My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard P.E.K.K.A Ram Rider Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit P.E.K.K.A Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Ram Rider
Giant Snowball
Guards Ram Rider
Zap
Guards Ram Rider
Barbarian Barrel
Electro Spirit Wizard Guards
The Log
Electro Spirit Guards Ram Rider
Earthquake
Guards
Arrows
Electro Spirit Guards
Royal Delivery
Electro Spirit Wizard Guards P.E.K.K.A Ram Rider
Fireball
Wizard Ram Rider
Poison
Wizard Guards
Lightning
Wizard Ram Rider Goblinstein
Rocket
Wizard Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Rage Guards P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Rage Guards Wizard Ram Rider Goblinstein Lightning P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Electro Spirit Rage Guards Wizard

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
P.E.K.K.A Ram Rider
Wizard
Rage P.E.K.K.A Ram Rider
Rage
Wizard
Guards
Ram Rider
Lightning
Ram Rider
P.E.K.K.A
Electro Spirit Wizard Ram Rider
Ram Rider
Lightning Electro Spirit Wizard Guards P.E.K.K.A
Goblinstein

Defense Synergies 0 2

Electro Spirit
Wizard
Guards P.E.K.K.A
Rage
Guards
Wizard
Lightning
P.E.K.K.A
Wizard
Ram Rider
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Wizard Ram Rider
P.E.K.K.A Ram Rider
P.E.K.K.A Ram Rider Lightning
P.E.K.K.A Guards Ram Rider
Lightning P.E.K.K.A
Electro Spirit Guards
Lightning Ram Rider Electro Spirit Wizard
Lightning Electro Spirit P.E.K.K.A Ram Rider
P.E.K.K.A
Guards
Guards Electro Spirit Wizard Ram Rider
Wizard Ram Rider
P.E.K.K.A Wizard Guards Lightning Ram Rider
Wizard Electro Spirit Guards P.E.K.K.A
P.E.K.K.A Ram Rider
Lightning P.E.K.K.A Ram Rider
Wizard P.E.K.K.A
Electro Spirit Wizard Guards Ram Rider
Wizard Electro Spirit Guards Ram Rider
P.E.K.K.A Ram Rider
Wizard Electro Spirit Guards P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards P.E.K.K.A
Wizard Lightning
Guards P.E.K.K.A Lightning Ram Rider
Guards Lightning P.E.K.K.A Ram Rider
P.E.K.K.A Guards Ram Rider
Wizard Electro Spirit Ram Rider
Guards P.E.K.K.A Lightning Ram Rider
P.E.K.K.A
Lightning P.E.K.K.A Electro Spirit
P.E.K.K.A Guards
P.E.K.K.A Guards
Lightning P.E.K.K.A Guards
Lightning P.E.K.K.A Wizard Guards Ram Rider
Wizard
Guards Electro Spirit Lightning P.E.K.K.A
Electro Spirit Wizard P.E.K.K.A
Electro Spirit

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Guards
Ram Rider
Lightning
Lightning Guards
Wizard
Wizard Electro Spirit Ram Rider
Wizard
Wizard Lightning Ram Rider
Wizard Lightning Ram Rider
Lightning Guards
Lightning Wizard Ram Rider
Lightning Wizard
Lightning
Lightning
Lightning
Lightning Wizard
Lightning Wizard
Lightning
Lightning
Lightning Wizard
Lightning Wizard
Lightning
Lightning Wizard
Lightning
Lightning
Electro Spirit Wizard
Wizard Lightning Ram Rider
Lightning Wizard Ram Rider
Lightning
Lightning Wizard
Lightning Electro Spirit Wizard Guards
Lightning
Lightning Wizard
Lightning Electro Spirit
P.E.K.K.A
Wizard Lightning
Lightning Electro Spirit Guards
Lightning Wizard Ram Rider
Lightning Wizard
Wizard Lightning
Lightning
P.E.K.K.A
Electro Spirit Guards Lightning
Lightning
Lightning
P.E.K.K.A
Lightning Wizard

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