My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Godly!

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Spear Goblins Knight Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Hog Rider Goblin Barrel
Giant Snowball
Spear Goblins Barbarians Hog Rider Goblin Barrel
Zap
Spear Goblins Goblin Barrel
Barbarian Barrel
Electro Spirit Spear Goblins Knight Barbarians Goblin Barrel
The Log
Electro Spirit Spear Goblins Barbarians Hog Rider Goblin Barrel
Earthquake
Spear Goblins Barbarians Hog Rider Goblin Barrel
Arrows
Electro Spirit Spear Goblins Goblin Barrel
Royal Delivery
Electro Spirit Spear Goblins Knight Barbarians Hog Rider Goblin Barrel
Fireball
Barbarians Hog Rider Goblin Barrel
Poison
Spear Goblins Barbarians
Lightning
Knight
Rocket
Barbarians Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Zap Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Spear Goblins Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Spear Goblins Zap Knight Goblin Barrel Fireball Hog Rider Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Electro Spirit Spear Goblins Zap Knight

Attack Synergies 8 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Zap Fireball Hog Rider
Spear Goblins
Knight Hog Rider Goblin Barrel Zap
Zap
Fireball Hog Rider Electro Spirit Spear Goblins Knight
Knight
Spear Goblins Hog Rider Goblin Barrel Zap Fireball
Barbarians
Hog Rider
Fireball
Zap Hog Rider Electro Spirit Knight
Hog Rider
Spear Goblins Zap Knight Fireball Electro Spirit Barbarians Goblin Barrel
Goblin Barrel
Spear Goblins Knight Hog Rider

Defense Synergies 2 6

Electro Spirit
Zap
Spear Goblins
Knight Zap Barbarians
Zap
Fireball Electro Spirit Spear Goblins Knight Barbarians
Knight
Spear Goblins Zap Fireball
Barbarians
Spear Goblins Zap
Fireball
Zap Knight
Hog Rider
Goblin Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Knight Fireball
Barbarians Zap Knight
Barbarians Knight
Barbarians Knight
Barbarians Fireball
Fireball Electro Spirit Spear Goblins Zap
Electro Spirit Spear Goblins Zap Fireball
Electro Spirit Zap Barbarians Fireball
Barbarians
Knight Spear Goblins Barbarians
Barbarians Electro Spirit Spear Goblins Zap Knight Fireball
Spear Goblins Zap Fireball
Barbarians Zap Knight Fireball
Fireball Electro Spirit Zap Barbarians
Barbarians Knight
Barbarians Zap Fireball
Barbarians Knight Fireball
Fireball Electro Spirit Spear Goblins Zap Knight Barbarians
Zap Electro Spirit Spear Goblins Knight Barbarians Fireball
Barbarians
Electro Spirit Spear Goblins Knight Barbarians Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Spear Goblins Zap Fireball
Fireball Zap Knight
Barbarians Spear Goblins Zap Knight
Zap Knight Barbarians Fireball
Barbarians Knight
Fireball Electro Spirit Zap
Spear Goblins Knight Barbarians Fireball
Knight Barbarians
Zap Electro Spirit Spear Goblins Knight Barbarians Fireball
Barbarians
Knight Barbarians
Zap Barbarians Fireball
Barbarians Knight Fireball
Barbarians Fireball
Barbarians Electro Spirit Spear Goblins Zap Knight Fireball
Electro Spirit Zap Barbarians Fireball
Electro Spirit Zap Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight
Fireball Zap
Fireball
Knight Barbarians Fireball
Fireball Zap
Fireball Electro Spirit Spear Goblins Zap
Fireball Zap
Fireball Zap
Fireball
Zap Knight Fireball
Fireball Zap
Knight Fireball
Fireball
Zap Fireball
Spear Goblins Zap Fireball
Fireball
Fireball
Zap Fireball
Zap Fireball
Fireball
Fireball
Zap Barbarians Fireball
Zap Electro Spirit Fireball
Fireball Zap
Fireball Zap
Fireball Zap
Zap Fireball
Zap Electro Spirit Fireball
Fireball
Zap Fireball
Zap Electro Spirit Fireball
Fireball
Zap Electro Spirit Spear Goblins Barbarians Fireball
Fireball Zap
Fireball
Fireball Knight
Zap Fireball
Zap Fireball
Zap Electro Spirit Fireball
Zap Fireball
Zap Fireball
Fireball

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