My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Electro Wizard Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Valkyrie Electro Wizard Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Tornado The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Valkyrie Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Zap
Barbarian Barrel
Electro Spirit Tesla Valkyrie Electro Wizard
The Log
Electro Spirit
Earthquake
Tesla
Arrows
Electro Spirit
Royal Delivery
Electro Spirit Valkyrie Electro Wizard
Fireball
Tesla Electro Wizard
Poison
Electro Wizard
Lightning
Tesla Valkyrie Electro Wizard Archer Queen
Rocket
Valkyrie Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Rocket Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Valkyrie Rocket Tornado The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Valkyrie Rocket Tornado

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit The Log Tornado Tesla Valkyrie Electro Wizard Archer Queen Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Electro Spirit The Log Tornado Tesla

Attack Synergies 1 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Tesla
Valkyrie
Tornado Electro Wizard Archer Queen
Rocket
Tornado
Tornado
Rocket Valkyrie The Log
The Log
Tornado
Electro Wizard
Valkyrie
Archer Queen
Valkyrie

Defense Synergies 3 14

Electro Spirit
The Log Electro Wizard Archer Queen
Tesla
The Log Valkyrie Tornado Electro Wizard
Valkyrie
Tesla Tornado The Log Electro Wizard Archer Queen
Rocket
Tornado The Log
Tornado
Rocket Tesla Valkyrie The Log Electro Wizard
The Log
Tesla Archer Queen Electro Spirit Valkyrie Rocket Tornado Electro Wizard
Electro Wizard
Electro Spirit Tesla Valkyrie Tornado The Log
Archer Queen
The Log Electro Spirit Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Tesla Valkyrie The Log Electro Wizard
Tesla Valkyrie The Log Electro Wizard
Tesla Rocket Tornado Valkyrie Electro Wizard
Tesla Valkyrie Electro Wizard
Valkyrie Rocket Tornado The Log
Tornado The Log Electro Spirit Tesla Valkyrie Electro Wizard
Tesla Rocket Tornado Electro Wizard Electro Spirit
Rocket Electro Spirit Tesla Valkyrie The Log Electro Wizard
Tesla Tornado Archer Queen
Tornado Tesla Valkyrie Electro Wizard
Valkyrie Electro Wizard Electro Spirit Tesla Tornado The Log
Tesla Tornado Electro Wizard
Tesla Valkyrie Rocket The Log Electro Wizard
Valkyrie Rocket Electro Spirit Tesla Tornado The Log Electro Wizard
Tesla Electro Wizard
Rocket Tornado Tesla The Log Electro Wizard
Tesla Valkyrie Tornado Electro Wizard
Tesla Valkyrie Electro Spirit Tornado The Log Electro Wizard
Valkyrie Tornado The Log Electro Spirit Tesla Electro Wizard
Tesla Tornado Electro Wizard
Valkyrie Electro Spirit Tesla The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Tesla Electro Wizard
Electro Wizard Tesla Valkyrie Rocket The Log
Valkyrie Rocket The Log Electro Wizard
Valkyrie Rocket Tesla Tornado The Log Electro Wizard
Tesla Valkyrie
Rocket Electro Spirit Tesla Tornado Electro Wizard
Rocket Tesla Valkyrie Electro Wizard
Tesla Valkyrie
Rocket Electro Wizard Electro Spirit Valkyrie Tornado The Log
Tesla
Tesla Valkyrie
Rocket Valkyrie Tornado The Log Electro Wizard Archer Queen
Rocket Tesla Valkyrie
Tesla Valkyrie
Tesla Electro Wizard Electro Spirit Valkyrie Rocket Tornado The Log Archer Queen
Valkyrie Electro Spirit Tesla The Log Electro Wizard Archer Queen
Electro Spirit Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Rocket The Log
Tornado The Log Electro Wizard
Rocket The Log
Valkyrie Rocket The Log
Rocket Valkyrie The Log
Electro Spirit Rocket Tornado
Tornado The Log
The Log Tornado
The Log Tornado
Rocket Tornado Electro Wizard
Rocket Valkyrie Tornado The Log Electro Wizard
Rocket Tornado Archer Queen
Rocket The Log
Rocket
The Log
Rocket The Log
Rocket The Log
Rocket Tornado
Rocket
Rocket The Log Electro Wizard
Rocket Valkyrie Tornado The Log
Rocket The Log
Rocket Tornado
Rocket Tornado The Log
Rocket The Log
Tornado The Log Electro Spirit Valkyrie
The Log Tornado Electro Wizard
Tornado The Log
Rocket Tornado The Log
Tornado Electro Wizard
Rocket Electro Wizard Electro Spirit
Rocket The Log
Rocket Electro Spirit Electro Wizard
Rocket The Log
Electro Wizard Electro Spirit Rocket
Rocket Tornado Electro Wizard Archer Queen
The Log
Valkyrie Rocket Electro Wizard
The Log
Rocket Tornado Archer Queen
Archer Queen
Electro Spirit Rocket Tornado The Log Electro Wizard Archer Queen
Rocket Tornado Electro Wizard Archer Queen
Rocket Tornado The Log Electro Wizard Archer Queen
Rocket

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