My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Electro Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Electro Dragon Royal Ghost Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Goblin Drill Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Royal Ghost Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Valkyrie Wall Breakers Royal Ghost Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Valkyrie Goblin Drill Electro Dragon Royal Ghost Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Goblin Drill Ram Rider
Giant Snowball
Wall Breakers Goblin Drill Electro Dragon Ram Rider
Zap
Inferno Tower Wall Breakers Goblin Drill Ram Rider
Barbarian Barrel
Electro Spirit Valkyrie Inferno Tower Wall Breakers Goblin Drill Royal Ghost
The Log
Electro Spirit Wall Breakers Goblin Drill Ram Rider
Earthquake
Inferno Tower Goblin Drill
Arrows
Electro Spirit Wall Breakers Goblin Drill
Royal Delivery
Electro Spirit Valkyrie Wall Breakers Goblin Drill Electro Dragon Royal Ghost Ram Rider
Fireball
Inferno Tower Wall Breakers Goblin Drill Electro Dragon Ram Rider
Poison
Inferno Tower Goblin Drill Electro Dragon
Lightning
Valkyrie Inferno Tower Electro Dragon Ram Rider
Rocket
Valkyrie Inferno Tower Electro Dragon Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Valkyrie Electro Dragon Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Valkyrie Inferno Tower Goblin Drill Royal Ghost

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Wall Breakers Royal Ghost Valkyrie Goblin Drill Inferno Tower Electro Dragon Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Electro Spirit Wall Breakers Royal Ghost Valkyrie

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Wall Breakers Goblin Drill Ram Rider
Valkyrie
Wall Breakers Electro Dragon Royal Ghost Ram Rider
Inferno Tower
Wall Breakers
Valkyrie Goblin Drill Electro Spirit Royal Ghost
Goblin Drill
Wall Breakers Electro Spirit Royal Ghost
Electro Dragon
Valkyrie
Royal Ghost
Valkyrie Wall Breakers Goblin Drill Ram Rider
Ram Rider
Electro Spirit Valkyrie Royal Ghost

Defense Synergies 0 8

Electro Spirit
Goblin Drill
Valkyrie
Inferno Tower Goblin Drill Electro Dragon
Inferno Tower
Valkyrie Goblin Drill Electro Dragon Royal Ghost
Wall Breakers
Goblin Drill
Electro Spirit Valkyrie Inferno Tower Electro Dragon
Electro Dragon
Valkyrie Inferno Tower Goblin Drill
Royal Ghost
Inferno Tower
Ram Rider

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Inferno Tower Electro Dragon Ram Rider
Inferno Tower Valkyrie Goblin Drill Electro Dragon Ram Rider
Inferno Tower Ram Rider Valkyrie Goblin Drill Electro Dragon
Inferno Tower Valkyrie Goblin Drill Electro Dragon Ram Rider
Valkyrie
Electro Spirit Valkyrie Electro Dragon Royal Ghost
Inferno Tower Ram Rider Electro Spirit Electro Dragon
Electro Spirit Valkyrie Inferno Tower Electro Dragon Ram Rider
Inferno Tower Goblin Drill
Valkyrie Inferno Tower Royal Ghost
Valkyrie Electro Spirit Goblin Drill Electro Dragon Royal Ghost Ram Rider
Inferno Tower Electro Dragon Ram Rider
Inferno Tower Goblin Drill Valkyrie Electro Dragon Ram Rider
Valkyrie Electro Spirit Goblin Drill Electro Dragon Royal Ghost
Inferno Tower Goblin Drill Ram Rider
Inferno Tower Goblin Drill Ram Rider
Valkyrie Inferno Tower Goblin Drill Electro Dragon
Valkyrie Electro Spirit Goblin Drill Electro Dragon Royal Ghost Ram Rider
Valkyrie Goblin Drill Electro Spirit Electro Dragon Royal Ghost Ram Rider
Inferno Tower Goblin Drill Ram Rider
Valkyrie Royal Ghost Electro Spirit Electro Dragon
Inferno Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Inferno Tower Royal Ghost
Valkyrie Electro Dragon Royal Ghost
Valkyrie Inferno Tower Electro Dragon Ram Rider
Valkyrie Inferno Tower Ram Rider
Inferno Tower Valkyrie Goblin Drill Ram Rider
Electro Spirit Electro Dragon Ram Rider
Valkyrie Inferno Tower Ram Rider
Inferno Tower Valkyrie
Electro Dragon Electro Spirit Valkyrie Inferno Tower
Inferno Tower Goblin Drill
Valkyrie Inferno Tower Electro Dragon
Valkyrie
Valkyrie Inferno Tower Ram Rider
Valkyrie Electro Dragon
Inferno Tower Electro Dragon Electro Spirit Valkyrie Goblin Drill
Valkyrie Electro Spirit Inferno Tower Electro Dragon Royal Ghost
Electro Spirit Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Goblin Drill Electro Dragon Royal Ghost
Electro Dragon Royal Ghost Ram Rider
Goblin Drill Electro Dragon
Valkyrie
Valkyrie
Electro Spirit Electro Dragon Ram Rider
Electro Dragon Ram Rider
Electro Dragon Ram Rider
Electro Dragon
Valkyrie Electro Dragon Ram Rider
Electro Dragon
Electro Dragon
Goblin Drill Electro Dragon
Electro Dragon
Electro Dragon
Valkyrie Electro Dragon
Goblin Drill Electro Dragon
Electro Spirit Valkyrie Electro Dragon
Electro Dragon Royal Ghost Ram Rider
Electro Dragon Ram Rider
Electro Dragon
Electro Dragon Electro Spirit
Electro Dragon
Electro Spirit Electro Dragon
Electro Spirit Electro Dragon
Electro Dragon Ram Rider
Valkyrie Electro Dragon
Electro Dragon
Electro Dragon
Electro Dragon Electro Spirit
Electro Dragon
Electro Dragon Royal Ghost
Electro Dragon

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