My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Godly!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Knight Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Elite Barbarians Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Elite Barbarians Goblin Barrel
Giant Snowball
Archers Goblin Barrel
Zap
Archers Goblin Barrel
Barbarian Barrel
Electro Spirit Archers Knight Elite Barbarians Wizard Goblin Barrel
The Log
Electro Spirit Archers Elite Barbarians Goblin Barrel
Earthquake
Archers Goblin Barrel
Arrows
Electro Spirit Archers Goblin Barrel
Royal Delivery
Electro Spirit Archers Knight Elite Barbarians Wizard Goblin Barrel
Fireball
Archers Elite Barbarians Wizard Goblin Barrel
Poison
Archers Wizard
Lightning
Knight Elite Barbarians Wizard
Rocket
Elite Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Zap Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Zap Fireball Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Zap Archers Knight Goblin Barrel Fireball Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit Zap Archers Knight

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Zap Elite Barbarians Fireball
Zap
Elite Barbarians Fireball Electro Spirit Archers Knight
Archers
Knight Zap Elite Barbarians
Knight
Archers Goblin Barrel Zap Elite Barbarians Fireball Wizard
Elite Barbarians
Zap Electro Spirit Archers Knight Fireball Wizard
Fireball
Zap Electro Spirit Knight Elite Barbarians
Wizard
Knight Elite Barbarians
Goblin Barrel
Knight

Defense Synergies 2 7

Electro Spirit
Zap
Zap
Fireball Electro Spirit Archers Knight Elite Barbarians
Archers
Knight Zap
Knight
Archers Zap Fireball Wizard
Elite Barbarians
Zap Wizard
Fireball
Zap Knight
Wizard
Knight Elite Barbarians
Goblin Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Fireball Wizard
Elite Barbarians Zap Knight
Archers Knight Elite Barbarians
Elite Barbarians Knight
Elite Barbarians Fireball
Fireball Electro Spirit Zap Archers
Electro Spirit Zap Archers Fireball Wizard
Electro Spirit Zap Fireball
Elite Barbarians
Knight Elite Barbarians Archers
Archers Electro Spirit Zap Knight Fireball Wizard
Zap Archers Fireball Wizard
Zap Knight Elite Barbarians Fireball Wizard
Fireball Wizard Electro Spirit Zap
Elite Barbarians Knight
Zap Elite Barbarians Fireball
Wizard Knight Elite Barbarians Fireball
Fireball Electro Spirit Zap Archers Knight Elite Barbarians Wizard
Zap Wizard Electro Spirit Archers Knight Fireball
Elite Barbarians
Wizard Electro Spirit Archers Knight Elite Barbarians Fireball
Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Archers Elite Barbarians Fireball
Fireball Zap Archers Knight Elite Barbarians Wizard
Zap Knight Elite Barbarians
Zap Knight Elite Barbarians Fireball
Knight Elite Barbarians
Fireball Wizard Electro Spirit Zap Archers
Archers Knight Elite Barbarians Fireball
Knight Elite Barbarians
Zap Electro Spirit Knight Elite Barbarians Fireball
Knight Elite Barbarians
Zap Elite Barbarians Fireball
Elite Barbarians Knight Fireball Wizard
Wizard Archers Fireball
Elite Barbarians Electro Spirit Zap Archers Knight Fireball
Electro Spirit Zap Archers Elite Barbarians Fireball Wizard
Electro Spirit Zap Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight
Fireball Zap
Fireball
Knight Fireball
Fireball Wizard Zap
Fireball Wizard Electro Spirit Zap
Archers Wizard
Fireball Zap Wizard
Fireball Zap Wizard
Elite Barbarians Fireball
Zap Knight Fireball Wizard
Fireball Zap Archers Wizard
Knight Elite Barbarians Fireball
Fireball
Zap Elite Barbarians Fireball
Zap Fireball Wizard
Fireball Wizard
Fireball
Zap Archers Fireball Wizard
Zap Fireball Wizard
Fireball
Fireball Wizard
Zap Fireball
Zap Electro Spirit Fireball Wizard
Fireball Zap Wizard
Fireball Zap Wizard
Fireball Zap
Elite Barbarians Zap Archers Fireball Wizard
Zap Electro Spirit Fireball Wizard
Elite Barbarians Fireball
Zap Fireball Wizard
Zap Electro Spirit Fireball
Fireball Wizard
Zap Electro Spirit Archers Fireball
Fireball Zap Archers Wizard
Fireball
Fireball Knight Wizard
Zap Fireball Wizard
Zap Fireball
Elite Barbarians
Zap Electro Spirit Elite Barbarians Fireball
Zap Fireball
Zap Fireball
Fireball Wizard

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