My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Firecracker Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Firecracker Dark Prince Witch P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Spear Goblins Hog Rider Dark Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker Hog Rider Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Hog Rider Dark Prince
Giant Snowball
Spear Goblins Hog Rider Witch
Zap
Spear Goblins Firecracker Dark Prince Witch
Barbarian Barrel
Electro Spirit Spear Goblins Firecracker Dark Prince Witch
The Log
Electro Spirit Spear Goblins Firecracker Hog Rider Dark Prince Witch
Earthquake
Spear Goblins Firecracker Hog Rider Witch
Arrows
Electro Spirit Spear Goblins Firecracker Witch
Royal Delivery
Electro Spirit Spear Goblins Firecracker Hog Rider Dark Prince Witch P.E.K.K.A
Fireball
Firecracker Hog Rider Witch
Poison
Spear Goblins Firecracker Witch
Lightning
Dark Prince Witch
Rocket
Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Arrows Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Arrows Firecracker Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Spear Goblins Arrows Dark Prince P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Spear Goblins Arrows Firecracker Hog Rider Dark Prince Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit Spear Goblins Arrows Firecracker

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Hog Rider P.E.K.K.A
Spear Goblins
Hog Rider Firecracker Dark Prince
Arrows
Hog Rider P.E.K.K.A Dark Prince
Firecracker
Hog Rider Spear Goblins Dark Prince P.E.K.K.A
Hog Rider
Spear Goblins Arrows Firecracker Electro Spirit Dark Prince Witch
Dark Prince
Spear Goblins Arrows Firecracker Hog Rider Witch
Witch
Hog Rider Dark Prince P.E.K.K.A
P.E.K.K.A
Arrows Electro Spirit Firecracker Witch

Defense Synergies 0 10

Electro Spirit
Dark Prince
Spear Goblins
Arrows Firecracker Dark Prince P.E.K.K.A
Arrows
Spear Goblins Dark Prince P.E.K.K.A
Firecracker
Spear Goblins Dark Prince P.E.K.K.A
Hog Rider
Dark Prince
Electro Spirit Spear Goblins Arrows Firecracker Witch
Witch
Dark Prince
P.E.K.K.A
Spear Goblins Arrows Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Firecracker
P.E.K.K.A Firecracker Dark Prince Witch
Witch P.E.K.K.A Dark Prince
Witch P.E.K.K.A Firecracker Dark Prince
Arrows Firecracker Dark Prince P.E.K.K.A
Arrows Electro Spirit Spear Goblins Firecracker Dark Prince
Electro Spirit Spear Goblins Arrows Firecracker Witch
Electro Spirit Arrows P.E.K.K.A
Witch P.E.K.K.A
Spear Goblins Firecracker Dark Prince
Witch Electro Spirit Spear Goblins Arrows Firecracker Dark Prince
Arrows Spear Goblins Firecracker Witch
P.E.K.K.A Dark Prince Witch
Electro Spirit Arrows Firecracker Dark Prince Witch P.E.K.K.A
P.E.K.K.A
P.E.K.K.A
Arrows Firecracker Dark Prince Witch P.E.K.K.A
Arrows Electro Spirit Spear Goblins Firecracker Dark Prince Witch
Arrows Witch Electro Spirit Spear Goblins Firecracker Dark Prince
P.E.K.K.A
Dark Prince Electro Spirit Spear Goblins Arrows Firecracker Witch P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Dark Prince Witch P.E.K.K.A
Arrows Firecracker
P.E.K.K.A Spear Goblins Dark Prince Witch
Dark Prince P.E.K.K.A
P.E.K.K.A Dark Prince Witch
Arrows Firecracker Electro Spirit Witch
Dark Prince P.E.K.K.A Spear Goblins Witch
P.E.K.K.A Dark Prince
P.E.K.K.A Electro Spirit Spear Goblins Firecracker Dark Prince Witch
Witch P.E.K.K.A
P.E.K.K.A Dark Prince Witch
P.E.K.K.A Arrows Dark Prince
Dark Prince P.E.K.K.A Witch
Firecracker Witch
Witch Electro Spirit Spear Goblins Firecracker Dark Prince P.E.K.K.A
Arrows Electro Spirit Firecracker Dark Prince Witch P.E.K.K.A
Electro Spirit Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker
Arrows Firecracker
Arrows
Arrows Firecracker Dark Prince
Arrows Firecracker Dark Prince
Arrows Firecracker Electro Spirit Spear Goblins Witch
Arrows Firecracker Witch
Arrows Firecracker
Arrows Firecracker
Firecracker Arrows Dark Prince
Arrows Firecracker
Firecracker
Arrows Firecracker
Arrows Firecracker
Spear Goblins Arrows Firecracker Witch
Arrows Firecracker
Arrows
Arrows Firecracker Dark Prince
Arrows Firecracker Witch
Arrows
Arrows
Arrows Firecracker Electro Spirit Dark Prince Witch
Witch
Arrows Firecracker Witch
Arrows Witch
Arrows Firecracker
Arrows Firecracker Witch
Electro Spirit Firecracker Witch
Arrows
Electro Spirit Arrows Firecracker
P.E.K.K.A
Arrows Firecracker
Electro Spirit Spear Goblins Dark Prince Witch
Arrows Firecracker Witch
Arrows
Firecracker Dark Prince
Arrows Firecracker
Arrows
Firecracker Dark Prince P.E.K.K.A
Electro Spirit Firecracker Witch
Firecracker Witch
Firecracker Dark Prince Witch
P.E.K.K.A
Firecracker

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