My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Cannon Cart Bandit Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Cannon Cart Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Dart Goblin Cannon Cart Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Cannon Cart Bandit
Giant Snowball
Dart Goblin
Zap
Dart Goblin Cannon Cart Bandit
Barbarian Barrel
Electro Spirit Tesla Dart Goblin Cannon Cart Bandit
The Log
Electro Spirit Dart Goblin Cannon Cart Bandit
Earthquake
Tesla
Arrows
Electro Spirit Dart Goblin
Royal Delivery
Electro Spirit Dart Goblin Cannon Cart Bandit
Fireball
Tesla Dart Goblin Cannon Cart Bandit
Poison
Dart Goblin
Lightning
Tesla Cannon Cart Bandit
Rocket
Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Electro Spirit The Log Dart Goblin Bandit Tesla Cannon Cart Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Mirror Electro Spirit The Log Dart Goblin

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Cannon Cart Bandit
Tesla
Dart Goblin
Mirror Cannon Cart The Log Bandit Mega Knight
Mirror
The Log Dart Goblin Cannon Cart
Cannon Cart
The Log Electro Spirit Dart Goblin Mirror Bandit
The Log
Mirror Cannon Cart Dart Goblin Bandit Mega Knight
Bandit
Electro Spirit Dart Goblin Cannon Cart The Log Mega Knight
Mega Knight
Dart Goblin The Log Bandit

Defense Synergies 2 14

Electro Spirit
The Log
Tesla
Mirror The Log Dart Goblin Cannon Cart
Dart Goblin
Tesla Mirror Cannon Cart The Log Bandit Mega Knight
Mirror
Tesla Dart Goblin The Log Mega Knight
Cannon Cart
Tesla Dart Goblin Bandit
The Log
Tesla Electro Spirit Dart Goblin Mirror Bandit Mega Knight
Bandit
Dart Goblin Cannon Cart The Log Mega Knight
Mega Knight
Dart Goblin Mirror The Log Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Tesla Dart Goblin The Log
Tesla Dart Goblin Cannon Cart The Log Bandit Mega Knight
Tesla Mega Knight Dart Goblin Cannon Cart Bandit
Tesla Dart Goblin Cannon Cart Bandit Mega Knight
The Log Mega Knight
The Log Electro Spirit Tesla Dart Goblin Cannon Cart Bandit Mega Knight
Tesla Dart Goblin Electro Spirit
Electro Spirit Tesla Dart Goblin Cannon Cart The Log Bandit Mega Knight
Tesla
Tesla Dart Goblin Cannon Cart Bandit Mega Knight
Dart Goblin Electro Spirit Tesla Cannon Cart The Log Bandit Mega Knight
Tesla Dart Goblin
Tesla Mega Knight Cannon Cart The Log Bandit
Mega Knight Electro Spirit Tesla Dart Goblin Cannon Cart The Log
Tesla Cannon Cart Bandit Mega Knight
Tesla The Log Bandit Mega Knight
Tesla Mega Knight Cannon Cart
Tesla Mega Knight Electro Spirit Dart Goblin Cannon Cart The Log Bandit
The Log Electro Spirit Tesla Dart Goblin Cannon Cart Bandit Mega Knight
Tesla Dart Goblin Cannon Cart
Mega Knight Electro Spirit Tesla Dart Goblin Cannon Cart The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Tesla Cannon Cart Bandit
Bandit Tesla Cannon Cart The Log Mega Knight
Bandit Mega Knight Cannon Cart The Log
Mega Knight Tesla Cannon Cart The Log Bandit
Tesla Cannon Cart Bandit Mega Knight
Electro Spirit Tesla Dart Goblin
Tesla Dart Goblin Cannon Cart Bandit
Mega Knight Tesla Cannon Cart
Mega Knight Electro Spirit Cannon Cart The Log Bandit
Tesla Dart Goblin
Mega Knight Tesla Dart Goblin Cannon Cart
Mega Knight The Log
Cannon Cart Mega Knight Tesla Bandit
Tesla Dart Goblin Cannon Cart Mega Knight
Tesla Electro Spirit Dart Goblin Cannon Cart The Log
Mega Knight Electro Spirit Tesla Dart Goblin Cannon Cart The Log
Electro Spirit

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin The Log Bandit
Dart Goblin The Log Bandit
Dart Goblin Cannon Cart The Log Bandit
Cannon Cart Dart Goblin The Log
The Log Mega Knight
Electro Spirit Dart Goblin
Dart Goblin The Log
The Log Dart Goblin
The Log Dart Goblin Bandit
Dart Goblin Cannon Cart The Log Bandit
Dart Goblin
Dart Goblin Cannon Cart The Log Bandit
Dart Goblin Cannon Cart Bandit
Dart Goblin Cannon Cart The Log
Dart Goblin Cannon Cart The Log Bandit
Dart Goblin Cannon Cart The Log Bandit Mega Knight
Dart Goblin The Log Bandit Mega Knight
Dart Goblin The Log Mega Knight
The Log Mega Knight
The Log
Cannon Cart The Log
The Log Electro Spirit Mega Knight
The Log Dart Goblin Bandit
The Log Bandit Mega Knight
Dart Goblin The Log Bandit
Dart Goblin
Electro Spirit Dart Goblin
Dart Goblin The Log Bandit Mega Knight
Electro Spirit
Mega Knight
The Log
Electro Spirit Dart Goblin Cannon Cart Bandit
Dart Goblin
The Log
Dart Goblin Cannon Cart Mega Knight
The Log Dart Goblin
Dart Goblin Cannon Cart Mega Knight
Electro Spirit Dart Goblin The Log
Dart Goblin
Dart Goblin Cannon Cart The Log Bandit Mega Knight
Cannon Cart
Dart Goblin Mega Knight

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