My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
RIP

4 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Electro Wizard Magic Archer Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Valkyrie Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Valkyrie Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Zap
Barbarian Barrel
Electro Spirit Valkyrie Electro Wizard Magic Archer
The Log
Electro Spirit
Earthquake
Arrows
Electro Spirit
Royal Delivery
Electro Spirit Valkyrie Electro Wizard Magic Archer
Fireball
Electro Wizard Magic Archer
Poison
Electro Wizard Magic Archer
Lightning
Valkyrie Electro Wizard Magic Archer Goblinstein
Rocket
Valkyrie Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Poison Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Valkyrie Poison Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Valkyrie Rage Poison Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Rage Valkyrie Poison Electro Wizard Magic Archer Goblinstein Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Electro Spirit Rage Valkyrie Poison

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Valkyrie
Electro Wizard Magic Archer
Rage
Electro Wizard
Poison
Mega Knight
Electro Wizard
Valkyrie Rage Magic Archer Mega Knight
Magic Archer
Valkyrie Electro Wizard Mega Knight
Mega Knight
Poison Electro Wizard Magic Archer
Goblinstein

Defense Synergies 0 8

Electro Spirit
Electro Wizard
Valkyrie
Electro Wizard Magic Archer
Rage
Poison
Electro Wizard Mega Knight
Electro Wizard
Electro Spirit Valkyrie Poison Magic Archer Mega Knight
Magic Archer
Valkyrie Electro Wizard Mega Knight
Mega Knight
Poison Electro Wizard Magic Archer
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Electro Wizard Magic Archer
Valkyrie Electro Wizard Mega Knight
Mega Knight Valkyrie Electro Wizard
Valkyrie Electro Wizard Mega Knight
Valkyrie Poison Mega Knight
Electro Spirit Valkyrie Electro Wizard Magic Archer Mega Knight
Electro Wizard Electro Spirit Poison Magic Archer
Electro Spirit Valkyrie Poison Electro Wizard Magic Archer Mega Knight
Valkyrie Electro Wizard Mega Knight
Valkyrie Poison Electro Wizard Electro Spirit Magic Archer Mega Knight
Poison Electro Wizard Magic Archer
Mega Knight Valkyrie Electro Wizard
Valkyrie Mega Knight Electro Spirit Poison Electro Wizard Magic Archer
Electro Wizard Mega Knight
Electro Wizard Mega Knight
Mega Knight Valkyrie Poison Electro Wizard
Mega Knight Electro Spirit Valkyrie Electro Wizard Magic Archer
Valkyrie Poison Electro Spirit Electro Wizard Magic Archer Mega Knight
Electro Wizard
Valkyrie Mega Knight Electro Spirit Poison Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Electro Wizard
Poison Electro Wizard Valkyrie Magic Archer Mega Knight
Mega Knight Valkyrie Electro Wizard
Valkyrie Mega Knight Electro Wizard
Valkyrie Mega Knight
Poison Electro Spirit Electro Wizard Magic Archer
Valkyrie Electro Wizard
Mega Knight Valkyrie
Electro Wizard Mega Knight Electro Spirit Valkyrie Poison Magic Archer
Mega Knight Valkyrie
Mega Knight Valkyrie Poison Electro Wizard
Mega Knight Valkyrie
Valkyrie Magic Archer Mega Knight
Electro Wizard Electro Spirit Valkyrie Poison Magic Archer
Valkyrie Poison Mega Knight Electro Spirit Electro Wizard Magic Archer
Electro Spirit Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Magic Archer Valkyrie
Poison Electro Wizard Magic Archer
Poison Magic Archer
Valkyrie Poison
Poison Valkyrie Magic Archer Mega Knight
Poison Electro Spirit Magic Archer
Poison Magic Archer
Poison Magic Archer
Poison
Poison Electro Wizard
Poison Valkyrie Electro Wizard Magic Archer
Poison Magic Archer
Poison Magic Archer
Poison Magic Archer
Poison Magic Archer
Poison Magic Archer
Magic Archer Poison Mega Knight
Poison
Poison Electro Wizard Magic Archer Mega Knight
Valkyrie Poison Magic Archer Mega Knight
Poison Magic Archer Mega Knight
Poison
Poison
Poison Electro Spirit Valkyrie Magic Archer Mega Knight
Poison Electro Wizard Magic Archer
Poison Magic Archer Mega Knight
Poison Magic Archer
Poison Electro Wizard Magic Archer
Electro Wizard Electro Spirit Poison
Poison Magic Archer Mega Knight
Electro Spirit Poison Electro Wizard Magic Archer
Mega Knight
Poison Magic Archer
Electro Wizard Electro Spirit Magic Archer
Poison Electro Wizard Magic Archer
Poison Valkyrie Electro Wizard Magic Archer Mega Knight
Poison Magic Archer
Poison
Mega Knight
Electro Spirit Poison Electro Wizard Magic Archer
Poison Electro Wizard Magic Archer
Poison Electro Wizard Magic Archer Mega Knight
Mega Knight

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