My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
Good

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Knight Dark Prince Cannon Cart

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Dark Prince Cannon Cart

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Spear Goblins Knight Mortar Dark Prince Cannon Cart

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Dark Prince Cannon Cart
Giant Snowball
Spear Goblins
Zap
Spear Goblins Mortar Dark Prince Cannon Cart
Barbarian Barrel
Electro Spirit Spear Goblins Knight Mortar Dark Prince Cannon Cart
The Log
Electro Spirit Spear Goblins Dark Prince Cannon Cart
Earthquake
Spear Goblins Mortar
Arrows
Electro Spirit Spear Goblins
Royal Delivery
Electro Spirit Spear Goblins Knight Dark Prince Cannon Cart
Fireball
Mortar Cannon Cart
Poison
Spear Goblins Mortar
Lightning
Knight Mortar Dark Prince Cannon Cart
Rocket
Mortar Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Mortar Fireball Dark Prince The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Spear Goblins Knight Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Spear Goblins The Log Knight Mortar Fireball Dark Prince Cannon Cart

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Electro Spirit Spear Goblins The Log Knight

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Fireball Cannon Cart
Spear Goblins
Knight Mortar Dark Prince Cannon Cart
Knight
Spear Goblins Mortar Fireball Cannon Cart The Log
Mortar
Knight Spear Goblins Fireball Dark Prince The Log
Fireball
Electro Spirit Knight Mortar Dark Prince The Log
Dark Prince
Spear Goblins Mortar Fireball
Cannon Cart
The Log Electro Spirit Spear Goblins Knight
The Log
Cannon Cart Knight Mortar Fireball

Defense Synergies 2 15

Electro Spirit
Dark Prince The Log
Spear Goblins
Knight Mortar Dark Prince Cannon Cart The Log
Knight
Spear Goblins Mortar Fireball Cannon Cart The Log
Mortar
Spear Goblins Knight Fireball The Log
Fireball
The Log Knight Mortar Dark Prince
Dark Prince
Electro Spirit Spear Goblins Fireball Cannon Cart The Log
Cannon Cart
Spear Goblins Knight Dark Prince
The Log
Fireball Electro Spirit Spear Goblins Knight Mortar Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Spear Goblins Knight Mortar Fireball The Log
Knight Mortar Dark Prince Cannon Cart The Log
Mortar Knight Dark Prince Cannon Cart
Knight Mortar Dark Prince Cannon Cart
Fireball Dark Prince The Log
Fireball The Log Electro Spirit Spear Goblins Dark Prince Cannon Cart
Electro Spirit Spear Goblins Mortar Fireball
Electro Spirit Fireball Cannon Cart The Log
Mortar
Knight Spear Goblins Dark Prince Cannon Cart
Electro Spirit Spear Goblins Knight Fireball Dark Prince Cannon Cart The Log
Spear Goblins Fireball
Mortar Knight Fireball Dark Prince Cannon Cart The Log
Fireball Electro Spirit Mortar Dark Prince Cannon Cart The Log
Knight Mortar Cannon Cart
Mortar Fireball The Log
Knight Mortar Fireball Dark Prince Cannon Cart
Mortar Fireball Electro Spirit Spear Goblins Knight Dark Prince Cannon Cart The Log
Mortar The Log Electro Spirit Spear Goblins Knight Fireball Dark Prince Cannon Cart
Mortar Cannon Cart
Dark Prince Electro Spirit Spear Goblins Knight Fireball Cannon Cart The Log
Mortar

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Spear Goblins Fireball Dark Prince Cannon Cart
Fireball Knight Mortar Cannon Cart The Log
Spear Goblins Knight Dark Prince Cannon Cart The Log
Dark Prince Knight Fireball Cannon Cart The Log
Knight Dark Prince Cannon Cart
Fireball Electro Spirit
Dark Prince Spear Goblins Knight Fireball Cannon Cart
Knight Dark Prince Cannon Cart
Electro Spirit Spear Goblins Knight Mortar Fireball Dark Prince Cannon Cart The Log
Knight Dark Prince Cannon Cart
Fireball Dark Prince The Log
Dark Prince Cannon Cart Knight Fireball
Fireball Cannon Cart
Electro Spirit Spear Goblins Knight Mortar Fireball Dark Prince Cannon Cart The Log
Electro Spirit Fireball Dark Prince Cannon Cart The Log
Electro Spirit Mortar Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Mortar The Log
Mortar Fireball The Log
Fireball Cannon Cart The Log
Cannon Cart Knight Fireball Dark Prince The Log
Fireball Mortar Dark Prince The Log
Fireball Electro Spirit Spear Goblins
Mortar The Log
Fireball The Log
Fireball The Log Mortar
Fireball
Knight Mortar Fireball Dark Prince Cannon Cart The Log
Fireball
Knight Mortar Fireball Cannon Cart The Log
Mortar Fireball Cannon Cart
Mortar Fireball Cannon Cart The Log
Spear Goblins Mortar Fireball Cannon Cart The Log
Mortar Fireball Cannon Cart The Log
Mortar Fireball
Mortar Fireball Dark Prince The Log
Mortar Fireball The Log
Fireball The Log
Fireball
The Log
Mortar Fireball Cannon Cart The Log
The Log Electro Spirit Mortar Fireball Dark Prince
Mortar Fireball The Log
Fireball Mortar The Log
Fireball Mortar The Log
Fireball
Electro Spirit Fireball
Fireball
Mortar Fireball The Log
Electro Spirit Fireball
Fireball The Log
Electro Spirit Spear Goblins Fireball Dark Prince Cannon Cart
Fireball
The Log Fireball
Fireball Knight Dark Prince Cannon Cart
The Log Mortar Fireball
Fireball
Dark Prince Cannon Cart
Electro Spirit Fireball The Log
Fireball
Mortar Fireball Dark Prince Cannon Cart The Log
Cannon Cart
Fireball Mortar

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