My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Mega Minion Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Mega Minion Musketeer Bandit Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Spear Goblins Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Bandit Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bandit
Giant Snowball
Spear Goblins Mega Minion Musketeer
Zap
Spear Goblins Bandit
Barbarian Barrel
Electro Spirit Spear Goblins Musketeer Bandit
The Log
Electro Spirit Spear Goblins Musketeer Bandit
Earthquake
Spear Goblins
Arrows
Electro Spirit Spear Goblins
Royal Delivery
Electro Spirit Spear Goblins Mega Minion Musketeer Bandit
Fireball
Mega Minion Musketeer Bandit
Poison
Spear Goblins Mega Minion Musketeer
Lightning
Mega Minion Musketeer Bandit
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Spear Goblins Arrows Mega Minion

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Electro Spirit Spear Goblins Arrows Mega Minion Bandit Musketeer Golden Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Mirror Electro Spirit Spear Goblins Arrows

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Mega Minion Bandit
Spear Goblins
Bandit
Arrows
Mirror Mega Minion Bandit
Mega Minion
Electro Spirit Arrows
Musketeer
Mirror Bandit
Mirror
Arrows Musketeer
Bandit
Electro Spirit Spear Goblins Arrows Musketeer Golden Knight
Golden Knight
Bandit

Defense Synergies 2 15

Electro Spirit
Mega Minion Golden Knight
Spear Goblins
Arrows Mega Minion Musketeer Bandit Golden Knight
Arrows
Mirror Spear Goblins Mega Minion Bandit Golden Knight
Mega Minion
Electro Spirit Spear Goblins Arrows Musketeer Bandit Golden Knight
Musketeer
Spear Goblins Mega Minion Mirror Bandit Golden Knight
Mirror
Arrows Musketeer
Bandit
Spear Goblins Arrows Mega Minion Musketeer
Golden Knight
Electro Spirit Spear Goblins Arrows Mega Minion Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Mega Minion Musketeer Golden Knight
Mega Minion Musketeer Bandit
Mega Minion Musketeer Bandit
Mega Minion Musketeer Bandit
Arrows
Arrows Electro Spirit Spear Goblins Mega Minion Musketeer Bandit
Mega Minion Musketeer Electro Spirit Spear Goblins Arrows
Electro Spirit Arrows Musketeer Bandit Golden Knight
Musketeer
Spear Goblins Musketeer Bandit
Electro Spirit Spear Goblins Arrows Mega Minion Musketeer Bandit
Arrows Mega Minion Musketeer Spear Goblins
Musketeer Bandit
Electro Spirit Arrows Mega Minion Golden Knight
Bandit
Bandit
Arrows Musketeer
Arrows Electro Spirit Spear Goblins Mega Minion Musketeer Bandit Golden Knight
Arrows Electro Spirit Spear Goblins Mega Minion Musketeer Bandit
Musketeer
Electro Spirit Spear Goblins Arrows Musketeer Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Bandit
Bandit Arrows Mega Minion Musketeer
Bandit Spear Goblins Musketeer Golden Knight
Musketeer Bandit
Musketeer Bandit
Arrows Electro Spirit Musketeer
Spear Goblins Mega Minion Musketeer Bandit
Electro Spirit Spear Goblins Mega Minion Bandit
Mega Minion Musketeer
Mega Minion Musketeer Golden Knight
Arrows
Bandit Golden Knight
Musketeer
Electro Spirit Spear Goblins Mega Minion Musketeer Golden Knight
Arrows Electro Spirit Mega Minion Musketeer Golden Knight
Electro Spirit Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer Bandit Golden Knight
Arrows Musketeer Bandit Golden Knight
Arrows Bandit
Arrows Musketeer
Arrows
Arrows Electro Spirit Spear Goblins Mega Minion Musketeer
Arrows Musketeer
Arrows
Arrows Bandit Golden Knight
Musketeer
Arrows Musketeer Bandit Golden Knight
Arrows Musketeer
Musketeer Bandit Golden Knight
Arrows Musketeer Bandit
Arrows Musketeer
Spear Goblins Arrows Musketeer Bandit Golden Knight
Arrows Musketeer Bandit
Arrows
Arrows Mega Minion Musketeer Bandit
Arrows Golden Knight
Musketeer
Arrows
Musketeer
Arrows Musketeer
Arrows Electro Spirit
Mega Minion
Arrows Musketeer Bandit Golden Knight
Arrows Musketeer Bandit Golden Knight
Arrows Musketeer Bandit Golden Knight
Arrows Musketeer
Electro Spirit Mega Minion Musketeer
Mega Minion
Arrows Musketeer Bandit
Electro Spirit Arrows
Arrows
Electro Spirit Spear Goblins Musketeer Bandit
Arrows Mega Minion Musketeer
Arrows
Mega Minion Musketeer
Arrows Musketeer
Arrows
Mega Minion Musketeer
Electro Spirit Musketeer Golden Knight
Musketeer
Musketeer Bandit Golden Knight

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