My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Spear Goblins Barbarians Elite Barbarians Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Elite Barbarians Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Elite Barbarians Skeleton Army Ram Rider
Giant Snowball
Spear Goblins Barbarians Skeleton Army Ram Rider
Zap
Spear Goblins Skeleton Army Ram Rider
Barbarian Barrel
Electro Spirit Spear Goblins Barbarians Elite Barbarians Skeleton Army
The Log
Electro Spirit Spear Goblins Barbarians Elite Barbarians Skeleton Army Ram Rider
Earthquake
Spear Goblins Barbarians Skeleton Army
Arrows
Electro Spirit Spear Goblins Skeleton Army
Royal Delivery
Electro Spirit Spear Goblins Barbarians Elite Barbarians Skeleton Army Ram Rider
Fireball
Barbarians Elite Barbarians Skeleton Army Ram Rider
Poison
Spear Goblins Barbarians Skeleton Army
Lightning
Elite Barbarians Ram Rider
Rocket
Barbarians Elite Barbarians Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Freeze The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Spear Goblins Skeleton Army Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Spear Goblins The Log Skeleton Army Freeze Barbarians Ram Rider Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Electro Spirit Spear Goblins The Log Skeleton Army

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Elite Barbarians Ram Rider
Spear Goblins
Elite Barbarians Ram Rider
Barbarians
Elite Barbarians
Electro Spirit Spear Goblins The Log
Skeleton Army
Freeze
The Log
Elite Barbarians Ram Rider
Ram Rider
Electro Spirit Spear Goblins The Log

Defense Synergies 0 9

Electro Spirit
The Log
Spear Goblins
Barbarians Skeleton Army The Log
Barbarians
Spear Goblins Skeleton Army
Elite Barbarians
The Log
Skeleton Army
Spear Goblins Barbarians Freeze The Log
Freeze
Skeleton Army
The Log
Electro Spirit Spear Goblins Elite Barbarians Skeleton Army Ram Rider
Ram Rider
The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins The Log Ram Rider
Barbarians Elite Barbarians Skeleton Army The Log Ram Rider
Barbarians Skeleton Army Ram Rider Elite Barbarians Freeze
Barbarians Elite Barbarians Skeleton Army Ram Rider
Barbarians Elite Barbarians Skeleton Army The Log
Skeleton Army Freeze The Log Electro Spirit Spear Goblins
Ram Rider Electro Spirit Spear Goblins Freeze
Electro Spirit Barbarians The Log Ram Rider
Barbarians Elite Barbarians Skeleton Army
Elite Barbarians Skeleton Army Spear Goblins Barbarians
Barbarians Skeleton Army Electro Spirit Spear Goblins Freeze The Log Ram Rider
Spear Goblins Ram Rider
Barbarians Skeleton Army Elite Barbarians Freeze The Log Ram Rider
Skeleton Army Electro Spirit Barbarians Freeze The Log
Barbarians Elite Barbarians Skeleton Army Ram Rider
Barbarians Skeleton Army Elite Barbarians Freeze The Log Ram Rider
Barbarians Elite Barbarians Skeleton Army
Electro Spirit Spear Goblins Barbarians Elite Barbarians Skeleton Army The Log Ram Rider
Freeze The Log Electro Spirit Spear Goblins Barbarians Ram Rider
Barbarians Elite Barbarians Ram Rider
Skeleton Army Electro Spirit Spear Goblins Barbarians Elite Barbarians The Log
Elite Barbarians Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Skeleton Army Spear Goblins Elite Barbarians
Elite Barbarians The Log
Barbarians Skeleton Army Spear Goblins Elite Barbarians The Log Ram Rider
Skeleton Army Barbarians Elite Barbarians The Log Ram Rider
Barbarians Elite Barbarians Skeleton Army Ram Rider
Electro Spirit Freeze Ram Rider
Skeleton Army Spear Goblins Barbarians Elite Barbarians Ram Rider
Barbarians Elite Barbarians Skeleton Army
Freeze Electro Spirit Spear Goblins Barbarians Elite Barbarians Skeleton Army The Log
Barbarians Skeleton Army
Barbarians Elite Barbarians
Skeleton Army Barbarians Elite Barbarians The Log
Barbarians Elite Barbarians Skeleton Army Ram Rider
Barbarians Skeleton Army
Barbarians Elite Barbarians Skeleton Army Electro Spirit Spear Goblins Freeze The Log
Electro Spirit Barbarians Elite Barbarians Freeze The Log
Electro Spirit

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze The Log
The Log Ram Rider
The Log
Barbarians Freeze The Log
The Log
Electro Spirit Spear Goblins Freeze Ram Rider
The Log
The Log Freeze Ram Rider
The Log Ram Rider
Elite Barbarians
The Log Ram Rider
Elite Barbarians The Log
Freeze
Elite Barbarians The Log
Spear Goblins The Log
The Log
Freeze
The Log
The Log
The Log
The Log
Barbarians The Log
Freeze The Log Electro Spirit
The Log Ram Rider
The Log Ram Rider
The Log
Elite Barbarians
Electro Spirit Freeze
Elite Barbarians
The Log
Electro Spirit Freeze
The Log
Electro Spirit Spear Goblins Barbarians Skeleton Army Freeze
Ram Rider
Freeze
The Log
The Log
Elite Barbarians
Electro Spirit Elite Barbarians Freeze The Log
Freeze The Log

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: