My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Bad
Versatility
Mediocre
F2P score
Mediocre

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Rascals Dart Goblin Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Rascals Rune Giant Goblin Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Rune Giant Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Goblin Curse Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Spear Goblins Rascals Dart Goblin Rune Giant Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Goblin Curse
Giant Snowball
Spear Goblins Dart Goblin Goblin Curse
Zap
Spear Goblins Dart Goblin Goblin Curse Goblin Giant
Barbarian Barrel
Electro Spirit Spear Goblins Rascals Dart Goblin Goblin Curse
The Log
Electro Spirit Spear Goblins Rascals Dart Goblin Goblin Curse
Earthquake
Spear Goblins
Arrows
Electro Spirit Spear Goblins Rascals Dart Goblin Goblin Curse
Royal Delivery
Electro Spirit Spear Goblins Rascals Dart Goblin
Fireball
Rascals Dart Goblin
Poison
Spear Goblins Rascals Dart Goblin Goblin Curse
Lightning
Rocket
Rascals

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Spear Goblins Goblin Curse Rage Rune Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Spear Goblins Goblin Curse Rage Dart Goblin Rune Giant Rascals Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Electro Spirit Spear Goblins Goblin Curse Rage

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Goblin Curse Goblin Giant
Spear Goblins
Rascals Dart Goblin Goblin Curse Rune Giant Goblin Giant
Rascals
Spear Goblins Dart Goblin
Dart Goblin
Spear Goblins Rascals Rune Giant Goblin Giant
Goblin Curse
Electro Spirit Spear Goblins
Rage
Goblin Giant
Rune Giant
Spear Goblins Dart Goblin
Goblin Giant
Electro Spirit Spear Goblins Dart Goblin Rage

Defense Synergies 0 5

Electro Spirit
Spear Goblins
Rascals Dart Goblin Goblin Giant
Rascals
Spear Goblins Dart Goblin
Dart Goblin
Spear Goblins Rascals Goblin Giant
Goblin Curse
Rage
Rune Giant
Goblin Giant
Spear Goblins Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Dart Goblin Goblin Giant
Rascals Dart Goblin Goblin Curse
Rascals Dart Goblin Goblin Curse
Rascals Dart Goblin Goblin Curse
Electro Spirit Spear Goblins Rascals Dart Goblin
Dart Goblin Electro Spirit Spear Goblins Rascals Goblin Curse
Electro Spirit Rascals Dart Goblin Goblin Giant
Rascals Goblin Curse
Spear Goblins Rascals Dart Goblin
Dart Goblin Goblin Curse Electro Spirit Spear Goblins Rascals Goblin Giant
Spear Goblins Rascals Dart Goblin Goblin Curse
Rascals Goblin Curse
Electro Spirit Rascals Dart Goblin Goblin Curse
Rascals Goblin Curse
Rascals Goblin Curse
Rascals
Electro Spirit Spear Goblins Rascals Dart Goblin
Electro Spirit Spear Goblins Rascals Dart Goblin Goblin Curse
Dart Goblin Goblin Curse
Rascals Electro Spirit Spear Goblins Dart Goblin Goblin Curse Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Spear Goblins
Spear Goblins Rascals Goblin Giant
Rascals Goblin Giant
Rascals Goblin Curse Goblin Giant
Electro Spirit Rascals Dart Goblin Goblin Curse Goblin Giant
Rascals Spear Goblins Dart Goblin Goblin Giant
Rascals Goblin Curse Goblin Giant
Electro Spirit Spear Goblins
Dart Goblin Goblin Curse Goblin Giant
Rascals Dart Goblin
Goblin Giant
Rascals Goblin Curse Goblin Giant
Rascals Dart Goblin Goblin Curse
Rascals Electro Spirit Spear Goblins Dart Goblin Goblin Giant
Electro Spirit Rascals Dart Goblin Goblin Curse
Electro Spirit

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rascals Dart Goblin
Dart Goblin Goblin Curse
Dart Goblin Goblin Giant
Rascals Dart Goblin
Goblin Curse
Electro Spirit Spear Goblins Dart Goblin Goblin Curse Goblin Giant
Dart Goblin
Dart Goblin Goblin Curse
Dart Goblin
Dart Goblin
Dart Goblin Goblin Curse
Dart Goblin
Dart Goblin
Dart Goblin
Spear Goblins Dart Goblin
Dart Goblin
Dart Goblin
Dart Goblin Goblin Curse
Goblin Curse Electro Spirit
Dart Goblin
Dart Goblin Goblin Curse
Dart Goblin Goblin Curse
Electro Spirit Dart Goblin
Dart Goblin
Electro Spirit
Goblin Curse
Electro Spirit Spear Goblins Dart Goblin
Dart Goblin Goblin Curse
Rascals Dart Goblin
Dart Goblin
Dart Goblin
Electro Spirit Rascals Dart Goblin
Dart Goblin
Dart Goblin Goblin Giant
Dart Goblin

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