My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Tesla Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats Tesla Witch Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Spear Goblins Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Giant Skeleton
Giant Snowball
Spear Goblins Bats Witch
Zap
Spear Goblins Bats Witch
Barbarian Barrel
Electro Spirit Spear Goblins Tesla Witch Giant Skeleton
The Log
Electro Spirit Spear Goblins Witch Giant Skeleton
Earthquake
Spear Goblins Tesla Witch
Arrows
Electro Spirit Spear Goblins Bats Witch
Royal Delivery
Electro Spirit Spear Goblins Bats Witch Giant Skeleton
Fireball
Tesla Witch
Poison
Spear Goblins Bats Witch
Lightning
Tesla Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Zap The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Spear Goblins Bats Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Spear Goblins Bats Zap The Log Tesla Witch Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Electro Spirit Spear Goblins Bats Zap

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Zap Giant Skeleton
Spear Goblins
Zap Giant Skeleton
Bats
Giant Skeleton Zap
Zap
Electro Spirit Spear Goblins Bats Witch Giant Skeleton The Log
Tesla
Witch
Zap Giant Skeleton
Giant Skeleton
Bats Electro Spirit Spear Goblins Zap Witch The Log
The Log
Zap Giant Skeleton

Defense Synergies 2 17

Electro Spirit
Zap The Log
Spear Goblins
Tesla Bats Zap Giant Skeleton The Log
Bats
Spear Goblins Zap Tesla Giant Skeleton The Log
Zap
Electro Spirit Spear Goblins Bats Tesla Witch Giant Skeleton The Log
Tesla
Spear Goblins The Log Bats Zap
Witch
Zap Giant Skeleton The Log
Giant Skeleton
Spear Goblins Bats Zap Witch The Log
The Log
Tesla Electro Spirit Spear Goblins Bats Zap Witch Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Tesla The Log
Bats Zap Tesla Witch The Log
Tesla Witch Bats Giant Skeleton
Tesla Witch Bats
Giant Skeleton The Log
The Log Electro Spirit Spear Goblins Bats Zap Tesla
Bats Tesla Electro Spirit Spear Goblins Zap Witch
Electro Spirit Zap Tesla Giant Skeleton The Log
Tesla Witch
Spear Goblins Tesla Giant Skeleton
Bats Witch Electro Spirit Spear Goblins Zap Tesla Giant Skeleton The Log
Tesla Spear Goblins Bats Zap Witch
Tesla Bats Zap Witch Giant Skeleton The Log
Electro Spirit Bats Zap Tesla Witch The Log
Tesla
Zap Tesla The Log
Tesla Bats Witch
Tesla Electro Spirit Spear Goblins Bats Zap Witch The Log
Zap Witch The Log Electro Spirit Spear Goblins Bats Tesla Giant Skeleton
Tesla
Electro Spirit Spear Goblins Bats Tesla Witch Giant Skeleton The Log
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Zap Tesla Witch Giant Skeleton
Zap Tesla The Log
Giant Skeleton Spear Goblins Bats Zap Witch The Log
Giant Skeleton Bats Zap Tesla The Log
Giant Skeleton Tesla Witch
Electro Spirit Bats Zap Tesla Witch
Spear Goblins Bats Tesla Witch Giant Skeleton
Giant Skeleton Tesla
Zap Giant Skeleton Electro Spirit Spear Goblins Bats Witch The Log
Witch Tesla
Bats Tesla Witch Giant Skeleton
Zap Giant Skeleton The Log
Giant Skeleton Tesla Witch
Tesla Witch
Tesla Witch Electro Spirit Spear Goblins Bats Zap Giant Skeleton The Log
Bats Electro Spirit Zap Tesla Witch Giant Skeleton The Log
Electro Spirit Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Skeleton The Log
Zap The Log
Giant Skeleton The Log
Giant Skeleton The Log
Zap The Log
Electro Spirit Spear Goblins Bats Zap Witch
Witch The Log
The Log Zap
The Log Zap
Bats
Zap The Log
Zap
The Log
Zap The Log
Spear Goblins Zap Witch The Log
The Log
Bats
Zap The Log
Zap Witch The Log
Giant Skeleton The Log
The Log
Zap The Log
Zap The Log Electro Spirit Witch
Witch
The Log Zap Witch
Zap Witch The Log
Zap The Log
Bats Zap Witch
Zap Electro Spirit Bats Witch
Zap The Log
Zap Electro Spirit
Giant Skeleton
The Log
Zap Electro Spirit Spear Goblins Bats Witch
Zap Witch
The Log
The Log Zap
Zap Giant Skeleton
Zap Electro Spirit Bats Witch Giant Skeleton The Log
Bats Zap Witch
Zap Witch Giant Skeleton The Log

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