K.K.A Bomb Tower Bowler
Rocket
Bomb Tower Bowler

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Bomb Tower Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Spear Goblins Mini P.E.K.K.A Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Spear Goblins Archers Minions Mini P.E.K.K.A Bomb Tower Bowler Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit Spear Goblins Archers Minions

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Royal Giant Bowler
Spear Goblins
Royal Giant Mini P.E.K.K.A Bowler
Archers
Royal Giant Mini P.E.K.K.A Bowler
Minions
Royal Giant Mini P.E.K.K.A Bowler
Royal Giant
Minions Electro Spirit Spear Goblins Archers Bowler
Mini P.E.K.K.A
Spear Goblins Archers Minions Bowler
Bomb Tower
Bowler
Electro Spirit Spear Goblins Archers Minions Royal Giant Mini P.E.K.K.A

Defense Synergies 0 12

Electro Spirit
Spear Goblins
Archers Minions Mini P.E.K.K.A Bomb Tower Bowler
Archers
Spear Goblins Minions Mini P.E.K.K.A Bomb Tower Bowler
Minions
Spear Goblins Archers Bowler
Royal Giant
Mini P.E.K.K.A
Spear Goblins Archers Bomb Tower Bowler
Bomb Tower
Spear Goblins Archers Mini P.E.K.K.A
Bowler
Spear Goblins Archers Minions Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Spear Goblins Minions
Mini P.E.K.K.A Bomb Tower Minions
Mini P.E.K.K.A Bomb Tower Bowler Archers Minions
Mini P.E.K.K.A Bomb Tower Minions Bowler
Mini P.E.K.K.A Bomb Tower Bowler
Bowler Electro Spirit Spear Goblins Archers Minions Bomb Tower
Minions Electro Spirit Spear Goblins Archers Bomb Tower
Bowler Electro Spirit Bomb Tower
Mini P.E.K.K.A Minions Bomb Tower
Spear Goblins Archers Mini P.E.K.K.A Bowler
Archers Minions Electro Spirit Spear Goblins Bomb Tower Bowler
Minions Spear Goblins Archers
Mini P.E.K.K.A Bomb Tower Bowler Minions
Bomb Tower Bowler Electro Spirit Minions Mini P.E.K.K.A
Mini P.E.K.K.A Bomb Tower
Bomb Tower Mini P.E.K.K.A Bowler
Bomb Tower Minions Mini P.E.K.K.A Bowler
Bomb Tower Electro Spirit Spear Goblins Archers Minions Bowler
Bomb Tower Electro Spirit Spear Goblins Archers Minions Bowler
Mini P.E.K.K.A Bomb Tower
Bowler Electro Spirit Spear Goblins Archers Minions Mini P.E.K.K.A Bomb Tower
Mini P.E.K.K.A Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Spear Goblins Archers Bowler
Archers Mini P.E.K.K.A Bomb Tower Bowler
Spear Goblins Minions Mini P.E.K.K.A Bomb Tower Bowler
Mini P.E.K.K.A Bowler
Mini P.E.K.K.A Bowler
Electro Spirit Archers Minions Bomb Tower
Mini P.E.K.K.A Spear Goblins Archers Minions Bomb Tower Bowler
Mini P.E.K.K.A Bomb Tower
Electro Spirit Spear Goblins Minions Mini P.E.K.K.A Bomb Tower
Minions Mini P.E.K.K.A Bomb Tower Bowler
Bowler
Mini P.E.K.K.A Bowler Bomb Tower
Archers Bomb Tower Bowler
Electro Spirit Spear Goblins Archers Minions Mini P.E.K.K.A Bomb Tower Bowler
Minions Bowler Electro Spirit Archers Mini P.E.K.K.A Bomb Tower
Electro Spirit Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Bowler
Bowler
Electro Spirit Spear Goblins Minions
Archers Bowler
Bowler
Minions Mini P.E.K.K.A Bowler
Bowler
Archers
Bowler
Minions
Spear Goblins Bowler
Bowler
Minions Mini P.E.K.K.A
Archers Mini P.E.K.K.A Bowler
Bowler
Minions Bowler
Bowler
Electro Spirit Bowler
Bowler
Bowler
Archers
Electro Spirit Minions
Mini P.E.K.K.A Bowler
Electro Spirit
Bowler
Electro Spirit Spear Goblins Archers Minions
Archers
Mini P.E.K.K.A Bowler
Bowler
Electro Spirit Minions Bowler
Bowler
Bowler

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