My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Royal Giant Hunter Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Royal Giant Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Skeleton Army Mighty Miner
Giant Snowball
Skeleton Army Mighty Miner
Zap
Royal Giant Skeleton Army Mighty Miner
Barbarian Barrel
Electro Spirit Tesla Skeleton Army Hunter
The Log
Electro Spirit Royal Giant Skeleton Army Hunter
Earthquake
Tesla Skeleton Army
Arrows
Electro Spirit Skeleton Army
Royal Delivery
Electro Spirit Skeleton Army Hunter
Fireball
Tesla Skeleton Army Hunter Mighty Miner
Poison
Skeleton Army Hunter
Lightning
Tesla Hunter Mighty Miner
Rocket
Hunter Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Fireball Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Fireball Hunter The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Skeleton Army Mighty Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit The Log Skeleton Army Tesla Fireball Hunter Mighty Miner Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Electro Spirit The Log Skeleton Army Tesla

Attack Synergies 2 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Royal Giant Fireball
Tesla
Royal Giant
Fireball Hunter Electro Spirit The Log
Fireball
Royal Giant Electro Spirit The Log
Skeleton Army
Hunter
Royal Giant
The Log
Royal Giant Fireball
Mighty Miner

Defense Synergies 2 6

Electro Spirit
Hunter The Log
Tesla
The Log Fireball Skeleton Army
Royal Giant
Fireball
The Log Tesla
Skeleton Army
Tesla The Log
Hunter
Electro Spirit The Log
The Log
Tesla Fireball Electro Spirit Skeleton Army Hunter
Mighty Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Fireball The Log
Skeleton Army Hunter Tesla The Log
Tesla Skeleton Army Hunter
Tesla Skeleton Army Hunter
Fireball Skeleton Army The Log
Fireball Skeleton Army The Log Electro Spirit Tesla Hunter
Tesla Hunter Electro Spirit Fireball
Electro Spirit Tesla Fireball The Log
Tesla Hunter Mighty Miner Skeleton Army
Skeleton Army Tesla Hunter
Skeleton Army Electro Spirit Tesla Fireball Hunter The Log
Tesla Hunter Fireball
Tesla Skeleton Army Hunter Fireball The Log
Fireball Skeleton Army Electro Spirit Tesla Hunter The Log
Skeleton Army Tesla Hunter
Skeleton Army Tesla Fireball Hunter The Log
Tesla Fireball Skeleton Army Hunter
Tesla Fireball Electro Spirit Skeleton Army Hunter The Log
Hunter The Log Electro Spirit Tesla Fireball
Tesla Hunter
Skeleton Army Electro Spirit Tesla Fireball Hunter The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Tesla Fireball
Fireball Tesla Hunter The Log
Skeleton Army Hunter The Log
Skeleton Army Hunter Tesla Fireball The Log
Tesla Skeleton Army Hunter Mighty Miner
Fireball Electro Spirit Tesla Hunter
Skeleton Army Tesla Fireball Hunter
Mighty Miner Tesla Skeleton Army Hunter
Electro Spirit Fireball Skeleton Army The Log
Tesla Skeleton Army
Tesla Hunter
Skeleton Army Fireball The Log
Skeleton Army Tesla Fireball Hunter
Tesla Fireball Skeleton Army
Tesla Skeleton Army Electro Spirit Fireball Hunter The Log Mighty Miner
Electro Spirit Tesla Fireball Hunter The Log Mighty Miner
Electro Spirit Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball The Log
Fireball The Log
Fireball The Log
Fireball The Log
Fireball Electro Spirit Hunter
The Log
Fireball The Log Hunter
Fireball The Log
Fireball
Fireball The Log
Fireball
Fireball Hunter The Log
Fireball
Fireball The Log
Fireball Hunter The Log
Fireball The Log
Fireball
Fireball Hunter The Log
Fireball The Log
Fireball The Log
Fireball
The Log
Fireball The Log
The Log Electro Spirit Fireball Hunter
Fireball The Log Hunter
Fireball The Log
Fireball The Log
Fireball Hunter
Electro Spirit Fireball
Fireball
Fireball Hunter The Log
Electro Spirit Fireball
Mighty Miner
Fireball The Log
Electro Spirit Fireball Skeleton Army
Fireball Hunter
The Log Fireball
Fireball Hunter
The Log Fireball
Fireball
Electro Spirit Fireball The Log
Fireball
Fireball The Log
Fireball

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