My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard P.E.K.K.A Bandit Fisherman Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit P.E.K.K.A Bandit Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Bandit Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bandit Fisherman Ram Rider
Giant Snowball
Fisherman Ram Rider
Zap
Bandit Fisherman Ram Rider
Barbarian Barrel
Electro Spirit Wizard Bandit
The Log
Electro Spirit Bandit Fisherman Ram Rider
Earthquake
Arrows
Electro Spirit
Royal Delivery
Electro Spirit Wizard P.E.K.K.A Bandit Fisherman Ram Rider
Fireball
Wizard Bandit Fisherman Ram Rider
Poison
Wizard Fisherman
Lightning
Wizard Bandit Fisherman Ram Rider
Rocket
Wizard Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Wizard Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Rage Tornado P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Rage Tornado Bandit Fisherman Wizard Ram Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit Rage Tornado Bandit

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
P.E.K.K.A Bandit Ram Rider
Wizard
Tornado Rage P.E.K.K.A Bandit Ram Rider
Rage
Wizard
Tornado
Wizard P.E.K.K.A Ram Rider
P.E.K.K.A
Tornado Electro Spirit Wizard Fisherman Ram Rider
Bandit
Electro Spirit Wizard Ram Rider
Fisherman
P.E.K.K.A Ram Rider
Ram Rider
Electro Spirit Wizard Tornado P.E.K.K.A Bandit Fisherman

Defense Synergies 2 8

Electro Spirit
Fisherman
Wizard
Tornado P.E.K.K.A Bandit
Rage
Tornado
Wizard P.E.K.K.A Ram Rider
P.E.K.K.A
Tornado Wizard Fisherman
Bandit
Wizard Fisherman Ram Rider
Fisherman
Electro Spirit P.E.K.K.A Bandit Ram Rider
Ram Rider
Tornado Bandit Fisherman

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Ram Rider
P.E.K.K.A Bandit Fisherman Ram Rider
Tornado P.E.K.K.A Fisherman Ram Rider Bandit
P.E.K.K.A Bandit Fisherman Ram Rider
Tornado P.E.K.K.A
Tornado Electro Spirit Bandit
Tornado Ram Rider Electro Spirit Wizard
Electro Spirit P.E.K.K.A Bandit Ram Rider
P.E.K.K.A Tornado Fisherman
Tornado Bandit Fisherman
Electro Spirit Wizard Tornado Bandit Fisherman Ram Rider
Wizard Tornado Ram Rider
P.E.K.K.A Wizard Bandit Ram Rider
Wizard Electro Spirit Tornado P.E.K.K.A
P.E.K.K.A Bandit Ram Rider
Tornado P.E.K.K.A Bandit Fisherman Ram Rider
Wizard Tornado P.E.K.K.A Fisherman
Electro Spirit Wizard Tornado Bandit Fisherman Ram Rider
Wizard Tornado Electro Spirit Bandit Fisherman Ram Rider
P.E.K.K.A Tornado Fisherman Ram Rider
Wizard Electro Spirit P.E.K.K.A Bandit Fisherman
P.E.K.K.A Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

P.E.K.K.A Bandit Fisherman
Bandit Wizard Fisherman
P.E.K.K.A Bandit Fisherman Ram Rider
P.E.K.K.A Tornado Bandit Fisherman Ram Rider
P.E.K.K.A Bandit Fisherman Ram Rider
Wizard Electro Spirit Tornado Ram Rider
P.E.K.K.A Bandit Ram Rider
P.E.K.K.A Fisherman
P.E.K.K.A Electro Spirit Tornado Bandit
P.E.K.K.A
P.E.K.K.A
P.E.K.K.A Tornado
P.E.K.K.A Wizard Bandit Ram Rider
Wizard
Electro Spirit Tornado P.E.K.K.A Fisherman
Electro Spirit Wizard P.E.K.K.A
Electro Spirit

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Bandit
Tornado Bandit Fisherman Ram Rider
Bandit
Wizard
Wizard Electro Spirit Tornado Ram Rider
Wizard Tornado
Wizard Tornado Ram Rider
Wizard Tornado Bandit Fisherman Ram Rider
Tornado Fisherman
Wizard Tornado Bandit Fisherman Ram Rider
Wizard Tornado
Bandit Fisherman
Bandit Fisherman
Fisherman
Wizard Bandit
Wizard Bandit
Tornado
Fisherman
Wizard Bandit Fisherman
Wizard Tornado
Wizard Tornado
Tornado Fisherman
Tornado Electro Spirit Wizard
Fisherman
Wizard Tornado Bandit Fisherman Ram Rider
Wizard Tornado Bandit Fisherman Ram Rider
Tornado Bandit Fisherman
Wizard Tornado
Electro Spirit Wizard
Wizard Bandit
Electro Spirit
P.E.K.K.A
Wizard
Electro Spirit Bandit
Wizard Tornado Ram Rider
Wizard
Wizard
Tornado
P.E.K.K.A
Electro Spirit Tornado
Tornado
Tornado Bandit
P.E.K.K.A
Wizard
Fisherman

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