My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Wizard Prince P.E.K.K.A Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Spear Goblins Goblin Gang Prince P.E.K.K.A Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Goblin Gang Prince Skeleton King
Giant Snowball
Spear Goblins Goblin Gang Skeleton King
Zap
Spear Goblins Goblin Gang Prince Skeleton King
Barbarian Barrel
Electro Spirit Spear Goblins Goblin Gang Wizard Skeleton King
The Log
Electro Spirit Spear Goblins Goblin Gang Prince Skeleton King
Earthquake
Spear Goblins Goblin Gang Skeleton King
Arrows
Electro Spirit Spear Goblins Goblin Gang Skeleton King
Royal Delivery
Electro Spirit Spear Goblins Goblin Gang Wizard Prince P.E.K.K.A Skeleton King
Fireball
Goblin Gang Wizard Skeleton King
Poison
Spear Goblins Goblin Gang Wizard Skeleton King
Lightning
Wizard Prince Skeleton King
Rocket
Wizard Prince Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Wizard The Log Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Spear Goblins Prince P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Spear Goblins The Log Goblin Gang Skeleton King Wizard Prince P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Electro Spirit Spear Goblins The Log Goblin Gang

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
P.E.K.K.A
Spear Goblins
Goblin Gang Prince
Goblin Gang
Spear Goblins Prince P.E.K.K.A Skeleton King
Wizard
Prince P.E.K.K.A
Prince
Spear Goblins Goblin Gang Wizard The Log
P.E.K.K.A
Electro Spirit Goblin Gang Wizard The Log
The Log
Prince P.E.K.K.A
Skeleton King
Goblin Gang

Defense Synergies 2 13

Electro Spirit
The Log
Spear Goblins
Goblin Gang Prince P.E.K.K.A The Log Skeleton King
Goblin Gang
Spear Goblins Prince P.E.K.K.A The Log
Wizard
Prince P.E.K.K.A The Log Skeleton King
Prince
The Log Spear Goblins Goblin Gang Wizard
P.E.K.K.A
The Log Spear Goblins Goblin Gang Wizard
The Log
Prince P.E.K.K.A Electro Spirit Spear Goblins Goblin Gang Wizard
Skeleton King
Spear Goblins Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Wizard The Log
P.E.K.K.A Goblin Gang Prince The Log
Goblin Gang Prince P.E.K.K.A
Prince P.E.K.K.A Goblin Gang Skeleton King
Prince P.E.K.K.A The Log
Goblin Gang The Log Electro Spirit Spear Goblins
Electro Spirit Spear Goblins Goblin Gang Wizard
Electro Spirit P.E.K.K.A The Log
P.E.K.K.A Goblin Gang Prince Skeleton King
Goblin Gang Spear Goblins Prince
Goblin Gang Electro Spirit Spear Goblins Wizard The Log Skeleton King
Spear Goblins Goblin Gang Wizard
Prince P.E.K.K.A Goblin Gang Wizard The Log
Wizard Electro Spirit Goblin Gang Prince P.E.K.K.A The Log Skeleton King
P.E.K.K.A Goblin Gang Prince Skeleton King
Goblin Gang Prince P.E.K.K.A The Log
Wizard Goblin Gang Prince P.E.K.K.A
Electro Spirit Spear Goblins Goblin Gang Wizard Prince The Log
Wizard The Log Electro Spirit Spear Goblins
P.E.K.K.A Prince
Goblin Gang Wizard Electro Spirit Spear Goblins Prince P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Spear Goblins Prince P.E.K.K.A
Goblin Gang Wizard Prince The Log
Goblin Gang P.E.K.K.A Spear Goblins Prince The Log
Goblin Gang Prince P.E.K.K.A The Log
P.E.K.K.A Goblin Gang Prince
Wizard Electro Spirit Goblin Gang
Goblin Gang Prince P.E.K.K.A Spear Goblins
P.E.K.K.A Prince
P.E.K.K.A Electro Spirit Spear Goblins Prince The Log
P.E.K.K.A Goblin Gang
P.E.K.K.A Prince
P.E.K.K.A Prince The Log
Prince P.E.K.K.A Goblin Gang Wizard Skeleton King
Wizard
Goblin Gang Electro Spirit Spear Goblins Prince P.E.K.K.A The Log Skeleton King
Electro Spirit Wizard P.E.K.K.A The Log Skeleton King
Electro Spirit

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
The Log
The Log
Prince The Log
Wizard The Log
Wizard Electro Spirit Spear Goblins
Wizard The Log
The Log Wizard
The Log Wizard
Goblin Gang Prince
Wizard Prince The Log
Wizard
The Log
Prince The Log
Spear Goblins Wizard The Log
Wizard The Log
Wizard Prince The Log
Wizard The Log
Prince The Log
Wizard
Prince The Log
The Log
The Log Electro Spirit Wizard
The Log Wizard
Wizard Prince The Log
The Log
Wizard
Electro Spirit Wizard
Wizard The Log
Electro Spirit
P.E.K.K.A Prince
Wizard The Log
Electro Spirit Spear Goblins Goblin Gang Prince
Wizard
The Log
Goblin Gang Wizard Prince
The Log Wizard Skeleton King
Prince P.E.K.K.A
Electro Spirit Goblin Gang The Log Skeleton King
Prince The Log
Prince P.E.K.K.A
Wizard

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