My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Bad
Versatility
Good
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Archers Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Archers Royal Giant Valkyrie Magic Archer Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Spear Goblins Royal Giant Valkyrie Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Valkyrie Magic Archer Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Archers Royal Giant
Giant Snowball
Spear Goblins Archers
Zap
Spear Goblins Archers Royal Giant
Barbarian Barrel
Electro Spirit Spear Goblins Archers Valkyrie Magic Archer
The Log
Electro Spirit Spear Goblins Archers Royal Giant
Earthquake
Spear Goblins Archers
Arrows
Electro Spirit Spear Goblins Archers
Royal Delivery
Electro Spirit Spear Goblins Archers Valkyrie Magic Archer
Fireball
Archers Magic Archer
Poison
Spear Goblins Archers Magic Archer
Lightning
Valkyrie Magic Archer
Rocket
Valkyrie Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Zap Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Zap Valkyrie Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Spear Goblins Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Spear Goblins Zap Archers Valkyrie Magic Archer Golden Knight Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Electro Spirit Spear Goblins Zap Archers

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Zap Royal Giant
Spear Goblins
Valkyrie Zap Royal Giant
Zap
Electro Spirit Spear Goblins Archers Royal Giant Valkyrie Magic Archer
Archers
Valkyrie Zap Royal Giant
Royal Giant
Electro Spirit Spear Goblins Zap Archers Magic Archer
Valkyrie
Spear Goblins Archers Zap Magic Archer
Magic Archer
Zap Royal Giant Valkyrie Golden Knight
Golden Knight
Magic Archer

Defense Synergies 1 12

Electro Spirit
Zap Golden Knight
Spear Goblins
Zap Archers Valkyrie Golden Knight
Zap
Electro Spirit Spear Goblins Archers Valkyrie Magic Archer Golden Knight
Archers
Valkyrie Spear Goblins Zap Golden Knight
Royal Giant
Valkyrie
Archers Spear Goblins Zap Magic Archer
Magic Archer
Zap Valkyrie
Golden Knight
Electro Spirit Spear Goblins Zap Archers

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Valkyrie Magic Archer Golden Knight
Zap Valkyrie
Archers Valkyrie
Valkyrie
Valkyrie
Electro Spirit Spear Goblins Zap Archers Valkyrie Magic Archer
Electro Spirit Spear Goblins Zap Archers Magic Archer
Electro Spirit Zap Valkyrie Magic Archer Golden Knight
Spear Goblins Archers Valkyrie
Archers Valkyrie Electro Spirit Spear Goblins Zap Magic Archer
Spear Goblins Zap Archers Magic Archer
Zap Valkyrie
Valkyrie Electro Spirit Zap Magic Archer Golden Knight
Zap
Valkyrie
Valkyrie Electro Spirit Spear Goblins Zap Archers Magic Archer Golden Knight
Zap Valkyrie Electro Spirit Spear Goblins Archers Magic Archer
Valkyrie Electro Spirit Spear Goblins Archers

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Spear Goblins Zap Archers
Zap Archers Valkyrie Magic Archer
Spear Goblins Zap Valkyrie Golden Knight
Valkyrie Zap
Valkyrie
Electro Spirit Zap Archers Magic Archer
Spear Goblins Archers Valkyrie
Valkyrie
Zap Electro Spirit Spear Goblins Valkyrie Magic Archer
Valkyrie Golden Knight
Zap Valkyrie
Valkyrie Golden Knight
Archers Valkyrie Magic Archer
Electro Spirit Spear Goblins Zap Archers Valkyrie Magic Archer Golden Knight
Valkyrie Electro Spirit Zap Archers Magic Archer Golden Knight
Electro Spirit Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Valkyrie Golden Knight
Zap Magic Archer Golden Knight
Magic Archer
Valkyrie
Zap Valkyrie Magic Archer
Electro Spirit Spear Goblins Zap Magic Archer
Archers Magic Archer
Zap Magic Archer
Zap Golden Knight
Zap Valkyrie Magic Archer Golden Knight
Zap Archers Magic Archer
Magic Archer Golden Knight
Magic Archer
Zap Magic Archer
Spear Goblins Zap Magic Archer Golden Knight
Magic Archer
Zap Archers Magic Archer
Zap Valkyrie Magic Archer Golden Knight
Magic Archer
Zap
Zap Electro Spirit Valkyrie Magic Archer
Zap Magic Archer Golden Knight
Zap Magic Archer Golden Knight
Zap Magic Archer Golden Knight
Zap Archers Magic Archer
Zap Electro Spirit
Zap Magic Archer
Zap Electro Spirit Magic Archer
Magic Archer
Zap Electro Spirit Spear Goblins Archers Magic Archer
Zap Archers Magic Archer
Valkyrie Magic Archer
Zap Magic Archer
Zap
Zap Electro Spirit Magic Archer Golden Knight
Zap Magic Archer
Zap Magic Archer Golden Knight

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