My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Firecracker Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Knight Firecracker Tesla

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Spear Goblins Knight Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Hog Rider
Giant Snowball
Spear Goblins Hog Rider
Zap
Spear Goblins Firecracker
Barbarian Barrel
Electro Spirit Spear Goblins Knight Firecracker Tesla
The Log
Electro Spirit Spear Goblins Firecracker Hog Rider
Earthquake
Spear Goblins Firecracker Tesla Hog Rider
Arrows
Electro Spirit Spear Goblins Firecracker
Royal Delivery
Electro Spirit Spear Goblins Knight Firecracker Hog Rider
Fireball
Firecracker Tesla Hog Rider
Poison
Spear Goblins Firecracker
Lightning
Knight Tesla
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Zap Firecracker The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Spear Goblins Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Spear Goblins Zap The Log Knight Firecracker Tesla Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Electro Spirit Spear Goblins Zap The Log

Attack Synergies 8 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Zap Hog Rider
Spear Goblins
Knight Hog Rider Zap Firecracker
Zap
Firecracker Hog Rider Electro Spirit Spear Goblins Knight The Log
Knight
Spear Goblins Firecracker Hog Rider Zap The Log
Firecracker
Zap Knight Hog Rider Spear Goblins
Tesla
Hog Rider
Spear Goblins Zap Knight Firecracker The Log Electro Spirit
The Log
Hog Rider Zap Knight

Defense Synergies 6 11

Electro Spirit
Zap The Log
Spear Goblins
Knight Tesla Zap Firecracker The Log
Zap
Electro Spirit Spear Goblins Knight Firecracker Tesla The Log
Knight
Spear Goblins Firecracker Tesla Zap The Log
Firecracker
Knight The Log Spear Goblins Zap Tesla
Tesla
Spear Goblins Knight The Log Zap Firecracker
Hog Rider
The Log
Firecracker Tesla Electro Spirit Spear Goblins Zap Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Knight Firecracker Tesla The Log
Zap Knight Firecracker Tesla The Log
Tesla Knight
Tesla Knight Firecracker
Firecracker The Log
The Log Electro Spirit Spear Goblins Zap Firecracker Tesla
Tesla Electro Spirit Spear Goblins Zap Firecracker
Electro Spirit Zap Tesla The Log
Tesla
Knight Spear Goblins Firecracker Tesla
Electro Spirit Spear Goblins Zap Knight Firecracker Tesla The Log
Tesla Spear Goblins Zap Firecracker
Tesla Zap Knight The Log
Electro Spirit Zap Firecracker Tesla The Log
Knight Tesla
Zap Tesla The Log
Tesla Knight Firecracker
Tesla Electro Spirit Spear Goblins Zap Knight Firecracker The Log
Zap The Log Electro Spirit Spear Goblins Knight Firecracker Tesla
Tesla
Electro Spirit Spear Goblins Knight Firecracker Tesla The Log
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Spear Goblins Zap Tesla
Zap Knight Firecracker Tesla The Log
Spear Goblins Zap Knight The Log
Zap Knight Tesla The Log
Knight Tesla
Firecracker Electro Spirit Zap Tesla
Spear Goblins Knight Tesla
Knight Tesla
Zap Electro Spirit Spear Goblins Knight Firecracker The Log
Tesla
Knight Tesla
Zap The Log
Knight Tesla
Firecracker Tesla
Tesla Electro Spirit Spear Goblins Zap Knight Firecracker The Log
Electro Spirit Zap Firecracker Tesla The Log
Electro Spirit Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker The Log
Firecracker Zap The Log
The Log
Knight Firecracker The Log
Zap Firecracker The Log
Firecracker Electro Spirit Spear Goblins Zap
Firecracker The Log
The Log Zap Firecracker
The Log Zap Firecracker
Firecracker Zap Knight The Log
Zap Firecracker
Knight Firecracker The Log
Firecracker
Zap Firecracker The Log
Spear Goblins Zap Firecracker The Log
Firecracker The Log
Zap Firecracker The Log
Zap Firecracker The Log
The Log
The Log
Zap The Log
Zap Firecracker The Log Electro Spirit
Firecracker The Log Zap
Zap The Log
Zap Firecracker The Log
Zap Firecracker
Zap Electro Spirit Firecracker
Zap The Log
Zap Electro Spirit Firecracker
Firecracker The Log
Zap Electro Spirit Spear Goblins
Zap Firecracker
The Log
Knight Firecracker
The Log Zap Firecracker
Zap
Firecracker
Zap Electro Spirit Firecracker The Log
Firecracker Zap
Zap Firecracker The Log
Firecracker

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