My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Godly!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Royal Delivery

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Knight Mortar Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers
Giant Snowball
Archers
Zap
Archers Mortar
Barbarian Barrel
Electro Spirit Archers Knight Mortar
The Log
Electro Spirit Archers Mini P.E.K.K.A
Earthquake
Archers Mortar
Arrows
Electro Spirit Archers
Royal Delivery
Electro Spirit Archers Knight Mini P.E.K.K.A
Fireball
Archers Mortar
Poison
Archers Mortar
Lightning
Knight Mortar Mini P.E.K.K.A
Rocket
Mortar

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Zap Arrows Royal Delivery

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Zap Arrows Royal Delivery Mortar

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Arrows Knight Royal Delivery Mini P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Zap Archers Arrows Knight Royal Delivery Mortar Mini P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit Zap Archers Arrows

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Zap
Zap
Arrows Electro Spirit Archers Knight Mortar Mini P.E.K.K.A
Archers
Knight Zap Arrows Mortar Mini P.E.K.K.A
Arrows
Zap Archers Knight Mortar Mini P.E.K.K.A
Knight
Archers Mortar Zap Arrows
Royal Delivery
Mortar
Knight Zap Archers Arrows
Mini P.E.K.K.A
Zap Archers Arrows

Defense Synergies 3 17

Electro Spirit
Zap
Zap
Mini P.E.K.K.A Electro Spirit Archers Arrows Knight Royal Delivery Mortar
Archers
Knight Zap Royal Delivery Mortar Mini P.E.K.K.A
Arrows
Zap Knight Royal Delivery Mortar Mini P.E.K.K.A
Knight
Archers Royal Delivery Zap Arrows Mortar Mini P.E.K.K.A
Royal Delivery
Knight Zap Archers Arrows Mortar Mini P.E.K.K.A
Mortar
Zap Archers Arrows Knight Royal Delivery
Mini P.E.K.K.A
Zap Archers Arrows Knight Royal Delivery

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Mortar
Mini P.E.K.K.A Zap Knight Royal Delivery Mortar
Mortar Mini P.E.K.K.A Archers Knight Royal Delivery
Mini P.E.K.K.A Knight Mortar
Arrows Royal Delivery Mini P.E.K.K.A
Arrows Royal Delivery Electro Spirit Zap Archers
Electro Spirit Zap Archers Arrows Royal Delivery Mortar
Electro Spirit Zap Arrows
Mini P.E.K.K.A Mortar
Knight Archers Royal Delivery Mini P.E.K.K.A
Archers Electro Spirit Zap Arrows Knight Royal Delivery
Arrows Zap Archers Royal Delivery
Mortar Mini P.E.K.K.A Zap Knight Royal Delivery
Electro Spirit Zap Arrows Royal Delivery Mortar Mini P.E.K.K.A
Mini P.E.K.K.A Knight Mortar
Zap Royal Delivery Mortar Mini P.E.K.K.A
Arrows Knight Royal Delivery Mortar Mini P.E.K.K.A
Arrows Royal Delivery Mortar Electro Spirit Zap Archers Knight
Zap Arrows Royal Delivery Mortar Electro Spirit Archers Knight
Mini P.E.K.K.A Mortar
Electro Spirit Archers Arrows Knight Royal Delivery Mini P.E.K.K.A
Mortar Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Zap Archers Royal Delivery
Royal Delivery Zap Archers Arrows Knight Mortar Mini P.E.K.K.A
Royal Delivery Zap Knight Mini P.E.K.K.A
Mini P.E.K.K.A Zap Knight Royal Delivery
Knight Royal Delivery Mini P.E.K.K.A
Arrows Royal Delivery Electro Spirit Zap Archers
Royal Delivery Mini P.E.K.K.A Archers Knight
Mini P.E.K.K.A Knight Royal Delivery
Zap Royal Delivery Electro Spirit Knight Mortar Mini P.E.K.K.A
Royal Delivery
Knight Mini P.E.K.K.A
Zap Arrows Royal Delivery
Royal Delivery Mini P.E.K.K.A Knight
Archers
Electro Spirit Zap Archers Knight Royal Delivery Mortar Mini P.E.K.K.A
Arrows Electro Spirit Zap Archers Royal Delivery Mini P.E.K.K.A
Electro Spirit Zap Arrows Royal Delivery Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Mortar
Arrows Mortar Zap
Arrows
Arrows Knight
Zap Arrows Mortar
Arrows Electro Spirit Zap
Archers Arrows Mortar
Arrows Zap
Arrows Zap Mortar
Mini P.E.K.K.A
Zap Arrows Knight Mortar
Zap Archers Arrows
Knight Mortar
Arrows Mortar
Zap Arrows Mortar
Zap Arrows Mortar
Arrows Mortar
Arrows Mortar
Mini P.E.K.K.A
Zap Archers Arrows Mortar Mini P.E.K.K.A
Zap Arrows Mortar
Arrows
Zap Arrows Mortar
Zap Arrows Electro Spirit Mortar
Arrows Mortar Zap
Zap Arrows Mortar
Zap Arrows Mortar
Zap Archers Arrows
Zap Electro Spirit
Mini P.E.K.K.A
Zap Arrows Mortar
Zap Electro Spirit Arrows
Arrows
Zap Electro Spirit Archers
Zap Archers Arrows
Arrows
Knight Mini P.E.K.K.A
Arrows Zap Mortar
Zap Arrows
Zap Electro Spirit
Zap
Zap Mortar
Mortar

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