My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Musketeer Battle Ram Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Battle Ram Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Goblin Gang Battle Ram Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Battle Ram
Giant Snowball
Goblin Gang Musketeer Battle Ram
Zap
Goblin Gang Firecracker Battle Ram
Barbarian Barrel
Electro Spirit Goblin Gang Firecracker Musketeer Battle Ram
The Log
Electro Spirit Goblin Gang Firecracker Musketeer Battle Ram
Earthquake
Goblin Gang Firecracker
Arrows
Electro Spirit Goblin Gang Firecracker
Royal Delivery
Electro Spirit Goblin Gang Firecracker Musketeer Battle Ram
Fireball
Goblin Gang Firecracker Musketeer Battle Ram
Poison
Goblin Gang Firecracker Musketeer
Lightning
Musketeer Battle Ram
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Zap Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Zap Arrows Firecracker Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Arrows Battle Ram Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Zap Arrows Goblin Gang Firecracker Musketeer Battle Ram Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit Zap Arrows Goblin Gang

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Zap Battle Ram
Zap
Arrows Firecracker Battle Ram Electro Spirit Musketeer Mega Knight
Arrows
Zap Battle Ram Mega Knight
Goblin Gang
Firecracker Battle Ram
Firecracker
Zap Goblin Gang Battle Ram Mega Knight
Musketeer
Zap Battle Ram Mega Knight
Battle Ram
Zap Electro Spirit Arrows Goblin Gang Firecracker Musketeer
Mega Knight
Zap Arrows Firecracker Musketeer

Defense Synergies 3 9

Electro Spirit
Zap
Zap
Mega Knight Electro Spirit Arrows Goblin Gang Firecracker Musketeer
Arrows
Mega Knight Zap
Goblin Gang
Musketeer Zap Firecracker
Firecracker
Zap Goblin Gang Musketeer Mega Knight
Musketeer
Goblin Gang Zap Firecracker Mega Knight
Battle Ram
Mega Knight
Zap Arrows Firecracker Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Musketeer
Zap Goblin Gang Firecracker Musketeer Mega Knight
Goblin Gang Mega Knight Musketeer
Goblin Gang Firecracker Musketeer Mega Knight
Arrows Firecracker Mega Knight
Arrows Goblin Gang Electro Spirit Zap Firecracker Musketeer Mega Knight
Musketeer Electro Spirit Zap Arrows Goblin Gang Firecracker
Electro Spirit Zap Arrows Musketeer Mega Knight
Goblin Gang Musketeer
Goblin Gang Firecracker Musketeer Mega Knight
Goblin Gang Electro Spirit Zap Arrows Firecracker Musketeer Mega Knight
Arrows Musketeer Zap Goblin Gang Firecracker
Mega Knight Zap Goblin Gang Musketeer
Mega Knight Electro Spirit Zap Arrows Goblin Gang Firecracker
Goblin Gang Mega Knight
Zap Goblin Gang Mega Knight
Mega Knight Arrows Goblin Gang Firecracker Musketeer
Arrows Mega Knight Electro Spirit Zap Goblin Gang Firecracker Musketeer
Zap Arrows Electro Spirit Firecracker Musketeer Mega Knight
Musketeer
Goblin Gang Mega Knight Electro Spirit Arrows Firecracker Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Zap
Zap Arrows Goblin Gang Firecracker Musketeer Mega Knight
Goblin Gang Mega Knight Zap Musketeer
Goblin Gang Mega Knight Zap Musketeer
Goblin Gang Musketeer Mega Knight
Arrows Firecracker Electro Spirit Zap Goblin Gang Musketeer
Goblin Gang Musketeer
Mega Knight
Zap Mega Knight Electro Spirit Firecracker
Goblin Gang Musketeer
Mega Knight Musketeer
Mega Knight Zap Arrows
Mega Knight Goblin Gang
Firecracker Musketeer Mega Knight
Goblin Gang Electro Spirit Zap Firecracker Musketeer
Arrows Mega Knight Electro Spirit Zap Firecracker Musketeer
Electro Spirit Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Musketeer
Arrows Firecracker Zap Musketeer
Arrows
Arrows Firecracker Musketeer
Zap Arrows Firecracker Mega Knight
Arrows Firecracker Electro Spirit Zap Musketeer
Arrows Firecracker Musketeer
Arrows Zap Firecracker
Arrows Zap Firecracker
Goblin Gang Musketeer
Firecracker Zap Arrows Musketeer
Zap Arrows Firecracker Musketeer
Firecracker Musketeer
Arrows Firecracker Musketeer
Zap Arrows Firecracker Musketeer
Zap Arrows Firecracker Musketeer
Arrows Firecracker Musketeer Mega Knight
Arrows
Zap Arrows Firecracker Musketeer Mega Knight
Zap Arrows Firecracker Mega Knight
Musketeer Mega Knight
Arrows
Musketeer
Zap Arrows Musketeer
Zap Arrows Firecracker Electro Spirit Mega Knight
Arrows Firecracker Zap Musketeer
Zap Arrows Musketeer Mega Knight
Zap Arrows Firecracker Musketeer
Zap Arrows Firecracker Musketeer
Zap Electro Spirit Firecracker Musketeer
Zap Arrows Musketeer Mega Knight
Zap Electro Spirit Arrows Firecracker
Mega Knight
Arrows Firecracker
Zap Electro Spirit Goblin Gang Musketeer
Zap Arrows Firecracker Musketeer
Arrows
Goblin Gang Firecracker Musketeer Mega Knight
Arrows Zap Firecracker Musketeer
Zap Arrows
Firecracker Musketeer Mega Knight
Zap Electro Spirit Goblin Gang Firecracker Musketeer
Firecracker Zap Musketeer
Zap Firecracker Musketeer Mega Knight
Firecracker Mega Knight

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