My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Phoenix Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Royal Recruits Giant Phoenix Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Spear Goblins Royal Recruits Giant Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Royal Recruits Giant Phoenix Night Witch
Giant Snowball
Spear Goblins Royal Recruits Night Witch
Zap
Spear Goblins Night Witch
Barbarian Barrel
Electro Spirit Spear Goblins Royal Recruits Night Witch
The Log
Electro Spirit Spear Goblins Royal Recruits
Earthquake
Spear Goblins
Arrows
Electro Spirit Spear Goblins Royal Recruits Night Witch
Royal Delivery
Electro Spirit Spear Goblins Royal Recruits Night Witch
Fireball
Night Witch
Poison
Spear Goblins Royal Recruits Phoenix Night Witch
Lightning
Phoenix Night Witch
Rocket
Phoenix Night Witch

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Spear Goblins Royal Recruits Rage Night Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Spear Goblins Rage Void Phoenix Night Witch Giant Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Electro Spirit Spear Goblins Rage Void

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Giant Phoenix
Spear Goblins
Royal Recruits Giant
Royal Recruits
Spear Goblins
Giant
Rage Night Witch Electro Spirit Spear Goblins Void
Rage
Giant Phoenix Night Witch
Void
Giant
Phoenix
Electro Spirit Rage
Night Witch
Giant Rage

Defense Synergies 0 2

Electro Spirit
Phoenix
Spear Goblins
Night Witch
Royal Recruits
Giant
Rage
Void
Phoenix
Electro Spirit
Night Witch
Spear Goblins

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Royal Recruits Void
Royal Recruits Phoenix Night Witch
Royal Recruits Void Night Witch
Royal Recruits Night Witch Phoenix
Royal Recruits
Electro Spirit Spear Goblins Night Witch
Electro Spirit Spear Goblins Void Phoenix Night Witch
Electro Spirit Royal Recruits Void Phoenix
Royal Recruits Phoenix Night Witch
Spear Goblins Royal Recruits Phoenix Night Witch
Electro Spirit Spear Goblins Royal Recruits Night Witch
Spear Goblins Phoenix Night Witch
Royal Recruits Night Witch
Electro Spirit Royal Recruits Night Witch
Royal Recruits Phoenix
Royal Recruits
Royal Recruits Night Witch
Electro Spirit Spear Goblins Royal Recruits Night Witch
Electro Spirit Spear Goblins Royal Recruits
Royal Recruits Phoenix
Royal Recruits Electro Spirit Spear Goblins Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Spear Goblins Void
Void Phoenix
Royal Recruits Spear Goblins
Royal Recruits Phoenix Night Witch
Royal Recruits Phoenix Night Witch
Electro Spirit
Royal Recruits Spear Goblins Void Phoenix Night Witch
Royal Recruits Phoenix
Royal Recruits Void Electro Spirit Spear Goblins Phoenix
Royal Recruits Phoenix
Royal Recruits Phoenix
Royal Recruits Void Phoenix
Royal Recruits Night Witch
Royal Recruits
Royal Recruits Phoenix Electro Spirit Spear Goblins Night Witch
Electro Spirit Royal Recruits Phoenix

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Royal Recruits
Void
Void
Royal Recruits Void
Electro Spirit Spear Goblins
Void
Void Night Witch
Void Royal Recruits
Void
Void
Void
Spear Goblins
Royal Recruits
Night Witch
Void
Void Night Witch
Void
Void
Royal Recruits Void
Electro Spirit
Void
Void
Void
Night Witch
Electro Spirit Void
Void Night Witch
Void Night Witch
Void Electro Spirit
Electro Spirit Spear Goblins Royal Recruits Void Night Witch
Void
Void
Royal Recruits
Electro Spirit Royal Recruits
Void
Void Royal Recruits

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