My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Mediocre
Versatility
Good
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bomber Dark Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Spear Goblins Dart Goblin Hog Rider Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Hog Rider Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bomber Hog Rider Dark Prince
Giant Snowball
Spear Goblins Bomber Dart Goblin Hog Rider
Zap
Spear Goblins Bomber Dart Goblin Dark Prince
Barbarian Barrel
Electro Spirit Spear Goblins Bomber Dart Goblin Dark Prince
The Log
Electro Spirit Spear Goblins Bomber Dart Goblin Hog Rider Dark Prince
Earthquake
Spear Goblins Bomber Hog Rider
Arrows
Electro Spirit Spear Goblins Bomber Dart Goblin
Royal Delivery
Electro Spirit Spear Goblins Bomber Dart Goblin Hog Rider Dark Prince
Fireball
Bomber Dart Goblin Hog Rider
Poison
Spear Goblins Bomber Dart Goblin
Lightning
Dark Prince
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Bomber Tornado Dark Prince The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Spear Goblins Tornado Dark Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Spear Goblins Bomber The Log Dart Goblin Tornado Hog Rider Dark Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Electro Spirit Spear Goblins Bomber The Log

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Hog Rider
Spear Goblins
Hog Rider Dart Goblin Dark Prince
Bomber
Hog Rider Dark Prince
Dart Goblin
Spear Goblins Hog Rider Dark Prince The Log
Hog Rider
Spear Goblins The Log Electro Spirit Bomber Dart Goblin Tornado Dark Prince
Tornado
Hog Rider Dark Prince The Log
Dark Prince
Spear Goblins Bomber Dart Goblin Hog Rider Tornado
The Log
Hog Rider Dart Goblin Tornado

Defense Synergies 0 14

Electro Spirit
Dark Prince The Log
Spear Goblins
Dart Goblin Dark Prince The Log
Bomber
Tornado Dark Prince The Log
Dart Goblin
Spear Goblins Tornado Dark Prince The Log
Hog Rider
Tornado
Bomber Dart Goblin Dark Prince The Log
Dark Prince
Electro Spirit Spear Goblins Bomber Dart Goblin Tornado The Log
The Log
Electro Spirit Spear Goblins Bomber Dart Goblin Tornado Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Bomber Dart Goblin The Log
Dart Goblin Dark Prince The Log
Tornado Bomber Dart Goblin Dark Prince
Dart Goblin Dark Prince
Bomber Tornado Dark Prince The Log
Tornado The Log Electro Spirit Spear Goblins Bomber Dart Goblin Dark Prince
Dart Goblin Tornado Electro Spirit Spear Goblins
Electro Spirit Dart Goblin The Log
Tornado
Tornado Spear Goblins Bomber Dart Goblin Dark Prince
Dart Goblin Electro Spirit Spear Goblins Bomber Tornado Dark Prince The Log
Spear Goblins Dart Goblin Tornado
Bomber Dark Prince The Log
Bomber Electro Spirit Dart Goblin Tornado Dark Prince The Log
Tornado The Log
Bomber Tornado Dark Prince
Electro Spirit Spear Goblins Bomber Dart Goblin Tornado Dark Prince The Log
Tornado The Log Electro Spirit Spear Goblins Bomber Dart Goblin Dark Prince
Dart Goblin Tornado
Bomber Dark Prince Electro Spirit Spear Goblins Dart Goblin The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Dark Prince
Bomber The Log
Spear Goblins Dark Prince The Log
Dark Prince Tornado The Log
Dark Prince
Electro Spirit Dart Goblin Tornado
Dark Prince Spear Goblins Dart Goblin
Dark Prince
Electro Spirit Spear Goblins Tornado Dark Prince The Log
Dart Goblin
Dart Goblin Dark Prince
Tornado Dark Prince The Log
Dark Prince
Bomber Dart Goblin
Electro Spirit Spear Goblins Bomber Dart Goblin Tornado Dark Prince The Log
Electro Spirit Bomber Dart Goblin Dark Prince The Log
Electro Spirit Bomber

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin The Log
Dart Goblin Tornado The Log
Dart Goblin The Log
Dart Goblin Dark Prince The Log
Bomber Dark Prince The Log
Electro Spirit Spear Goblins Dart Goblin Tornado
Bomber Dart Goblin Tornado The Log
The Log Dart Goblin Tornado
The Log Dart Goblin Tornado
Tornado
Dart Goblin Tornado Dark Prince The Log
Dart Goblin Tornado
Dart Goblin The Log
Dart Goblin
Dart Goblin The Log
Spear Goblins Bomber Dart Goblin The Log
Dart Goblin The Log
Tornado
Bomber
Bomber Dart Goblin Dark Prince The Log
Bomber Dart Goblin Tornado The Log
The Log
Tornado
Tornado The Log
The Log
Tornado The Log Electro Spirit Bomber Dark Prince
The Log Dart Goblin Tornado
Tornado The Log
Dart Goblin Tornado The Log
Dart Goblin Tornado
Electro Spirit Dart Goblin
Bomber Dart Goblin The Log
Electro Spirit
The Log
Electro Spirit Spear Goblins Dart Goblin Dark Prince
Dart Goblin Tornado
The Log
Dart Goblin Dark Prince
The Log Bomber Dart Goblin
Tornado
Dart Goblin Dark Prince
Electro Spirit Dart Goblin Tornado The Log
Dart Goblin Tornado
Dart Goblin Tornado Dark Prince The Log
Dart Goblin

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