My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins P.E.K.K.A Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Spear Goblins Royal Hogs P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Royal Hogs Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Royal Hogs Guards
Giant Snowball
Spear Goblins Cannon Royal Hogs Guards
Zap
Spear Goblins Cannon Royal Hogs Guards
Barbarian Barrel
Electro Spirit Spear Goblins Cannon Royal Hogs Guards Magic Archer
The Log
Electro Spirit Spear Goblins Cannon Royal Hogs Guards
Earthquake
Spear Goblins Cannon Royal Hogs Guards
Arrows
Electro Spirit Spear Goblins Royal Hogs Guards
Royal Delivery
Electro Spirit Spear Goblins Royal Hogs Guards P.E.K.K.A Magic Archer
Fireball
Cannon Royal Hogs Magic Archer
Poison
Spear Goblins Cannon Royal Hogs Guards Magic Archer
Lightning
Cannon Magic Archer
Rocket
Royal Hogs Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Arrows Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Arrows Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Spear Goblins Arrows Guards P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Spear Goblins Arrows Cannon Guards Magic Archer Royal Hogs P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit Spear Goblins Arrows Cannon

Attack Synergies 3 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
P.E.K.K.A
Spear Goblins
Royal Hogs
Arrows
Royal Hogs P.E.K.K.A
Cannon
Royal Hogs
Arrows Spear Goblins Guards Magic Archer
Guards
Royal Hogs
P.E.K.K.A
Arrows Magic Archer Electro Spirit
Magic Archer
P.E.K.K.A Royal Hogs

Defense Synergies 0 9

Electro Spirit
Spear Goblins
Arrows Cannon Guards P.E.K.K.A
Arrows
Spear Goblins Cannon P.E.K.K.A
Cannon
Spear Goblins Arrows Guards Magic Archer
Royal Hogs
Guards
Spear Goblins Cannon Magic Archer
P.E.K.K.A
Spear Goblins Arrows
Magic Archer
Cannon Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Cannon Magic Archer
P.E.K.K.A Cannon
Cannon P.E.K.K.A
Cannon P.E.K.K.A Guards
Arrows P.E.K.K.A
Arrows Electro Spirit Spear Goblins Cannon Guards Magic Archer
Electro Spirit Spear Goblins Arrows Cannon Magic Archer
Electro Spirit Arrows Cannon P.E.K.K.A Magic Archer
Cannon P.E.K.K.A
Guards Spear Goblins Cannon
Guards Electro Spirit Spear Goblins Arrows Cannon Magic Archer
Arrows Spear Goblins Magic Archer
Cannon P.E.K.K.A Guards
Electro Spirit Arrows Cannon Guards P.E.K.K.A Magic Archer
P.E.K.K.A Cannon
Cannon P.E.K.K.A
Arrows Cannon P.E.K.K.A
Arrows Cannon Electro Spirit Spear Goblins Guards Magic Archer
Arrows Electro Spirit Spear Goblins Cannon Guards Magic Archer
P.E.K.K.A Cannon
Electro Spirit Spear Goblins Arrows Cannon Guards P.E.K.K.A
P.E.K.K.A Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Spear Goblins P.E.K.K.A
Arrows Magic Archer
Guards P.E.K.K.A Spear Goblins
Guards P.E.K.K.A
P.E.K.K.A Cannon Guards
Arrows Electro Spirit Magic Archer
Guards P.E.K.K.A Spear Goblins
P.E.K.K.A
P.E.K.K.A Electro Spirit Spear Goblins Magic Archer
P.E.K.K.A Cannon Guards
P.E.K.K.A Guards
P.E.K.K.A Arrows Guards
P.E.K.K.A Cannon Guards
Cannon Magic Archer
Guards Electro Spirit Spear Goblins P.E.K.K.A Magic Archer
Arrows Electro Spirit Cannon P.E.K.K.A Magic Archer
Electro Spirit Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Guards
Arrows Magic Archer
Arrows Magic Archer
Arrows Guards
Arrows Magic Archer
Arrows Electro Spirit Spear Goblins Magic Archer
Arrows Magic Archer
Arrows Magic Archer
Arrows
Guards
Arrows Magic Archer
Arrows Magic Archer
Magic Archer
Arrows Magic Archer
Arrows Magic Archer
Spear Goblins Arrows Magic Archer
Magic Archer Arrows
Arrows
Arrows Magic Archer
Arrows Magic Archer
Magic Archer
Arrows
Arrows
Arrows Electro Spirit Magic Archer
Arrows Magic Archer
Arrows Magic Archer
Arrows Magic Archer
Arrows Magic Archer
Electro Spirit Guards
Arrows Magic Archer
Electro Spirit Arrows Magic Archer
P.E.K.K.A
Arrows Magic Archer
Electro Spirit Spear Goblins Guards Magic Archer
Arrows Magic Archer
Arrows
Magic Archer
Arrows Magic Archer
Arrows
P.E.K.K.A
Electro Spirit Guards Magic Archer
Magic Archer
Magic Archer
P.E.K.K.A

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