My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Musketeer P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Spear Goblins Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Hog Rider
Giant Snowball
Spear Goblins Cannon Musketeer Hog Rider
Zap
Spear Goblins Cannon
Barbarian Barrel
Electro Spirit Spear Goblins Cannon Musketeer
The Log
Electro Spirit Spear Goblins Cannon Musketeer Hog Rider
Earthquake
Spear Goblins Cannon Hog Rider
Arrows
Electro Spirit Spear Goblins
Royal Delivery
Electro Spirit Spear Goblins Musketeer Hog Rider P.E.K.K.A
Fireball
Cannon Musketeer Hog Rider
Poison
Spear Goblins Cannon Musketeer
Lightning
Cannon Musketeer
Rocket
Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Zap Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Spear Goblins Arrows P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Spear Goblins Zap Arrows Cannon Musketeer Hog Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Electro Spirit Spear Goblins Zap Arrows

Attack Synergies 7 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Zap Hog Rider P.E.K.K.A
Spear Goblins
Hog Rider Zap
Zap
Arrows Hog Rider P.E.K.K.A Electro Spirit Spear Goblins Musketeer
Arrows
Zap Hog Rider P.E.K.K.A
Cannon
Musketeer
Hog Rider Zap P.E.K.K.A
Hog Rider
Spear Goblins Zap Arrows Musketeer Electro Spirit
P.E.K.K.A
Zap Arrows Electro Spirit Musketeer

Defense Synergies 2 12

Electro Spirit
Zap
Spear Goblins
Zap Arrows Cannon Musketeer P.E.K.K.A
Zap
Cannon Electro Spirit Spear Goblins Arrows Musketeer P.E.K.K.A
Arrows
Spear Goblins Zap Cannon P.E.K.K.A
Cannon
Zap Musketeer Spear Goblins Arrows
Musketeer
Cannon Spear Goblins Zap P.E.K.K.A
Hog Rider
P.E.K.K.A
Spear Goblins Zap Arrows Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Cannon Musketeer
P.E.K.K.A Zap Cannon Musketeer
Cannon P.E.K.K.A Musketeer
Cannon P.E.K.K.A Musketeer
Arrows P.E.K.K.A
Arrows Electro Spirit Spear Goblins Zap Cannon Musketeer
Musketeer Electro Spirit Spear Goblins Zap Arrows Cannon
Electro Spirit Zap Arrows Cannon Musketeer P.E.K.K.A
Cannon P.E.K.K.A Musketeer
Spear Goblins Cannon Musketeer
Electro Spirit Spear Goblins Zap Arrows Cannon Musketeer
Arrows Musketeer Spear Goblins Zap
Cannon P.E.K.K.A Zap Musketeer
Electro Spirit Zap Arrows Cannon P.E.K.K.A
P.E.K.K.A Cannon
Zap Cannon P.E.K.K.A
Arrows Cannon Musketeer P.E.K.K.A
Arrows Cannon Electro Spirit Spear Goblins Zap Musketeer
Zap Arrows Electro Spirit Spear Goblins Cannon Musketeer
P.E.K.K.A Cannon Musketeer
Electro Spirit Spear Goblins Arrows Cannon Musketeer P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Zap P.E.K.K.A
Zap Arrows Musketeer
P.E.K.K.A Spear Goblins Zap Musketeer
P.E.K.K.A Zap Musketeer
P.E.K.K.A Cannon Musketeer
Arrows Electro Spirit Zap Musketeer
P.E.K.K.A Spear Goblins Musketeer
P.E.K.K.A
Zap P.E.K.K.A Electro Spirit Spear Goblins
P.E.K.K.A Cannon Musketeer
P.E.K.K.A Musketeer
P.E.K.K.A Zap Arrows
P.E.K.K.A Cannon
Cannon Musketeer
Electro Spirit Spear Goblins Zap Musketeer P.E.K.K.A
Arrows Electro Spirit Zap Cannon Musketeer P.E.K.K.A
Electro Spirit Zap Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer
Arrows Zap Musketeer
Arrows
Arrows Musketeer
Zap Arrows
Arrows Electro Spirit Spear Goblins Zap Musketeer
Arrows Musketeer
Arrows Zap
Arrows Zap
Musketeer
Zap Arrows Musketeer
Zap Arrows Musketeer
Musketeer
Arrows Musketeer
Zap Arrows Musketeer
Spear Goblins Zap Arrows Musketeer
Arrows Musketeer
Arrows
Zap Arrows Musketeer
Zap Arrows
Musketeer
Arrows
Musketeer
Zap Arrows Musketeer
Zap Arrows Electro Spirit
Arrows Zap Musketeer
Zap Arrows Musketeer
Zap Arrows Musketeer
Zap Arrows Musketeer
Zap Electro Spirit Musketeer
Zap Arrows Musketeer
Zap Electro Spirit Arrows
P.E.K.K.A
Arrows
Zap Electro Spirit Spear Goblins Musketeer
Zap Arrows Musketeer
Arrows
Musketeer
Arrows Zap Musketeer
Zap Arrows
Musketeer P.E.K.K.A
Zap Electro Spirit Musketeer
Zap Musketeer
Zap Musketeer
P.E.K.K.A

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