My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Firecracker Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats Firecracker Witch Balloon Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Spear Goblins Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Balloon Sparky
Giant Snowball
Spear Goblins Bats Witch Balloon
Zap
Spear Goblins Bats Firecracker Witch Balloon Sparky
Barbarian Barrel
Electro Spirit Spear Goblins Firecracker Witch Sparky
The Log
Electro Spirit Spear Goblins Firecracker Witch Sparky
Earthquake
Spear Goblins Firecracker Witch
Arrows
Electro Spirit Spear Goblins Bats Firecracker Witch
Royal Delivery
Electro Spirit Spear Goblins Bats Firecracker Witch Balloon Sparky
Fireball
Firecracker Witch Balloon Sparky
Poison
Spear Goblins Bats Firecracker Witch Balloon Sparky
Lightning
Witch Balloon Sparky
Rocket
Witch Balloon Sparky

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Arrows Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Arrows Firecracker Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Spear Goblins Bats Arrows Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Spear Goblins Bats Arrows Firecracker Witch Balloon Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Electro Spirit Spear Goblins Bats Arrows

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Balloon Sparky
Spear Goblins
Firecracker Balloon Sparky
Bats
Balloon Firecracker Sparky
Arrows
Balloon Sparky
Firecracker
Spear Goblins Bats Balloon Sparky
Witch
Balloon
Bats Arrows Electro Spirit Spear Goblins Firecracker Sparky
Sparky
Arrows Electro Spirit Spear Goblins Bats Firecracker Balloon

Defense Synergies 0 6

Electro Spirit
Spear Goblins
Bats Arrows Firecracker
Bats
Spear Goblins Firecracker Sparky
Arrows
Spear Goblins Sparky
Firecracker
Spear Goblins Bats
Witch
Balloon
Sparky
Bats Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Firecracker Sparky
Sparky Bats Firecracker Witch
Witch Sparky Bats
Witch Sparky Bats Firecracker
Arrows Firecracker Sparky
Arrows Electro Spirit Spear Goblins Bats Firecracker
Bats Electro Spirit Spear Goblins Arrows Firecracker Witch
Electro Spirit Arrows Sparky
Witch Sparky
Spear Goblins Firecracker Sparky
Bats Witch Electro Spirit Spear Goblins Arrows Firecracker
Arrows Spear Goblins Bats Firecracker Witch
Sparky Bats Witch
Sparky Electro Spirit Bats Arrows Firecracker Witch
Sparky
Sparky
Sparky Bats Arrows Firecracker Witch
Arrows Electro Spirit Spear Goblins Bats Firecracker Witch
Arrows Witch Electro Spirit Spear Goblins Bats Firecracker
Sparky
Electro Spirit Spear Goblins Bats Arrows Firecracker Witch Sparky
Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Witch Sparky
Arrows Firecracker
Spear Goblins Bats Witch Sparky
Bats Sparky
Witch Sparky
Arrows Firecracker Electro Spirit Bats Witch
Sparky Spear Goblins Bats Witch
Sparky
Electro Spirit Spear Goblins Bats Firecracker Witch Sparky
Witch Sparky
Bats Witch Sparky
Arrows
Witch Sparky
Firecracker Witch Sparky
Witch Sparky Electro Spirit Spear Goblins Bats Firecracker
Bats Arrows Electro Spirit Firecracker Witch Sparky
Electro Spirit Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Sparky
Arrows Firecracker
Arrows Sparky
Arrows Firecracker Sparky
Arrows Firecracker Sparky
Arrows Firecracker Electro Spirit Spear Goblins Bats Witch
Arrows Firecracker Witch Sparky
Arrows Firecracker
Arrows Firecracker
Bats Sparky
Firecracker Arrows Sparky
Arrows Firecracker
Firecracker Sparky
Arrows Firecracker
Arrows Firecracker Sparky
Spear Goblins Arrows Firecracker Witch Sparky
Arrows Firecracker Sparky
Arrows Sparky
Bats Sparky
Arrows Firecracker Sparky
Arrows Firecracker Witch
Sparky
Arrows
Sparky
Arrows
Arrows Firecracker Electro Spirit Witch Sparky
Witch
Arrows Firecracker Witch Sparky
Arrows Witch Sparky
Arrows Firecracker Sparky
Bats Arrows Firecracker Witch Sparky
Electro Spirit Bats Firecracker Witch
Sparky
Arrows Sparky
Electro Spirit Arrows Firecracker Sparky
Sparky
Arrows Firecracker Sparky
Electro Spirit Spear Goblins Bats Witch
Arrows Firecracker Witch
Arrows
Firecracker Sparky
Arrows Firecracker
Arrows Sparky
Firecracker Sparky
Electro Spirit Bats Firecracker Witch Sparky
Firecracker Bats Witch
Firecracker Witch Sparky
Sparky
Firecracker Sparky

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