My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Musketeer P.E.K.K.A Royal Ghost Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit P.E.K.K.A Royal Ghost Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker Royal Ghost Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bandit
Giant Snowball
Musketeer
Zap
Firecracker Bandit
Barbarian Barrel
Electro Spirit Firecracker Musketeer Royal Ghost Bandit
The Log
Electro Spirit Firecracker Musketeer Bandit
Earthquake
Firecracker
Arrows
Electro Spirit Firecracker
Royal Delivery
Electro Spirit Firecracker Musketeer P.E.K.K.A Royal Ghost Bandit
Fireball
Firecracker Musketeer Bandit
Poison
Firecracker Musketeer
Lightning
Musketeer Bandit
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Zap Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Zap Arrows Firecracker Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Arrows P.E.K.K.A Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Zap Arrows Firecracker Royal Ghost Bandit Musketeer P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit Zap Arrows Firecracker

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Zap P.E.K.K.A Bandit
Zap
Arrows Firecracker P.E.K.K.A Electro Spirit Musketeer Royal Ghost Bandit
Arrows
Zap P.E.K.K.A Bandit
Firecracker
Zap P.E.K.K.A Bandit
Musketeer
Zap P.E.K.K.A Royal Ghost Bandit
P.E.K.K.A
Zap Arrows Electro Spirit Firecracker Musketeer
Royal Ghost
Zap Musketeer Bandit
Bandit
Electro Spirit Zap Arrows Firecracker Musketeer Royal Ghost

Defense Synergies 0 15

Electro Spirit
Zap
Zap
Electro Spirit Arrows Firecracker Musketeer P.E.K.K.A Royal Ghost Bandit
Arrows
Zap P.E.K.K.A Bandit
Firecracker
Zap Musketeer P.E.K.K.A Bandit
Musketeer
Zap Firecracker P.E.K.K.A Royal Ghost Bandit
P.E.K.K.A
Zap Arrows Firecracker Musketeer
Royal Ghost
Zap Musketeer
Bandit
Zap Arrows Firecracker Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Musketeer
P.E.K.K.A Zap Firecracker Musketeer Bandit
P.E.K.K.A Musketeer Bandit
P.E.K.K.A Firecracker Musketeer Bandit
Arrows Firecracker P.E.K.K.A
Arrows Electro Spirit Zap Firecracker Musketeer Royal Ghost Bandit
Musketeer Electro Spirit Zap Arrows Firecracker
Electro Spirit Zap Arrows Musketeer P.E.K.K.A Bandit
P.E.K.K.A Musketeer
Firecracker Musketeer Royal Ghost Bandit
Electro Spirit Zap Arrows Firecracker Musketeer Royal Ghost Bandit
Arrows Musketeer Zap Firecracker
P.E.K.K.A Zap Musketeer Bandit
Electro Spirit Zap Arrows Firecracker P.E.K.K.A Royal Ghost
P.E.K.K.A Bandit
Zap P.E.K.K.A Bandit
Arrows Firecracker Musketeer P.E.K.K.A
Arrows Electro Spirit Zap Firecracker Musketeer Royal Ghost Bandit
Zap Arrows Electro Spirit Firecracker Musketeer Royal Ghost Bandit
P.E.K.K.A Musketeer
Royal Ghost Electro Spirit Arrows Firecracker Musketeer P.E.K.K.A Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap P.E.K.K.A Royal Ghost Bandit
Bandit Zap Arrows Firecracker Musketeer Royal Ghost
P.E.K.K.A Bandit Zap Musketeer
P.E.K.K.A Zap Musketeer Bandit
P.E.K.K.A Musketeer Bandit
Arrows Firecracker Electro Spirit Zap Musketeer
P.E.K.K.A Musketeer Bandit
P.E.K.K.A
Zap P.E.K.K.A Electro Spirit Firecracker Bandit
P.E.K.K.A Musketeer
P.E.K.K.A Musketeer
P.E.K.K.A Zap Arrows
P.E.K.K.A Bandit
Firecracker Musketeer
Electro Spirit Zap Firecracker Musketeer P.E.K.K.A
Arrows Electro Spirit Zap Firecracker Musketeer P.E.K.K.A Royal Ghost
Electro Spirit Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Musketeer Royal Ghost Bandit
Arrows Firecracker Zap Musketeer Royal Ghost Bandit
Arrows Bandit
Arrows Firecracker Musketeer
Zap Arrows Firecracker
Arrows Firecracker Electro Spirit Zap Musketeer
Arrows Firecracker Musketeer
Arrows Zap Firecracker
Arrows Zap Firecracker Bandit
Musketeer
Firecracker Zap Arrows Musketeer Bandit
Zap Arrows Firecracker Musketeer
Firecracker Musketeer Bandit
Arrows Firecracker Musketeer Bandit
Zap Arrows Firecracker Musketeer
Zap Arrows Firecracker Musketeer Bandit
Arrows Firecracker Musketeer Bandit
Arrows
Zap Arrows Firecracker Musketeer Bandit
Zap Arrows Firecracker
Musketeer
Arrows
Musketeer
Zap Arrows Musketeer
Zap Arrows Firecracker Electro Spirit
Arrows Firecracker Zap Musketeer Royal Ghost Bandit
Zap Arrows Musketeer Bandit
Zap Arrows Firecracker Musketeer Bandit
Zap Arrows Firecracker Musketeer
Zap Electro Spirit Firecracker Musketeer
Zap Arrows Musketeer Bandit
Zap Electro Spirit Arrows Firecracker
P.E.K.K.A
Arrows Firecracker
Zap Electro Spirit Musketeer Bandit
Zap Arrows Firecracker Musketeer
Arrows
Firecracker Musketeer
Arrows Zap Firecracker Musketeer
Zap Arrows
Firecracker Musketeer P.E.K.K.A
Zap Electro Spirit Firecracker Musketeer
Firecracker Zap Musketeer
Zap Firecracker Musketeer Royal Ghost Bandit
P.E.K.K.A
Firecracker

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